move Server code into more services and use them into blueprints or server
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@@ -23,10 +23,10 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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@blueprint.post('/start')
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async def on_start():
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server.metrics_collector.record_http_request('start')
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await server._prune_stale_games()
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await server.game_runtime.prune_stale_games()
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game_state = await request.get_json()
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await server._create_game_board(game_state)
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await server._record_gameplay_start(game_state)
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await server.game_runtime.create_game_board(game_state, snake_builder=server.snake_builder)
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await server.gameplay_tracking.record_gameplay_start(game_state)
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await await_log(server.logger.info(f'GAME START: {game_state['game']}'))
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return 'ok'
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@@ -35,10 +35,10 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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server.metrics_collector.record_http_request('move')
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game_state = await request.get_json()
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move_started = time.perf_counter()
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game_board = cast(GameBoard, await server._get_game_board(game_state))
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game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state, snake_builder=server.snake_builder))
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next_move = game_board.snake_neat_make_a_move()
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await server._persist_game_board(game_state['game']['id'], game_board)
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await server._record_gameplay_turn(game_state, next_move, game_board)
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await server.game_runtime.persist_game_board(game_state['game']['id'], game_board)
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await server.gameplay_tracking.record_gameplay_turn(game_state, next_move, game_board)
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elapsed_ms = (time.perf_counter() - move_started) * 1000.0
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await server.metrics_collector.record_move(next_move, elapsed_ms)
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@@ -50,10 +50,10 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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@blueprint.post('/end')
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async def on_end():
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server.metrics_collector.record_http_request('end')
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await server._prune_stale_games()
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await server.game_runtime.prune_stale_games()
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game_state = await request.get_json()
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if server.store_game_state:
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game_board = cast(GameBoard, await server._get_game_board(game_state, end=True))
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game_board = cast(GameBoard, await server.game_runtime.get_game_board(game_state, snake_builder=server.snake_builder, end=True))
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if server.check_tls_security:
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await game_board.save(
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StorageLoader.build(server.storage_type),
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@@ -68,14 +68,14 @@ def create_battlesnake_blueprint(server:'Server') -> Blueprint:
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database=os.getenv('EDGEDB_DATABASE', None),
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)
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await server._record_gameplay_end(game_state)
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await server._push_dashboard_games_update(game_state)
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await server.gameplay_tracking.record_gameplay_end(game_state)
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await server.dashboard_query.push_dashboard_games_update(game_state)
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await await_log(server.logger.info(f'GAME ENDED: Winner is {[x['name'] for x in game_state['board']['snakes']]}'))
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await server._delete_game_board(game_state)
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await server.game_runtime.delete_game_board(game_state)
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await server.metrics_collector.record_game_end(game_state)
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return 'ok'
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@blueprint.get("/cleanup")
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@blueprint.get('/cleanup')
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async def cleanup():
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results = server._cleanup_database()
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return jsonify(data=json.loads(results), status=200)
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