From 8c57e48f60b0115ccdef8108338dc748d3485bd6 Mon Sep 17 00:00:00 2001 From: Daniel Dolezal Date: Wed, 17 Apr 2024 15:55:37 +0200 Subject: [PATCH] if got Key Error in move function create a new snake and calculate next best move --- server/Server.py | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/server/Server.py b/server/Server.py index 1d4c23b..d24e7e8 100644 --- a/server/Server.py +++ b/server/Server.py @@ -96,7 +96,11 @@ class Server: # move is called when your Battlesnake game is running game def _move(self, game_state:dict) -> dict: - next_move = self.running_snake[game_state["game"]["id"]].choose_move(game_state) + try: + next_move = self.running_snake[game_state["game"]["id"]].choose_move(game_state) + except KeyError: + self.running_snake[game_state["game"]["id"]] = SnakeBuilder.build(self.snake_type) + next_move = self.running_snake[game_state["game"]["id"]].choose_move(game_state) if self.store_game_state: self.running_games[game_state["game"]["id"]].add_moves(game_state["turn"], game_state["board"], next_move)