move snake builder into game_runtime.py to not pass it around very where

This commit is contained in:
2026-04-06 05:27:37 +02:00
parent 41f117e3a8
commit 5328252cf1
3 changed files with 20 additions and 28 deletions
+14 -9
View File
@@ -1,14 +1,20 @@
from typing import cast
from typing import Protocol, cast
import time
from server.metrics import MetricsCollector
from server.GameBoard import GameBoard
from server.storage import StorageLoader
from snakes import SnakeBuilder
class GameStateStoreLike(Protocol):
async def save(self, game_id: str, game_board: GameBoard) -> None: ...
async def load(self, game_id: str) -> object | None: ...
async def delete(self, game_id: str) -> None: ...
class GameRuntimeService:
def __init__(self, game_state_store:StorageLoader, snake_type:str, game_state_local_cache:bool, stale_game_timeout_sec:int):
def __init__(self, game_state_store:GameStateStoreLike, snake_type:str, game_state_local_cache:bool, stale_game_timeout_sec:int):
self.game_state_store = game_state_store
self.snake_type = snake_type
self.game_state_local_cache = game_state_local_cache
@@ -22,7 +28,7 @@ class GameRuntimeService:
def attach_metrics_collector(self, metrics_collector:MetricsCollector) -> None:
self.metrics_collector = metrics_collector
async def create_game_board(self, game_state:dict, snake_builder:SnakeBuilder) -> GameBoard:
async def create_game_board(self, game_state:dict) -> GameBoard:
game_id = game_state['game']['id']
new_game_board = GameBoard(
game_id=game_id,
@@ -31,7 +37,7 @@ class GameRuntimeService:
ruleset=game_state['game']['ruleset'],
source=game_state['game']['source'],
map=game_state['game']['map'],
snake_class=snake_builder.build(self.snake_type),
snake_class=SnakeBuilder.build(self.snake_type),
)
await new_game_board.start_game(game_state)
@@ -57,9 +63,9 @@ class GameRuntimeService:
self.game_last_seen_unix.pop(game_id, None)
await self.game_state_store.delete(game_id)
async def get_game_board(self, game_state:dict, snake_builder:SnakeBuilder, end:bool=False) -> GameBoard:
async def get_game_board(self, game_state:dict, end:bool=False) -> GameBoard:
game_id = game_state['game']['id']
game_board: GameBoard
game_board:GameBoard
if self.game_state_local_cache and game_id in self.running_games:
game_board = self.running_games[game_id]
else:
@@ -69,13 +75,12 @@ class GameRuntimeService:
if self.game_state_local_cache:
self.running_games[game_id] = game_board
else:
game_board = await self.create_game_board(game_state, snake_builder)
game_board = await self.create_game_board(game_state)
if self.metrics_collector is not None:
await self.metrics_collector.record_game_autocreated()
if not end:
self.game_move_counts[game_id] = self.game_move_counts.get(game_id, 0) + 1
self.game_last_seen_unix[game_id] = int(time.time())
game_board.read_game_data(game_state)