allow to disable self.running_games as L1 Cache into Worker when useing Redis Backend
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This commit is contained in:
2026-04-04 12:53:31 +02:00
parent a1c4a4b68d
commit 65128b25c2
2 changed files with 17 additions and 10 deletions
+16 -10
View File
@@ -21,7 +21,7 @@ class Server:
'version': '1.0.0', 'version': '1.0.0',
} }
def __init__(self, data_path:str, snake_type:str, storage_type:str, debug:bool=False, check_tls_security:bool=False, game_state_backend:str='memory', game_state_redis_url:str='redis://localhost:6379/0', game_state_ttl_sec:int=900): def __init__(self, data_path:str, snake_type:str, storage_type:str, debug:bool=False, check_tls_security:bool=False, game_state_backend:str='memory', game_state_redis_url:str='redis://localhost:6379/0', game_state_ttl_sec:int=900, game_state_local_cache:bool=True):
self.debug = debug self.debug = debug
self.snake_type = snake_type self.snake_type = snake_type
self.storage_type = storage_type self.storage_type = storage_type
@@ -31,6 +31,8 @@ class Server:
self.check_tls_security = check_tls_security self.check_tls_security = check_tls_security
self.store_game_state = False self.store_game_state = False
normalized_backend = (game_state_backend or 'memory').strip().lower()
self.game_state_local_cache = (game_state_local_cache and normalized_backend != 'memory')
self.game_state_store = GameBoardStoreBuilder.build( self.game_state_store = GameBoardStoreBuilder.build(
backend=game_state_backend, backend=game_state_backend,
redis_url=game_state_redis_url, redis_url=game_state_redis_url,
@@ -71,6 +73,7 @@ class Server:
'last_game_end_unix': 0, 'last_game_end_unix': 0,
'last_move_unix': 0, 'last_move_unix': 0,
'games_stuck_removed': 0, 'games_stuck_removed': 0,
'game_state_local_cache_enabled': bool(self.game_state_local_cache),
} }
self.logger = build_logger('Battlesnake', debug_env_var='DEBUG_SERVER') self.logger = build_logger('Battlesnake', debug_env_var='DEBUG_SERVER')
self.snake_version = self._get_snake_version() self.snake_version = self._get_snake_version()
@@ -241,20 +244,22 @@ class Server:
) )
await new_game_board.start_game(game_state) await new_game_board.start_game(game_state)
self.running_games[game_id] = new_game_board if self.game_state_local_cache:
self.running_games[game_id] = new_game_board
await self.game_state_store.save(game_id, new_game_board) await self.game_state_store.save(game_id, new_game_board)
self.game_move_counts[game_id] = 0 self.game_move_counts[game_id] = 0
self.game_last_seen_unix[game_id] = int(time.time()) self.game_last_seen_unix[game_id] = int(time.time())
self.metrics['games_started'] += 1 self.metrics['games_started'] += 1
self.metrics['active_games_peak'] = max( self.metrics['active_games_peak'] = max(
self.metrics['active_games_peak'], self.metrics['active_games_peak'],
len(self.running_games), len(self.game_last_seen_unix),
) )
self.metrics['last_game_start_unix'] = int(time.time()) self.metrics['last_game_start_unix'] = int(time.time())
return new_game_board return new_game_board
async def _persist_game_board(self, game_id:str, game_board:GameBoard): async def _persist_game_board(self, game_id:str, game_board:GameBoard):
self.running_games[game_id] = game_board if self.game_state_local_cache:
self.running_games[game_id] = game_board
await self.game_state_store.save(game_id, game_board) await self.game_state_store.save(game_id, game_board)
async def _delete_game_board(self, game_state:dict): async def _delete_game_board(self, game_state:dict):
@@ -266,14 +271,15 @@ class Server:
async def _get_game_board(self, game_state:dict, end:bool=False) -> GameBoard: async def _get_game_board(self, game_state:dict, end:bool=False) -> GameBoard:
game_id = game_state['game']['id'] game_id = game_state['game']['id']
game_board:GameBoard game_board: GameBoard
try: if self.game_state_local_cache and game_id in self.running_games:
game_board = self.running_games[game_id] game_board = self.running_games[game_id]
except KeyError: else:
persisted_board = await self.game_state_store.load(game_id) persisted_board = await self.game_state_store.load(game_id)
if persisted_board is not None: if persisted_board is not None:
game_board = cast(GameBoard, persisted_board) game_board = cast(GameBoard, persisted_board)
self.running_games[game_id] = game_board if self.game_state_local_cache:
self.running_games[game_id] = game_board
else: else:
game_board = await self._create_game_board(game_state) game_board = await self._create_game_board(game_state)
self.metrics['games_autocreated'] += 1 self.metrics['games_autocreated'] += 1
@@ -300,7 +306,7 @@ class Server:
return storage.cleanup() return storage.cleanup()
def _prune_stale_games(self): def _prune_stale_games(self):
if not self.running_games: if not self.game_last_seen_unix:
return return
now = int(time.time()) now = int(time.time())
@@ -351,7 +357,7 @@ class Server:
return { return {
**self.metrics, **self.metrics,
'active_games': len(self.running_games), 'active_games': len(self.game_last_seen_unix),
'tracked_games': len(self.game_move_counts), 'tracked_games': len(self.game_move_counts),
'avg_turns_per_game': round(avg_turns, 2), 'avg_turns_per_game': round(avg_turns, 2),
'win_rate': round(win_rate, 4), 'win_rate': round(win_rate, 4),
+1
View File
@@ -26,6 +26,7 @@ def build_server_from_env(default_snake_type:str) -> Server:
game_state_backend=os.environ.get('GAME_STATE_BACKEND', 'memory'), game_state_backend=os.environ.get('GAME_STATE_BACKEND', 'memory'),
game_state_redis_url=os.environ.get('GAME_STATE_REDIS_URL', 'redis://localhost:6379/0'), game_state_redis_url=os.environ.get('GAME_STATE_REDIS_URL', 'redis://localhost:6379/0'),
game_state_ttl_sec=int(os.environ.get('GAME_STATE_TTL_SEC', '900')), game_state_ttl_sec=int(os.environ.get('GAME_STATE_TTL_SEC', '900')),
game_state_local_cache=env_bool('GAME_STATE_LOCAL_CACHE', default=True),
) )
if env_bool('STORE_GAME_HISTORY'): if env_bool('STORE_GAME_HISTORY'):