print moves only if debug is on and better error handeling if running game into found in dict
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+9
-1
@@ -107,11 +107,16 @@ class Server:
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next_move = self.running_snake[game_state["game"]["id"]].choose_move(game_state)
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if self.store_game_state:
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try:
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self.running_games[game_state["game"]["id"]].add_moves(game_state["turn"], game_state["board"], next_move)
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if self.debug:
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print(self.running_games[game_state["game"]["id"]])
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except KeyError:
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pass
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if self.debug:
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print("TURN:", f'{game_state["turn"]:3},', "MOVE:", f"{next_move:5}")
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return {"move": next_move}
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# end is called when your Battlesnake finishes a game
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@@ -119,12 +124,15 @@ class Server:
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if self.store_game_state:
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snake = self.running_snake[game_state["game"]["id"]]
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try:
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self.running_games[game_state["game"]["id"]].add_end_state(game_state["board"], snake.get_history(), game_state["turn"])
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self.running_games[game_state["game"]["id"]].save(
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f"{snake.__class__.__name__}_{datetime.now().strftime('%H-%M-%S')}_{game_state['game']['id']}.json",
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callback=json.dump, indent=2, ensure_ascii=False
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)
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del self.running_games[game_state["game"]["id"]]
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except KeyError:
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print(f"ERROR: Can't find Game {game_state['game']['id']} in Storage")
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print("GAME OVER:\n- Winner is", [ x["name"] for x in game_state["board"]['snakes']])
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print("GAME ENDED: Winner is", [ x["name"] for x in game_state["board"]['snakes']])
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del self.running_snake[game_state["game"]["id"]]
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