move Server code into more services and use them into blueprints or server
This commit is contained in:
@@ -1,2 +1,5 @@
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from .dashboard_events import DashboardEventsService
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from .dashboard_ws_hub import DashboardWebSocketHub
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from .game_runtime import GameRuntimeService
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from .gameplay_tracking import GameplayTrackingService
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from .dashboard_query import DashboardQueryService
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@@ -0,0 +1,144 @@
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from quart_common.web.logger import await_log, logging
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from typing import Awaitable, Callable
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import json
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from .dashboard_ws_hub import DashboardWebSocketHub
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from server.database import GameplayDatabase
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class DashboardQueryService:
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def __init__(self, gameplay_database:GameplayDatabase, ws_hub:DashboardWebSocketHub, logger:logging, dashboard_running_game_stale_sec:int):
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self.gameplay_database = gameplay_database
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self.ws_hub = ws_hub
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self.logger = logger
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self.dashboard_running_game_stale_sec = dashboard_running_game_stale_sec
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self.publish_notice:Callable[[str], Awaitable[None]] | None = None
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def set_publish_notice(self, publish_notice:Callable[[str], Awaitable[None]]) -> None:
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self.publish_notice = publish_notice
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async def on_dashboard_games_update_notice(self, trigger:str) -> None:
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await self.push_dashboard_games_update(
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game_state=None,
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publish_cluster=False,
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trigger=trigger,
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)
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async def build_dashboard_games_event(self, game_state:dict|None=None, trigger_override:str|None=None) -> dict:
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games_payload = await self.get_dashboard_games(limit=100)
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summary_payload = await self.get_dashboard_summary()
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game_id = None
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if game_state is not None:
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game_id = game_state.get('game', {}).get('id')
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trigger = trigger_override or ('game_saved' if game_id else 'snapshot')
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return {
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'type': 'dashboard_games_update',
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'trigger': trigger,
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'games': games_payload,
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'summary': summary_payload,
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}
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async def build_dashboard_game_replay_event(self, game_id:str, request_id:str|None=None) -> dict:
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replay_payload = await self.get_dashboard_game_replay(game_id)
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if replay_payload is None:
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return {
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'type': 'dashboard_game_replay',
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'request_id': request_id,
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'game_id': game_id,
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'error': 'game_not_found',
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}
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return {
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'type': 'dashboard_game_replay',
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'request_id': request_id,
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'game_id': game_id,
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'replay': replay_payload,
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}
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async def handle_dashboard_ws_request(self, payload_raw:object) -> dict|None:
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if not isinstance(payload_raw, str):
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return None
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try:
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payload = json.loads(payload_raw)
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except json.JSONDecodeError:
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return None
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if not isinstance(payload, dict):
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return None
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if payload.get('type') != 'dashboard_game_replay_request':
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return None
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game_id = str(payload.get('game_id') or '').strip()
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request_id_raw = payload.get('request_id')
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request_id = None if request_id_raw is None else str(request_id_raw)
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if game_id == '':
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return {
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'type': 'dashboard_game_replay',
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'request_id': request_id,
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'error': 'missing_game_id',
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}
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return await self.build_dashboard_game_replay_event(
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game_id=game_id,
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request_id=request_id,
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)
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async def push_dashboard_games_update(self, game_state:dict|None=None, publish_cluster:bool=True, trigger:str|None=None) -> None:
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if self.gameplay_database is None:
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return
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event_payload = await self.build_dashboard_games_event(
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game_state,
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trigger_override=trigger,
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)
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await self.ws_hub.broadcast_payload(event_payload)
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if publish_cluster and self.publish_notice is not None:
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await self.publish_notice(str(event_payload.get('trigger') or ''))
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async def get_dashboard_summary(self) -> dict:
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if self.gameplay_database is None:
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return {'enabled': False}
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try:
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await self._finalize_stale_dashboard_games()
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summary = await self.gameplay_database.get_summary()
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summary['enabled'] = True
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return summary
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB summary failed:{error}'))
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return {'enabled': True, 'error': ' summary_unavailable'}
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async def get_dashboard_games(self, limit:int=50) -> dict:
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if self.gameplay_database is None:
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return {'enabled': False, 'games': []}
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try:
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await self._finalize_stale_dashboard_games()
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games = await self.gameplay_database.list_games(limit=limit)
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return {'enabled': True, 'games': games}
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except Exception as error:
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await await_log(
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self.logger.warning(f'Gameplay DB game list failed:{error}')
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)
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return {'enabled': True, 'error': 'games_unavailable', 'games': []}
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async def get_dashboard_game_replay(self, game_id:str) -> dict|None:
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if self.gameplay_database is None:
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return {'enabled': False, 'error': 'database_disabled', 'game_id': game_id}
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try:
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replay = await self.gameplay_database.get_game_replay(game_id)
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if replay is None:
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return None
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replay['enabled'] = True
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return replay
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB replay failed:{error}'))
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return {'enabled': True, 'error': 'replay_unavailable', 'game_id': game_id}
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async def _finalize_stale_dashboard_games(self) -> None:
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if self.gameplay_database is None:
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return
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try:
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await self.gameplay_database.finalize_stale_running_games(stale_after_seconds=self.dashboard_running_game_stale_sec)
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB stale running game finalize failed:{error}'))
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@@ -0,0 +1,103 @@
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from typing import cast
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import time
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from server.metrics import MetricsCollector
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from server.GameBoard import GameBoard
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from storage import StorageLoader
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from snakes import SnakeBuilder
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class GameRuntimeService:
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def __init__(self, game_state_store:StorageLoader, snake_type:str, game_state_local_cache:bool, stale_game_timeout_sec:int):
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self.game_state_store = game_state_store
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self.snake_type = snake_type
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self.game_state_local_cache = game_state_local_cache
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self.stale_game_timeout_sec = stale_game_timeout_sec
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self.metrics_collector = None
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self.running_games: dict[str, GameBoard] = {}
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self.game_move_counts: dict[str, int] = {}
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self.game_last_seen_unix: dict[str, int] = {}
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def attach_metrics_collector(self, metrics_collector:MetricsCollector) -> None:
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self.metrics_collector = metrics_collector
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async def create_game_board(self, game_state:dict, snake_builder:SnakeBuilder) -> GameBoard:
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game_id = game_state['game']['id']
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new_game_board = GameBoard(
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game_id=game_id,
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width=game_state['board']['width'],
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height=game_state['board']['height'],
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ruleset=game_state['game']['ruleset'],
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source=game_state['game']['source'],
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map=game_state['game']['map'],
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snake_class=snake_builder.build(self.snake_type),
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)
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await new_game_board.start_game(game_state)
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if self.game_state_local_cache:
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self.running_games[game_id] = new_game_board
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await self.game_state_store.save(game_id, new_game_board)
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self.game_move_counts[game_id] = 0
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self.game_last_seen_unix[game_id] = int(time.time())
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if self.metrics_collector is not None:
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await self.metrics_collector.record_game_started(len(self.game_last_seen_unix))
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return new_game_board
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async def persist_game_board(self, game_id:str, game_board:GameBoard) -> None:
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if self.game_state_local_cache:
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self.running_games[game_id] = game_board
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await self.game_state_store.save(game_id, game_board)
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async def delete_game_board(self, game_state:dict) -> None:
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game_id = game_state['game']['id']
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self.running_games.pop(game_id, None)
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self.game_move_counts.pop(game_id, None)
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self.game_last_seen_unix.pop(game_id, None)
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await self.game_state_store.delete(game_id)
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async def get_game_board(self, game_state:dict, snake_builder:SnakeBuilder, end:bool=False) -> GameBoard:
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game_id = game_state['game']['id']
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game_board: GameBoard
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if self.game_state_local_cache and game_id in self.running_games:
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game_board = self.running_games[game_id]
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else:
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persisted_board = await self.game_state_store.load(game_id)
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if persisted_board is not None:
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game_board = cast(GameBoard, persisted_board)
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if self.game_state_local_cache:
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self.running_games[game_id] = game_board
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else:
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game_board = await self.create_game_board(game_state, snake_builder)
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if self.metrics_collector is not None:
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await self.metrics_collector.record_game_autocreated()
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if not end:
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self.game_move_counts[game_id] = self.game_move_counts.get(game_id, 0) + 1
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self.game_last_seen_unix[game_id] = int(time.time())
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game_board.read_game_data(game_state)
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if end:
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game_board.end_game(game_state)
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await self.persist_game_board(game_id, game_board)
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return game_board
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async def prune_stale_games(self) -> None:
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if not self.game_last_seen_unix:
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return
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now = int(time.time())
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stale_ids = [
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game_id
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for game_id, last_seen in self.game_last_seen_unix.items()
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if now - last_seen >= self.stale_game_timeout_sec
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]
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for game_id in stale_ids:
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self.running_games.pop(game_id, None)
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self.game_move_counts.pop(game_id, None)
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self.game_last_seen_unix.pop(game_id, None)
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if self.metrics_collector is not None:
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await self.metrics_collector.record_stuck_removed()
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@@ -0,0 +1,50 @@
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from quart_common.web.logger import await_log, logging
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from server.database import GameplayDatabase
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from server.GameBoard import GameBoard
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class GameplayTrackingService:
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def __init__(self, gameplay_database:GameplayDatabase, snake_type:str, snake_version:str, logger:logging):
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self.gameplay_database = gameplay_database
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self.snake_type = snake_type
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self.snake_version = snake_version
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self.logger = logger
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async def record_gameplay_start(self, game_state:dict) -> None:
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if self.gameplay_database is None:
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return
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try:
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await self.gameplay_database.record_game_start(
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game_state,
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snake_type=self.snake_type,
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snake_version=self.snake_version,
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)
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except Exception as error:
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await await_log(self.logger.warning(f"Gameplay DB start record failed:{error}"))
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async def record_gameplay_turn(self, game_state:dict, my_move:str, game_board:GameBoard) -> None:
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if self.gameplay_database is None:
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return
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try:
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thinking = self._extract_latest_snake_thinking(game_board)
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await self.gameplay_database.record_turn(game_state, my_move, thinking)
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except Exception as error:
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await await_log(self.logger.warning(f"Gameplay DB turn record failed:{error}"))
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async def record_gameplay_end(self, game_state:dict) -> None:
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if self.gameplay_database is None:
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return
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try:
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await self.gameplay_database.record_game_end(game_state)
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except Exception as error:
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await await_log(self.logger.warning(f"Gameplay DB end record failed:{error}"))
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def _extract_latest_snake_thinking(self, game_board:GameBoard) -> dict|None:
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try:
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history = game_board.snake_class.get_history()
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except Exception:
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return None
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if not isinstance(history, list) or len(history) == 0:
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return None
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latest = history[-1]
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return latest if isinstance(latest, dict) else None
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