add Training for AI and AI Model and allow to collect rl data from BestBattleSnake
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@@ -1,10 +1,12 @@
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from collections.abc import Iterator
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from collections import deque
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from typing import Any, cast
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import random, os
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from time import perf_counter
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from pathlib import Path
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import random, json, os
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from snakes.TemplateSnake import TemplateSnake
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from server.GameBoard import GameBoard
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class BestBattleSnake(TemplateSnake):
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VERSION = "2.6.0"
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@@ -38,6 +40,11 @@ class BestBattleSnake(TemplateSnake):
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self.previous_hazards = set()
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self.duel_style = self._get_duel_style()
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self.timeout_buffer_ms = self._get_timeout_buffer_ms()
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self.rl_bootstrap_enabled = self._env_bool("RL_BOOTSTRAP_ENABLED", default=False)
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self.rl_min_base_rows = self._env_int("RL_MIN_BASE_ROWS", default=5000)
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self.rl_base_dataset_path = Path(os.getenv("RL_BASE_DATASET", "data/dataset/best_moves.jsonl"))
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self.rl_bootstrap_path = Path(os.getenv("RL_BOOTSTRAP_OUTPUT", "data/dataset/rl_bootstrap.jsonl"))
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self.rl_needs_more_data = False
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def _get_duel_style(self) -> str:
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"""Resolve duel tuning style from `BATTLE_SNAKE_DUEL_STYLE` or `DUEL_STYLE`."""
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@@ -78,7 +85,62 @@ class BestBattleSnake(TemplateSnake):
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except ValueError:
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return 120
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def choose_move(self, game_data:dict) -> str:
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def _env_bool(self, name:str, default:bool=False) -> bool:
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value = os.getenv(name)
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if value is None:
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return default
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return value.lower() in {'1', 'true', 'yes', 'on'}
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def _env_int(self, name:str, default:int) -> int:
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value = os.getenv(name)
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if value is None:
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return default
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try:
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return int(value)
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except ValueError:
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return default
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def _count_jsonl_rows(self, path:Path) -> int:
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if not path.exists() or not path.is_file():
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return 0
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count = 0
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with path.open("r", encoding="utf-8") as handle:
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for line in handle:
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if line.strip():
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count += 1
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return count
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def _refresh_rl_bootstrap_state(self):
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if not self.rl_bootstrap_enabled:
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self.rl_needs_more_data = False
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return
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base_rows = self._count_jsonl_rows(self.rl_base_dataset_path)
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self.rl_needs_more_data = base_rows < self.rl_min_base_rows
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def _record_rl_bootstrap_sample(self, game_data:GameBoard, move:str, safe_moves:MoveMap, reason:str, scores:dict[str, float]|None=None):
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if not self.rl_bootstrap_enabled or not self.rl_needs_more_data:
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return
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try:
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self.rl_bootstrap_path.parent.mkdir(parents=True, exist_ok=True)
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row = {
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"source": "best_battlesnake_bootstrap",
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"game_id": getattr(game_data, "id", None),
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"turn": game_data.get_turn(),
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"move": move,
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"safe_moves": list(safe_moves.keys()),
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"reason": reason,
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"game_board": game_data.get_game_board_as_dict(),
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}
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if scores:
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row["scores"] = {k: round(v, 5) for k, v in scores.items()}
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with self.rl_bootstrap_path.open("a", encoding="utf-8") as handle:
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handle.write(json.dumps(row, ensure_ascii=False) + "\n")
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except Exception:
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return
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def choose_move(self, game_data:GameBoard) -> str:
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"""Pick the next move from a Battlesnake move request.
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Docs: https://docs.battlesnake.com/api/example-move
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@@ -97,6 +159,7 @@ class BestBattleSnake(TemplateSnake):
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self.last_move = None
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self.previous_hazards = set()
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self.last_game_id = game_id
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self._refresh_rl_bootstrap_state()
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my_snake = cast(dict[str, Any], game_data.get_my_snake())
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my_head = my_snake["head"]
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@@ -149,6 +212,7 @@ class BestBattleSnake(TemplateSnake):
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"reason": "no_safe_moves",
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}
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)
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self._record_rl_bootstrap_sample(game_data, fallback, safe_moves, "no_safe_moves")
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self.previous_hazards = set(hazard_set)
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return fallback
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@@ -179,6 +243,7 @@ class BestBattleSnake(TemplateSnake):
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self.recent_heads.append(current_head_point)
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self.last_move = best_move
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self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
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self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "constrictor", scores)
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self.previous_hazards = set(hazard_set)
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return best_move
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@@ -202,6 +267,7 @@ class BestBattleSnake(TemplateSnake):
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self.recent_heads.append(current_head_point)
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self.last_move = best_move
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self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
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self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "duel", scores)
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self.previous_hazards = set(hazard_set)
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return best_move
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@@ -333,6 +399,7 @@ class BestBattleSnake(TemplateSnake):
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self.recent_heads.append(current_head_point)
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self.last_move = quick_move
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self.add_to_history({"turn": turn, "move": quick_move, "reason": "timeout_budget"})
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self._record_rl_bootstrap_sample(game_data, quick_move, safe_moves, "timeout_budget")
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self.previous_hazards = set(hazard_set)
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return quick_move
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@@ -367,6 +434,7 @@ class BestBattleSnake(TemplateSnake):
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self.recent_heads.append(current_head_point)
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self.last_move = best_move
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self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
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self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "multi", scores)
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self.previous_hazards = set(hazard_set)
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return best_move
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@@ -807,7 +875,7 @@ class BestBattleSnake(TemplateSnake):
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return True
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return False
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def _hazard_damage_per_turn(self, game_data:dict) -> int:
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def _hazard_damage_per_turn(self, game_data:GameBoard) -> int:
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"""Read royale hazard damage from ruleset settings.
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Docs: https://docs.battlesnake.com/maps/royale
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@@ -0,0 +1,91 @@
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from pathlib import Path
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from typing import Any
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import random, json, os
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from server.TrainBattleSnakeAI import MOVES, extract_feature_values
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from snakes.TemplateSnake import TemplateSnake
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class TrainedBattleSnake(TemplateSnake):
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VERSION = "0.1.0"
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def __init__(self):
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super().__init__()
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self.name = "TrainedBattleSnake"
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self.version = self.VERSION
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self._model_path:Path|None=None
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self._model_data:dict[str, Any]|None=None
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def choose_move(self, game_data) -> str:
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self.game_board = game_data
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self.calculations = []
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safe_positions = self.find_safe_positions(add_to_calculations=True)
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if not safe_positions:
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self.add_to_history({"turn": game_data.get_turn(), "reason": "no_safe_moves"})
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return "up"
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model = self._load_model()
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if not model:
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move = random.choice(list(safe_positions.keys()))
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self.add_to_history({
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"turn": game_data.get_turn(),
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"move": move,
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"reason": "model_missing",
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"safe_moves": list(safe_positions.keys()),
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})
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return move
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row = {
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"turn": game_data.get_turn(),
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"game_board": game_data.get_game_board_as_dict(),
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}
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scores = self._predict_scores(model, row)
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best_safe_move = max(safe_positions.keys(), key=lambda move: scores.get(move, float("-inf")))
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self.add_to_history({
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"turn": game_data.get_turn(),
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"move": best_safe_move,
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"safe_moves": list(safe_positions.keys()),
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"scores": {move: round(scores.get(move, 0.0), 5) for move in MOVES},
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})
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return best_safe_move
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def _load_model(self) -> dict[str, Any] | None:
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env_path = os.getenv("TRAINED_SNAKE_MODEL", "models/battlesnake_softmax_v2.json")
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path = Path(env_path)
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if self._model_path == path and self._model_data is not None:
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return self._model_data
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if not path.exists() or not path.is_file():
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self._model_path = path
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self._model_data = None
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return None
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payload = json.loads(path.read_text(encoding="utf-8"))
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model = payload.get("model")
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if not isinstance(model, dict):
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self._model_path = path
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self._model_data = None
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return None
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self._model_path = path
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self._model_data = model
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return model
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def _predict_scores(self, model:dict[str, Any], row:dict[str, Any]) -> dict[str, float]:
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return self._predict_scores_softmax_v2(model, row)
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def _predict_scores_softmax_v2(self, model:dict[str, Any], row:dict[str, Any]) -> dict[str, float]:
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features = extract_feature_values(row)
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weights = model.get("weights", {})
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bias = model.get("bias", {})
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scores:dict[str, float] = {}
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for move in MOVES:
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move_weights = weights.get(move, {})
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score = float(bias.get(move, 0.0))
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for name, value in features.items():
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score += float(move_weights.get(name, 0.0)) * float(value)
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scores[move] = score
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return scores
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@@ -7,6 +7,7 @@ SNAKE_REGISTRY = {
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"MasterSnake": "1.2.0",
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"BetterMasterSnake": "1.3.0",
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"BestBattleSnake": "2.6.0",
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"TrainedBattleSnake": "0.1.0",
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}
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def build_snake(selected_snake: str):
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