main (#1)
Reviewed-on: #1 Co-authored-by: Daniel Dolezal <d.dolezal97@protonmail.com> Co-committed-by: Daniel Dolezal <d.dolezal97@protonmail.com>
This commit was merged in pull request #1.
This commit is contained in:
@@ -1,3 +1,5 @@
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#!/usr/bin/env python3
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# Welcome to
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# __________ __ __ .__ __
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# \______ \_____ _/ |__/ |_| | ____ ______ ____ _____ | | __ ____
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@@ -10,54 +12,26 @@
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# To get you started we've included code to prevent your Battlesnake from moving backwards.
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# For more info see docs.battlesnake.com
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from server.Files import read_file, save_file
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from server.GameStorage import GameStorage
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from config import SNAKE
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from server.SnakeBuilder import SnakeBuilder
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from server.Server import Server
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from datetime import datetime
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import typing
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import json, os
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# info is called when you create your Battlesnake on play.battlesnake.com
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# and controls your Battlesnake's appearance
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# TIP: If you open your Battlesnake URL in a browser you should see this data
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game_state_storage = GameStorage(SNAKE.__class__.__name__)
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def info() -> typing.Dict:
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CONFIG_PATH = os.path.join(os.path.dirname(__file__), 'data', 'snake-config.json')
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snake = read_file(CONFIG_PATH, json.load)
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if not snake:
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snake = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
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save_file(CONFIG_PATH, snake, callback=json.dump, indent=2, ensure_ascii=False)
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print("INFO", snake)
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return snake
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print("INFO Snake:", snake)
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return snake
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# start is called when your Battlesnake begins a game
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def start(game_state: typing.Dict):
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game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
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SNAKE.clear_history()
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print("GAME START:", game_state["game"])
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# move is called when your Battlesnake game is running game
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def move(game_state: typing.Dict) -> typing.Dict:
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next_move = SNAKE.choose_move(game_state)
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game_state_storage.add_moves(game_state["board"], next_move)
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print("MOVE:", f"{next_move},", "Me:", {"body": game_state["you"]["body"], "head": game_state["you"]["head"], "length": game_state["you"]["length"]})
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return {"move": next_move}
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# end is called when your Battlesnake finishes a game
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def end(game_state: typing.Dict):
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HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'data', 'history')
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game_state_storage.add_end_state(game_state["board"], SNAKE.get_history())
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game_state_storage.save(os.path.join(HISTORY_PATH, f"{SNAKE.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json"), callback=json.dump, indent=2, ensure_ascii=False)
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print("GAME OVER\n")
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from dotenv import load_dotenv, find_dotenv
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import os
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# Start server when `python main.py` is run
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if __name__ == "__main__":
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from server.server import run_server
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run_server({"info": info, "start": start, "move": move, "end": end})
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load_dotenv(find_dotenv())
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server = Server(
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data_path=os.path.dirname(__file__),
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snake=SnakeBuilder.build(os.environ.get("SNAKE", "DummSnake")),
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)
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if os.environ.get("STORE_GAME_HISTORY", None):
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server.enable_store_game_state()
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server.run(
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host=os.environ.get("HOST", "0.0.0.0"),
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port=int(os.environ.get("PORT", "8000")),
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debug=bool(os.environ.get("DEBUG", False))
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)
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