change console output and better way to store the game history
This commit is contained in:
@@ -11,13 +11,18 @@
|
||||
# For more info see docs.battlesnake.com
|
||||
|
||||
from server.Files import read_file, save_file
|
||||
from server.GameStorage import GameStorage
|
||||
from config import SNAKE
|
||||
|
||||
from datetime import datetime
|
||||
import typing
|
||||
import json, os
|
||||
|
||||
# info is called when you create your Battlesnake on play.battlesnake.com
|
||||
# and controls your Battlesnake's appearance
|
||||
# TIP: If you open your Battlesnake URL in a browser you should see this data
|
||||
game_state_storage = GameStorage(SNAKE.__class__.__name__)
|
||||
|
||||
def info() -> typing.Dict:
|
||||
CONFIG_PATH = os.path.join(os.path.dirname(__file__), 'data', 'snake-config.json')
|
||||
snake = read_file(CONFIG_PATH, json.load)
|
||||
@@ -32,23 +37,26 @@ def info() -> typing.Dict:
|
||||
|
||||
# start is called when your Battlesnake begins a game
|
||||
def start(game_state: typing.Dict):
|
||||
game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
|
||||
SNAKE.clear_history()
|
||||
print("GAME START")
|
||||
print("GAME START:", game_state["game"])
|
||||
|
||||
# move is called when your Battlesnake game is running game
|
||||
def move(game_state: typing.Dict) -> typing.Dict:
|
||||
next_move = SNAKE.choose_move(game_state)
|
||||
game_state_storage.add_moves(game_state["board"], next_move)
|
||||
print("MOVE:", f"{next_move},", "Me:", {"body": game_state["you"]["body"], "head": game_state["you"]["head"], "length": game_state["you"]["length"]})
|
||||
return {"move": next_move}
|
||||
|
||||
# end is called when your Battlesnake finishes a game
|
||||
def end(game_state: typing.Dict):
|
||||
HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'dataa', 'history')
|
||||
HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'data', 'history')
|
||||
|
||||
save_file(os.path.join(HISTORY_PATH, f"{SNAKE.__class__.__name__}-{game_state['game']['id']}.json"), SNAKE.get_history(), callback=json.dump, ensure_ascii=False)
|
||||
game_state_storage.add_end_state(game_state["board"], SNAKE.get_history())
|
||||
game_state_storage.save(os.path.join(HISTORY_PATH, f"{SNAKE.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H:%M:%S')}_{game_state['game']['id']}.json"), callback=json.dump, indent=2, ensure_ascii=False)
|
||||
|
||||
print("GAME OVER\n")
|
||||
|
||||
def move(game_state: typing.Dict) -> typing.Dict:
|
||||
next_move = SNAKE.choose_move(game_state)
|
||||
print(f"MOVE {game_state['turn']}: {next_move}")
|
||||
|
||||
return {"move": next_move}
|
||||
|
||||
# Start server when `python main.py` is run
|
||||
if __name__ == "__main__":
|
||||
from server.server import run_server
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
from server.Files import save_file
|
||||
|
||||
class GameStorage:
|
||||
def __init__(self, snake:str):
|
||||
self.snake_type = snake
|
||||
|
||||
def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
|
||||
self.game_type = game_type
|
||||
self.start_position = snake
|
||||
self.game_board = [game_board]
|
||||
self.moves = []
|
||||
|
||||
def add_moves(self, game_board:dict, my_move:str):
|
||||
self.game_board.append(game_board)
|
||||
self.moves.append(my_move)
|
||||
|
||||
def add_end_state(self, game_board:dict, snake_history_state:list[dict]):
|
||||
self.game_board.append(game_board)
|
||||
self.snake_history = snake_history_state
|
||||
|
||||
def save(self, path:str, callback=None, **kwargs):
|
||||
save_file(path, {
|
||||
"snake": {
|
||||
"type": self.snake_type,
|
||||
"choices": self.snake_history,
|
||||
},
|
||||
"game": {
|
||||
"type": self.game_type,
|
||||
"snake_start": self.start_position,
|
||||
"gameboard": self.game_board,
|
||||
"my_moves": self.moves,
|
||||
}
|
||||
}, callback=callback, **kwargs)
|
||||
Reference in New Issue
Block a user