add more debug outputs and use all the self.args when neaded in a specific function, make own variable to only store other snakes

This commit is contained in:
2024-04-15 23:16:15 +02:00
parent 863ca1b277
commit 6d9df32076
+30 -30
View File
@@ -4,7 +4,7 @@ from collections import deque
class BetterMasterSnake(TemplateSnake):
def __init__(self):
super().__init__()
self.name = "CloseToBodySnake"
self.name = "BetterMasterSnake"
self.disabled_find_near_by_food = True
# Definiere die möglichen Bewegungsrichtungen
self.min_safe_area = 2
@@ -36,7 +36,7 @@ class BetterMasterSnake(TemplateSnake):
snake.pop()
return snake
def avoid_my_body(self, my_body:dict) -> list:
def avoid_my_body(self) -> list:
"""
my_body: List of dictionaries of x/y coordinates for every segment of a Battlesnake.
e.g. [ {"x": 0, "y": 0}, {"x": 1, "y": 0}, {"x": 2, "y": 0} ]
@@ -47,29 +47,28 @@ class BetterMasterSnake(TemplateSnake):
"""
remove = []
for direction, location in self.safe_positions.items():
if location in my_body:
if location in self.my_body:
remove.append(direction)
for direction in remove:
del self.safe_positions[direction]
self.add_calculations({"function": "avoid_my_body", "my_body": self.my_body, "safe_positions": self.safe_positions})
def avoid_walls(self, board_width:int, board_height:int):
def avoid_walls(self):
remove = []
for direction, location in list(self.safe_positions.items()):
x_out_range = (location["x"] < 0 or location["x"] == board_width)
y_out_range = (location["y"] < 0 or location["y"] == board_height)
x_out_range = (location["x"] < 0 or location["x"] == self.board_width)
y_out_range = (location["y"] < 0 or location["y"] == self.board_height)
if x_out_range or y_out_range:
remove.append(direction)
for direction in remove:
del self.safe_positions[direction]
self.add_calculations({"function": "avoid_walls", "board_width": self.board_width, "board_height": self.board_height, "safe_positions": self.safe_positions})
def avoid_snakes(self, snakes:list):
def avoid_snakes(self):
remove = []
for snake in snakes:
if snake["id"] == self.my_snake["id"]:
continue
for snake in self.other_snakes:
for direction, location in self.safe_positions.items():
if self.game_type == "constrictor":
if location in snake["body"]:
@@ -81,13 +80,11 @@ class BetterMasterSnake(TemplateSnake):
remove = set(remove)
for direction in remove:
del self.safe_positions[direction]
self.add_calculations({"function": "avoid_snakes", "other_snakes": self.other_snakes, "safe_positions": self.safe_positions})
def avoid_get_eaten_by_other_snakes(self, snakes:list):
def avoid_get_eaten_by_other_snakes(self):
remove = []
for snake in snakes:
if snake["id"] == self.my_snake["id"]:
continue
for snake in self.other_snakes:
for direction, location in self.safe_positions.items():
if len(self.safe_positions) > 1:
if snake["length"] < self.my_snake["length"] and location in [{"x": v["x"], "y": v["y"]} for k, v in self.get_possible_moves(snake["head"]).items()]:
@@ -99,23 +96,28 @@ class BetterMasterSnake(TemplateSnake):
remove = set(remove)
for direction in remove:
del self.safe_positions[direction]
self.add_calculations({"function": "avoid_get_eaten_by_other_snakes", "other_snakes": self.other_snakes, "safe_positions": self.safe_positions})
def find_safe_positions(self):
self.safe_positions = self.get_possible_moves(self.my_head)
self.avoid_my_body(self.my_body)
self.avoid_walls(self.board_width, self.board_height)
self.avoid_snakes(self.snakes)
self.avoid_get_eaten_by_other_snakes(self.snakes)
self.add_calculations({"function": "get_possible_moves", "safe_positions": self.safe_positions})
self.avoid_my_body()
self.avoid_walls()
self.avoid_snakes()
self.avoid_get_eaten_by_other_snakes()
def choose_move(self, game_data):
move = None
self.calculations = []
self.eat_the_snake_overwrite = False
move = None
self.board_width = game_data['board']['width']
self.board_height = game_data['board']['height']
self.snakes = game_data['board']['snakes']
self.my_snake = game_data['you']
self.other_snakes = [ x for x in game_data['board']['snakes'] if x["id"] != self.my_snake["id"] ]
self.my_head = self.my_snake['head']
self.my_body = self.my_snake["body"]
self.food_positions = game_data['board']['food']
@@ -123,12 +125,12 @@ class BetterMasterSnake(TemplateSnake):
self.find_safe_positions()
if self.eat_the_snake_overwrite:
self.add_calculations({"function": "eat_the_snake_overwrite", "my_head": self.my_head, "move": move, "safe_positions": self.safe_positions})
self.add_calculations({"function": "eat_the_snake_overwrite", "my_head": self.my_head, "move": move})
return self.safe_positions
if self.game_type == "constrictor":
move = self.ensure_escape_route(self.find_direction())
self.add_calculations({"function": "find_direction", "my_head": self.my_head, "move": move, "safe_positions": self.safe_positions})
self.add_calculations({"function": "find_direction", "my_head": self.my_head, "move": move})
else:
# Finde den besten Weg zur Nahrung
if self.is_food_nearby() or self.disabled_find_near_by_food:
@@ -139,11 +141,11 @@ class BetterMasterSnake(TemplateSnake):
if not move:
move = self.move_close_to_body()
self.add_calculations({"function": "move_close_to_body", "my_head": self.my_head, "move": move, "safe_positions": self.safe_positions})
self.add_calculations({"function": "move_close_to_body", "my_head": self.my_head, "move": move})
# Überprfe, ob der Zug einen Ausweg lässt
move = self.ensure_escape_route(move)
self.add_calculations({"function": "ensure_escape_route", "my_head": self.my_head, "move": move, "safe_positions": self.safe_positions})
self.add_calculations({"function": "ensure_escape_route", "my_head": self.my_head, "move": move})
self.add_to_history(self.calculations)
return move if move else "up"
@@ -161,8 +163,7 @@ class BetterMasterSnake(TemplateSnake):
# Exclude own snake's body from obstacles
obstacles = set((part['x'], part['y']) for part in self.my_body)
for snake in self.snakes:
if snake['id'] != self.my_snake['id']:
for snake in self.other_snakes:
for part in snake['body']:
obstacles.add((part['x'], part['y']))
@@ -176,8 +177,7 @@ class BetterMasterSnake(TemplateSnake):
def find_path_to_tail(self):
# Exclude other snake's body from obstacles
obstacles = set()
for snake in self.snakes:
if snake['id'] != self.my_snake['id']:
for snake in self.other_snakes:
for part in snake['body']:
obstacles.add((part['x'], part['y']))