move server into own class and remove handlers dict

This commit is contained in:
2024-04-13 00:57:55 +02:00
parent bc225faa51
commit 91e0d8fd1b
3 changed files with 103 additions and 91 deletions
+12 -46
View File
@@ -10,56 +10,22 @@
# To get you started we've included code to prevent your Battlesnake from moving backwards.
# For more info see docs.battlesnake.com
from server.Files import read_file, save_file
from server.GameStorage import GameStorage
from config import SNAKE
from server.SnakeBuilder import SnakeBuilder
from server.Server import Server
from dotenv import load_dotenv, find_dotenv
from datetime import datetime
import json, os
# info is called when you create your Battlesnake on play.battlesnake.com
# and controls your Battlesnake's appearance
# TIP: If you open your Battlesnake URL in a browser you should see this data
game_state_storage = GameStorage(SNAKE.__class__.__name__)
def info() -> dict:
CONFIG_PATH = os.path.join(os.path.dirname(__file__), 'data', 'snake-config.json')
snake = read_file(CONFIG_PATH, json.load)
if not snake:
snake = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
save_file(CONFIG_PATH, snake, callback=json.dump, indent=2, ensure_ascii=False)
print("INFO", snake)
return snake
print("INFO Snake:", snake)
return snake
# start is called when your Battlesnake begins a game
def start(game_state:dict):
game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
SNAKE.clear_history()
print("GAME START:", game_state["game"])
# move is called when your Battlesnake game is running game
def move(game_state:dict) -> dict:
next_move = SNAKE.choose_move(game_state)
game_state_storage.add_moves(game_state["board"], next_move)
print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
return {"move": next_move}
# end is called when your Battlesnake finishes a game
def end(game_state:dict):
HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'data', 'history')
game_state_storage.add_end_state(game_state["board"], SNAKE.get_history())
game_state_storage.save(os.path.join(HISTORY_PATH, f"{SNAKE.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json"), callback=json.dump, indent=2, ensure_ascii=False)
print("GAME OVER\n")
import os
# Start server when `python main.py` is run
if __name__ == "__main__":
load_dotenv(find_dotenv())
from server.server import run_server
run_server({"info": info, "start": start, "move": move, "end": end})
SNAKE = SnakeBuilder.build(os.environ.get("snake", "DummSnake"))
server = Server(
data_path=os.path.dirname(__file__),
snake=SnakeBuilder.build(os.environ.get("snake", "DummSnake")),
port=int(os.environ.get("PORT", "8000")),
debug=bool(os.environ.get("debug", False)),
)
server.run()