move storage classes into server folder and fix error in localStorage when winner_snake is none
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from server.GameBoard import GameBoard
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from server.Files import save_file
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import json, os
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class LocalStorage:
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def __init__(self, file_path:str):
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self.save_folder_dict = {
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"standart": "01_Standart",
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"duel": "02_Duels",
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"constrictor": "04_Constrictor",
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}
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self.file_path = file_path
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def _get_correct_folder_for_save_file(self, game_board:GameBoard, file_name:str, game_type:str, leader_board:bool, winner:bool):
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storage_folder = self.file_path
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if leader_board:
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storage_folder = os.path.join(storage_folder, "00_Leaderboards")
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storage_folder = os.path.join(storage_folder, self.save_folder_dict[game_type])
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storage_folder = os.path.join(storage_folder, game_board.now_date.strftime('%Y'), game_board.now_date.strftime('%m_%B'), game_board.now_date.strftime('%d'))
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if winner:
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storage_folder = os.path.join(storage_folder, "Winner")
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else:
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storage_folder = os.path.join(storage_folder, "Lost")
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return os.path.join(storage_folder, file_name)
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def save(self, game_board:GameBoard):
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game_type = game_board._get_type_of_gameboard()
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save_file_path = self._get_correct_folder_for_save_file(
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game_board,
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f"{game_board.snake_class.__class__.__name__}_{game_board.now_date.strftime('%H-%M-%S')}_{game_board.id}.json",
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game_type["name"],
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game_type["is_ladder"],
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True if game_board.winner_snake_names and "me" in game_board.winner_snake_names else False
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)
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save_file(save_file_path, {
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"winner": game_board.winner_snake_names,
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"game": {
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"url": game_board.url,
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"id": game_board.id,
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"final_turns": game_board.turn,
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"map": game_board.map,
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"type": game_type,
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"ruleset": game_board.ruleset,
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},
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"moves": game_board.turns,
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"snake": {
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"type": game_board.snake_class.__class__.__name__,
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"calculations": game_board.snake_class.get_history(),
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},
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}, callback=json.dump, indent=2, ensure_ascii=False)
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