perf(snake): cache survival rollout state
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- Cache occupancy bitboards for repeated multiplayer rollout positions. - Memoize position evaluations to avoid duplicate flood-fill calculations. - Reuse shared values while ranking simultaneous enemy responses. - Include evaluation hits in Prism rollout telemetry. - Document the optimization and bump Prism to version 1.4.0.
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@@ -1,4 +1,4 @@
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"""PrismBattleSnake_GPT_5_6_Sol v1.3.0
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"""PrismBattleSnake_GPT_5_6_Sol v1.4.0
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Built on ApexBattleSnake v1.0.0. All strategic logic is inherited.
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Performance improvement: all spatial primitives (flood fill, territory,
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@@ -30,6 +30,7 @@ Key speedups:
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S16: Compact adversarial multiplayer rollout advances plausible enemy replies.
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S17: Rollout memoization and adaptive depth spend time on ambiguous positions.
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S18: Prism uses a deeper tactical horizon while retaining Apex's timeout reserve.
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S19: Rollout occupancy and evaluation caches avoid repeated flood-fill work.
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"""
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from __future__ import annotations
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@@ -53,7 +54,7 @@ class PrismBattleSnake_GPT_5_6_Sol(
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BitboardSpatialMixin,
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ApexBattleSnake,
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):
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VERSION = "1.3.0"
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VERSION = "1.4.0"
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def __init__(self) -> None:
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super().__init__()
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@@ -162,6 +163,7 @@ class PrismBattleSnake_GPT_5_6_Sol(
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thinking["prism_rollout_nodes"] = self._survival_search_context.nodes
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thinking["prism_rollout_cache_hits"] = (
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self._survival_search_context.cache_hits
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+ self._survival_search_context.evaluation_cache_hits
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)
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thinking["prism_rollout_deadline_exits"] = (
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self._survival_search_context.deadline_exits
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