store game history into dict to not mix data with other games
This commit is contained in:
+11
-6
@@ -15,8 +15,10 @@ class Server:
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self.snake = snake
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self.snake = snake
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self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
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self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
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self.game_state_storage = GameStorage(snake.__class__.__name__, path=os.path.join(data_path, 'data', 'history'))
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self.data_path = data_path
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self.store_game_state = False
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self.store_game_state = False
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self.running_games:dict[str, TemplateSnake] = {}
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self.app = Flask("Battlesnake")
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self.app = Flask("Battlesnake")
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@@ -75,7 +77,8 @@ class Server:
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# start is called when your Battlesnake begins a game
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# start is called when your Battlesnake begins a game
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def _start(self, game_state:dict):
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def _start(self, game_state:dict):
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if self.store_game_state:
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if self.store_game_state:
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self.game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
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self.running_games[game_state["game"]["id"]] = GameStorage(self.snake.__class__.__name__, path=os.path.join(self.data_path, 'data', 'history'))
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self.running_games[game_state["game"]["id"]].start_new_game(game_state["game"], game_state["board"], game_state["you"])
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self.snake.clear_history()
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self.snake.clear_history()
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print("GAME START:", game_state["game"])
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print("GAME START:", game_state["game"])
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@@ -85,7 +88,9 @@ class Server:
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next_move = self.snake.choose_move(game_state)
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next_move = self.snake.choose_move(game_state)
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if self.store_game_state:
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if self.store_game_state:
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self.game_state_storage.add_moves(game_state["board"], next_move)
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self.running_games[game_state["game"]["id"]].add_moves(game_state["board"], next_move)
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if self.debug:
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print(self.running_games[game_state["game"]["id"]])
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print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
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print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
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return {"move": next_move}
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return {"move": next_move}
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@@ -93,11 +98,11 @@ class Server:
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# end is called when your Battlesnake finishes a game
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# end is called when your Battlesnake finishes a game
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def _end(self, game_state:dict):
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def _end(self, game_state:dict):
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if self.store_game_state:
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if self.store_game_state:
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self.game_state_storage.add_end_state(game_state["board"], self.snake.get_history())
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self.running_games[game_state["game"]["id"]].add_end_state(game_state["board"], self.snake.get_history(), game_state["turn"])
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self.game_state_storage.set_winner_snake_name(game_state["board"]['snakes'])
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self.running_games[game_state["game"]["id"]].save(
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self.game_state_storage.save(
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f"{self.snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
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f"{self.snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
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callback=json.dump, indent=2, ensure_ascii=False
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callback=json.dump, indent=2, ensure_ascii=False
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)
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)
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del self.running_games[game_state["game"]["id"]]
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print("GAME OVER:\n- Winner is", [ x["name"] for x in game_state["board"]['snakes']])
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print("GAME OVER:\n- Winner is", [ x["name"] for x in game_state["board"]['snakes']])
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