change from sync to async and from flask to quart
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+57
-70
@@ -4,8 +4,7 @@ from server.SnakeBuilder import SnakeBuilder
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from server.storage.StorageLoader import StorageLoader
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from flask import Flask, jsonify
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from flask import request
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from quart import Quart, request, jsonify
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import logging, json, os, re
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class Server:
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@@ -25,33 +24,67 @@ class Server:
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self.running_games:dict[str, GameBoard] = {}
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self.app = Flask("Battlesnake")
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self.app = Quart("Battlesnake")
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# info is called when you create your Battlesnake on play.battlesnake.com
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# and controls your Battlesnake's appearance
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# TIP: If you open your Battlesnake URL in a browser you should see this data
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@self.app.get("/")
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async def on_info():
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return self._info()
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snake_config = await self._read_json_config_or_create()
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print("INFO Snake:", snake_config)
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return snake_config
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# start is called when your Battlesnake begins a game
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@self.app.post("/start")
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async def on_start():
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game_state = request.get_json()
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self._start(game_state)
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game_state = await request.get_json()
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await self._create_game_board(game_state)
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print("GAME START:", game_state["game"])
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return "ok"
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# move is called when your Battlesnake game is running game
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@self.app.post("/move")
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async def on_move():
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game_state = request.get_json()
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return self._move(game_state)
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game_state = await request.get_json()
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game_board = await self._get_game_board(game_state)
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next_move = game_board.snake_neat_make_a_move()
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if self.debug:
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print("TURN:", f'{game_state["turn"]:3},', "MOVE:", f"{next_move:5}")
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return {"move": next_move}
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# end is called when your Battlesnake finishes a game
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@self.app.post("/end")
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async def on_end():
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game_state = request.get_json()
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self._end(game_state)
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game_state = await request.get_json()
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if self.store_game_state:
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game_board = await self._get_game_board(game_state, end=True)
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#if not game_board.get_winner() == "me" and not game_board.get_turn() <= self.store_game_when_win_and_moves_are_bigger_as:
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if self.check_tls_security:
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await game_board.save(
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StorageLoader.build(self.storage_type),
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file_path=os.path.join(self.data_path, 'data'),
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database=os.getenv("EDGEDB_DATABASE", None),
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tls_security=None
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)
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else:
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await game_board.save(
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StorageLoader.build(self.storage_type),
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file_path=os.path.join(self.data_path, 'data'),
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database=os.getenv("EDGEDB_DATABASE", None),
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)
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print("GAME ENDED: Winner is", [ x["name"] for x in game_state["board"]['snakes']])
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self._delete_game_board(game_state)
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return "ok"
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@self.app.after_request
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async def identify_server(response):
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response.headers.set(
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"server", "battlesnake/github/starter-snake-python"
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"server", "battlesnake/gitea/snake-python"
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)
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return response
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@@ -66,20 +99,20 @@ class Server:
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print(f"\nRunning Battlesnake at http://{host}:{port} with the {' '.join(re.findall('[A-Z][^A-Z]*', self.snake_type))}")
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self.app.run(host=host, port=port, debug=debug)
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def _read_json_config_or_create(self):
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snake_config = read_file(self.config_file, json.load)
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async def _read_json_config_or_create(self):
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snake_config = await read_file(self.config_file, json.load)
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if not snake_config:
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snake_config = self._override_snake_config_with_environment_variables(self.default_snake_config)
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return await self._override_snake_config_with_environment_variables(self.default_snake_config)
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return await self._override_snake_config_with_environment_variables(snake_config)
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return self._override_snake_config_with_environment_variables(snake_config)
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def _override_snake_config_with_environment_variables(self, config:dict[str]):
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for key in ["author", "color", "head", "tail"]:
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if os.environ.get(f"SNAKE_{key.upper()}", None):
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config[key.lower()] = os.environ.get(f"SNAKE_{key.upper()}")
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async def _override_snake_config_with_environment_variables(self, config: dict[str, str]) -> dict[str, str]:
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for key in ("author", "color", "head", "tail"):
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value = os.environ.get(f"SNAKE_{key.upper()}")
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if value is not None:
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config[key] = value
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return config
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def _create_game_board(self, game_state:dict):
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async def _create_game_board(self, game_state:dict):
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new_game_board = GameBoard(
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game_id=game_state["game"]["id"],
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width=game_state['board']['width'],
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@@ -89,7 +122,7 @@ class Server:
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map=game_state['game']['map'],
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snake_class=SnakeBuilder.build(self.snake_type)
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)
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new_game_board.start_game(game_state)
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await new_game_board.start_game(game_state)
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self.running_games[game_state["game"]["id"]] = new_game_board
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return new_game_board
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@@ -97,11 +130,11 @@ class Server:
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def _delete_game_board(self, game_state):
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del self.running_games[game_state["game"]["id"]]
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def _get_game_board(self, game_state:str, end:bool=False):
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async def _get_game_board(self, game_state:str, end:bool=False):
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try:
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game_board = self.running_games[game_state["game"]["id"]]
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except KeyError:
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game_board = self._create_game_board(game_state)
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game_board = await self._create_game_board(game_state)
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game_board.read_game_data(game_state)
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if end:
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@@ -112,52 +145,6 @@ class Server:
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def enable_store_game_state(self):
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self.store_game_state = True
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# info is called when you create your Battlesnake on play.battlesnake.com
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# and controls your Battlesnake's appearance
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# TIP: If you open your Battlesnake URL in a browser you should see this data
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def _info(self) -> dict:
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snake_config = self._read_json_config_or_create()
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print("INFO Snake:", snake_config)
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return snake_config
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# start is called when your Battlesnake begins a game
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def _start(self, game_state:dict):
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self._create_game_board(game_state)
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print("GAME START:", game_state["game"])
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# move is called when your Battlesnake game is running game
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def _move(self, game_state:dict) -> dict:
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game_board = self._get_game_board(game_state)
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next_move = game_board.snake_neat_make_a_move()
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if self.debug:
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print("TURN:", f'{game_state["turn"]:3},', "MOVE:", f"{next_move:5}")
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return {"move": next_move}
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# end is called when your Battlesnake finishes a game
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def _end(self, game_state:dict):
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if self.store_game_state:
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game_board = self._get_game_board(game_state, end=True)
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#if not game_board.get_winner() == "me" and not game_board.get_turn() <= self.store_game_when_win_and_moves_are_bigger_as:
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if self.check_tls_security:
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game_board.save(
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StorageLoader.build(self.storage_type),
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file_path=os.path.join(self.data_path, 'data'),
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database=os.getenv("EDGEDB_DATABASE", None),
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tls_security=None
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)
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else:
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game_board.save(
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StorageLoader.build(self.storage_type),
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file_path=os.path.join(self.data_path, 'data'),
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database=os.getenv("EDGEDB_DATABASE", None),
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)
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print("GAME ENDED: Winner is", [ x["name"] for x in game_state["board"]['snakes']])
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self._delete_game_board(game_state)
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def _cleanup_database(self):
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storage = StorageLoader.build(self.storage_type)()
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return storage.cleanup()
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