add dataset updates with doc updates
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@@ -54,4 +54,51 @@ battlesnake play -W 11 -H 11 --name 'Python Starter Project' --url http://localh
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Continue with the [Battlesnake Quickstart Guide](https://docs.battlesnake.com/quickstart) to customize and improve your Battlesnake's behavior.
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## Included Competitive Snake
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This repo now includes `snakes/BestBattleSnake.py`, a stronger default snake that combines:
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- collision and head-to-head risk checks
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- flood-fill space evaluation to avoid traps
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- food routing that gets more aggressive as health drops
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- tail access checks for better long-term survival
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Run it explicitly with:
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```sh
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SNAKE=BestBattleSnake python main.py
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```
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Optional duel tuning (when only 2 snakes are alive):
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```sh
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BATTLE_SNAKE_DUEL_STYLE=balanced python main.py
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```
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Allowed values: `safe`, `balanced`, `aggressive`.
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## Export Training Dataset
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Game saves now include a `dataset` section with labeled move samples.
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Export all stored samples to JSONL:
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```sh
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python -m server.DatasetExporter --input data --output data/dataset/good_moves.jsonl
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```
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Or with `just`:
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```sh
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just export-dataset
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```
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To store compact dataset-only records (JSONL) and skip full per-game JSON files:
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```sh
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STORE_DATASET_ONLY=true DATASET_JSONL_PATH=data/dataset/good_moves.jsonl python main.py
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```
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Optional compact storage tuning:
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- `DATASET_ROTATE_DAILY=true` creates one JSONL file per day (default: `true`)
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- `DATASET_JSONL_MAX_MB=50` rotates when file reaches max size in MB (default: `50`)
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- `DATASET_COMPRESS_ROTATED=true` gzip-compresses rotated/old JSONL files (default: `true`)
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**Note:** To play games on [play.battlesnake.com](https://play.battlesnake.com) you'll need to deploy your Battlesnake to a live web server OR use a port forwarding tool like [ngrok](https://ngrok.com/) to access your server locally.
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@@ -24,6 +24,7 @@ default:
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# ------------------------------------------------------------------------------
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# Snake Script helpers
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# ------------------------------------------------------------------------------
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run:
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"{{justfile_directory()}}/main.py"
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@@ -45,5 +46,9 @@ test-seed:
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BATTLESNAKE_CLI=battlesnake_cli_1.2.3_Linux_x86_64/battlesnake
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$BATTLESNAKE_CLI play -W 11 -H 11 --name 'Python Starter Project' --url http://localhost:8000 -g solo --browser --seed 1713099635738952360
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# ------------------------------------------------------------------------------
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# Fataset helpers
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# ------------------------------------------------------------------------------
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export-dataset input="data" output="data/dataset/good_moves.jsonl":
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python -m server.DatasetExporter --input "{{input}}" --output "{{output}}"
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@@ -1,7 +1,13 @@
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from server.GameBoard import GameBoard
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from server.Dataset import Dataset
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from datetime import datetime
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import gel, json, time
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import json, time
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try:
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import gel as _gel # type: ignore[import-not-found]
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except ImportError: # pragma: no cover
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_gel = None
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class EdgeDB:
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def __init__(self, database:str=None, tls_security:str='insecure', **kwargs):
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@@ -10,16 +16,20 @@ class EdgeDB:
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self._connect()
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def _connect(self):
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self.client = gel.create_client(
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tls_security=self.tls_security,
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database=self.database
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if _gel is None:
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raise ImportError("The 'gel' package is required to use EdgeDB storage")
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self.client = _gel.create_client(
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tls_security=self.tls_security, database=self.database
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)
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def run_query_with_reconnection(self, function, *args, **kwargs):
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while True:
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try:
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return function(*args, **kwargs)
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except gel.errors.ClientConnectionFailedError:
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except Exception as error:
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if error.__class__.__name__ != "ClientConnectionFailedError":
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raise
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self._connect()
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time.sleep(0.5)
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@@ -39,9 +49,21 @@ class EdgeDB:
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data = []
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moves = game_board.turns
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snake_calulations = [[calc for calc in ele["data"]] for ele in game_board.snake_class.get_history() ]
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labels_by_turn = Dataset(game_board).labels_by_turn()
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for i in range(len(moves)):
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data.append({"turn": moves[i]["turn"], "move": moves[i]["move"], "game_board": moves[i]["game_board"], "calculations": snake_calulations[i]})
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calculations = snake_calulations[i] if i < len(snake_calulations) else []
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calculations.append({
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"dataset": {
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"is_good_move": labels_by_turn.get(moves[i]["turn"], False)
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}
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})
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data.append({
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"turn": moves[i]["turn"],
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"move": moves[i]["move"],
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"game_board": moves[i]["game_board"],
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"calculations": calculations,
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})
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return data
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@@ -91,9 +113,20 @@ class EdgeDB:
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created_at=datetime.fromtimestamp(game_board.now_date.timestamp(), game_board.now_date.astimezone().tzinfo),
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turns=game_board.turn,
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map=game_board.map if game_board.map else "standard",
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winner=', '.join(game_board.winner_snake_names) if game_board.winner_snake_names else "",
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moves=[ tuple([x["turn"], x["move"], json.dumps(x["game_board"]), [ json.dumps(ele) for ele in x["calculations"] ] ]) for x in self.create_moves_with_calculations(game_board) ],
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winner=', '.join(game_board.winner_snake_names)
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if game_board.winner_snake_names
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else "",
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moves=[
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tuple(
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[
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x["turn"],
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x["move"],
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json.dumps(x["game_board"]),
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[json.dumps(ele) for ele in x["calculations"]],
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]
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)
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for x in self.create_moves_with_calculations(game_board)
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],
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game_type=game_type["name"],
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is_ladder=game_type["is_ladder"],
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@@ -1,6 +1,10 @@
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from server.GameBoard import GameBoard
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from server.Dataset import Dataset
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from server.Files import save_file
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import aiofiles
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import aiofiles.os
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import gzip
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import json, os
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class LocalStorage:
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@@ -12,6 +16,106 @@ class LocalStorage:
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"solo": "05_Solo",
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}
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self.file_path = file_path
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self.dataset_only = os.getenv("STORE_DATASET_ONLY", "false").strip().lower() in ("1", "true", "yes", "on")
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self.dataset_jsonl_path = os.getenv("DATASET_JSONL_PATH", os.path.join(self.file_path, "dataset", "good_moves.jsonl"))
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self.dataset_rotate_daily = os.getenv("DATASET_ROTATE_DAILY", "true").strip().lower() in ("1", "true", "yes", "on")
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self.dataset_compress_rotated = os.getenv("DATASET_COMPRESS_ROTATED", "true").strip().lower() in ("1", "true", "yes", "on")
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self.dataset_max_bytes = int(float(os.getenv("DATASET_JSONL_MAX_MB", "50")) * 1024 * 1024)
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def _get_active_dataset_path(self, game_board:GameBoard):
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if not self.dataset_rotate_daily:
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return self.dataset_jsonl_path
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base, ext = os.path.splitext(self.dataset_jsonl_path)
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if ext == "":
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ext = ".jsonl"
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return f"{base}-{game_board.now_date.strftime('%Y-%m-%d')}{ext}"
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def _gzip_file(self, file_path:str):
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gz_path = f"{file_path}.gz"
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with open(file_path, "rb") as src:
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with gzip.open(gz_path, "wb") as dst:
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dst.writelines(src)
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os.remove(file_path)
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async def _compress_old_daily_files(self, active_path:str):
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if not self.dataset_compress_rotated:
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return
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folder = os.path.dirname(active_path)
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base_name = os.path.basename(self.dataset_jsonl_path)
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base_stem, _ = os.path.splitext(base_name)
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prefix = f"{base_stem}-"
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active_name = os.path.basename(active_path)
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if folder == "" or not await aiofiles.os.path.exists(folder):
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return
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for name in os.listdir(folder):
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if name == active_name:
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continue
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if not name.startswith(prefix):
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continue
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if not name.endswith(".jsonl"):
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continue
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self._gzip_file(os.path.join(folder, name))
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async def _rotate_if_needed(self, active_path:str, game_board:GameBoard):
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if self.dataset_max_bytes <= 0:
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return
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if not await aiofiles.os.path.exists(active_path):
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return
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file_size = (await aiofiles.os.stat(active_path)).st_size
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if file_size < self.dataset_max_bytes:
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return
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timestamp = game_board.now_date.strftime("%Y%m%d-%H%M%S")
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rotated_path = f"{active_path}.{timestamp}.jsonl"
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suffix = 1
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while await aiofiles.os.path.exists(rotated_path):
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suffix += 1
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rotated_path = f"{active_path}.{timestamp}.{suffix}.jsonl"
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await aiofiles.os.rename(active_path, rotated_path)
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if self.dataset_compress_rotated:
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self._gzip_file(rotated_path)
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def _build_dataset_rows(self, dataset_payload:dict, game_board:GameBoard):
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game_info = dataset_payload.get("game", {})
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snake_info = dataset_payload.get("snake", {})
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rows = []
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for sample in dataset_payload.get("samples", []):
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rows.append({
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"game_id": game_info.get("id", game_board.id),
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"game_map": game_info.get("map", game_board.map),
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"game_type": game_info.get("type", game_board.get_type_of_game()),
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"snake_type": snake_info.get(
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"type", game_board.snake_class.__class__.__name__
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),
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"turn": sample.get("turn"),
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"move": sample.get("move"),
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"is_good_move": sample.get("is_good_move", False),
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"game_board": sample.get("game_board"),
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"history": sample.get("history"),
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})
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return rows
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async def _append_dataset_jsonl(self, dataset_payload:dict, game_board:GameBoard):
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rows = self._build_dataset_rows(dataset_payload, game_board)
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if len(rows) == 0:
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return
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active_path = self._get_active_dataset_path(game_board)
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await aiofiles.os.makedirs(os.path.dirname(active_path), exist_ok=True)
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await self._compress_old_daily_files(active_path)
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await self._rotate_if_needed(active_path, game_board)
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async with aiofiles.open(active_path, "a") as f:
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for row in rows:
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await f.write(json.dumps(row, ensure_ascii=False) + "\n")
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def _get_correct_folder_for_save_file(self, game_board:GameBoard, file_name:str, game_type:str, leader_board:bool, winner:bool):
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storage_folder = self.file_path
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@@ -19,7 +123,12 @@ class LocalStorage:
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storage_folder = os.path.join(storage_folder, "00_Leaderboards")
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storage_folder = os.path.join(storage_folder, self.save_folder_dict[game_type])
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storage_folder = os.path.join(storage_folder, game_board.now_date.strftime('%Y'), game_board.now_date.strftime('%m_%B'), game_board.now_date.strftime('%d'))
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storage_folder = os.path.join(
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storage_folder,
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game_board.now_date.strftime("%Y"),
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game_board.now_date.strftime("%m_%B"),
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game_board.now_date.strftime("%d"),
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)
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if winner:
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storage_folder = os.path.join(storage_folder, "Winner")
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@@ -30,6 +139,12 @@ class LocalStorage:
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async def save(self, game_board:GameBoard):
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game_type = game_board.get_type_of_game()
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dataset = Dataset(game_board).build(only_good_moves=True)
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await self._append_dataset_jsonl(dataset, game_board)
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if self.dataset_only:
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return
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save_file_path = self._get_correct_folder_for_save_file(
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game_board,
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f"{game_board.snake_class.__class__.__name__}_{game_board.now_date.strftime('%H-%M-%S')}_{game_board.id}.json",
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@@ -53,7 +168,12 @@ class LocalStorage:
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"type": game_board.snake_class.__class__.__name__,
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"calculations": game_board.snake_class.get_history(),
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},
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}, callback=json.dump, indent=2, ensure_ascii=False)
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"dataset": dataset,
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},
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callback=json.dump,
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indent=2,
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ensure_ascii=False,
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)
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def cleanup(self):
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pass
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@@ -1,6 +1,8 @@
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import unittest
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from typing import cast
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from server.Dataset import Dataset
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from server.GameBoard import GameBoard
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class DummySnake:
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def get_history(self):
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@@ -25,7 +27,7 @@ class DummyGameBoard:
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class TestDataset(unittest.TestCase):
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def test_build_only_good_moves_for_wins(self):
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dataset = Dataset(DummyGameBoard(["me"]))
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dataset = Dataset(cast(GameBoard, DummyGameBoard(["me"])))
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payload = dataset.build(only_good_moves=True)
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self.assertTrue(payload["did_win"])
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@@ -33,15 +35,15 @@ class TestDataset(unittest.TestCase):
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self.assertTrue(all(sample["is_good_move"] for sample in payload["samples"]))
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def test_build_returns_no_samples_for_losses_when_only_good(self):
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dataset = Dataset(DummyGameBoard(["enemy"]))
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dataset = Dataset(cast(GameBoard, DummyGameBoard(["enemy"])))
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payload = dataset.build(only_good_moves=True)
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self.assertFalse(payload["did_win"])
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self.assertEqual(payload["total_samples"], 0)
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def test_labels_by_turn(self):
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winner_labels = Dataset(DummyGameBoard(["me"])).labels_by_turn()
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loser_labels = Dataset(DummyGameBoard(["enemy"])).labels_by_turn()
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winner_labels = Dataset(cast(GameBoard, DummyGameBoard(["me"]))).labels_by_turn()
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loser_labels = Dataset(cast(GameBoard, DummyGameBoard(["enemy"]))).labels_by_turn()
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self.assertEqual(winner_labels, {1: True, 2: True})
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self.assertEqual(loser_labels, {1: False, 2: False})
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