only update stuck game metric when game state backend is not redis
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@@ -4,12 +4,12 @@ from server.metrics.MetricsManager import MetricsManager
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class ServerMetricsCollector:
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def __init__(self, metrics_manager:MetricsManager, game_state_local_cache:bool, metrics_backend:str, stale_game_timeout_sec:int, game_last_seen_unix:dict, game_move_counts:dict,):
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def __init__(self, metrics_manager:MetricsManager, game_state_local_cache:bool, metrics_backend:str, game_state_backend:str, stale_game_timeout_sec:int, game_last_seen_unix:dict, game_move_counts:dict,):
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self._manager = metrics_manager
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self._stale_game_timeout_sec = stale_game_timeout_sec
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self._game_last_seen_unix = game_last_seen_unix
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self._game_move_counts = game_move_counts
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self._metrics_backend_is_redis = metrics_backend.strip().lower() == 'redis'
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self._game_state_backend_is_redis = game_state_backend.strip().lower() == 'redis'
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self._metrics = {
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'games_started': 0,
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'games_ended': 0,
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@@ -102,7 +102,7 @@ class ServerMetricsCollector:
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await self._auto_publish()
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async def record_stuck_removed(self) -> None:
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if self._metrics_backend_is_redis:
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if self._game_state_backend_is_redis:
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return
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self._metrics['games_stuck_removed'] += 1
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await self._auto_publish()
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