change console output and better way to store the game history

This commit is contained in:
2024-04-12 12:25:55 +02:00
parent 7141266b95
commit 7d126dcd6a
2 changed files with 51 additions and 10 deletions
+18 -10
View File
@@ -11,13 +11,18 @@
# For more info see docs.battlesnake.com
from server.Files import read_file, save_file
from server.GameStorage import GameStorage
from config import SNAKE
from datetime import datetime
import typing
import json, os
# info is called when you create your Battlesnake on play.battlesnake.com
# and controls your Battlesnake's appearance
# TIP: If you open your Battlesnake URL in a browser you should see this data
game_state_storage = GameStorage(SNAKE.__class__.__name__)
def info() -> typing.Dict:
CONFIG_PATH = os.path.join(os.path.dirname(__file__), 'data', 'snake-config.json')
snake = read_file(CONFIG_PATH, json.load)
@@ -27,28 +32,31 @@ def info() -> typing.Dict:
print("INFO", snake)
return snake
print("INFO Snake: ", snake)
print("INFO Snake:", snake)
return snake
# start is called when your Battlesnake begins a game
def start(game_state: typing.Dict):
game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
SNAKE.clear_history()
print("GAME START")
print("GAME START:", game_state["game"])
# move is called when your Battlesnake game is running game
def move(game_state: typing.Dict) -> typing.Dict:
next_move = SNAKE.choose_move(game_state)
game_state_storage.add_moves(game_state["board"], next_move)
print("MOVE:", f"{next_move},", "Me:", {"body": game_state["you"]["body"], "head": game_state["you"]["head"], "length": game_state["you"]["length"]})
return {"move": next_move}
# end is called when your Battlesnake finishes a game
def end(game_state: typing.Dict):
HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'dataa', 'history')
HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'data', 'history')
save_file(os.path.join(HISTORY_PATH, f"{SNAKE.__class__.__name__}-{game_state['game']['id']}.json"), SNAKE.get_history(), callback=json.dump, ensure_ascii=False)
game_state_storage.add_end_state(game_state["board"], SNAKE.get_history())
game_state_storage.save(os.path.join(HISTORY_PATH, f"{SNAKE.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H:%M:%S')}_{game_state['game']['id']}.json"), callback=json.dump, indent=2, ensure_ascii=False)
print("GAME OVER\n")
def move(game_state: typing.Dict) -> typing.Dict:
next_move = SNAKE.choose_move(game_state)
print(f"MOVE {game_state['turn']}: {next_move}")
return {"move": next_move}
# Start server when `python main.py` is run
if __name__ == "__main__":
from server.server import run_server