make Metrics Collector Class and auto send to redis when change happend
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@@ -13,6 +13,9 @@ class MetricsManager:
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key_prefix=key_prefix,
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)
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async def publish_only(self, snapshot:dict) -> None:
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await self.store.publish(self.worker_id, snapshot)
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async def snapshot(self, local_snapshot:dict) -> dict:
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await self.store.publish(self.worker_id, local_snapshot)
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@@ -0,0 +1,239 @@
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import time
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from server.metrics.MetricsManager import MetricsManager
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class ServerMetricsCollector:
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def __init__(self, metrics_manager:MetricsManager, game_state_local_cache:bool, metrics_backend:str, stale_game_timeout_sec:int, game_last_seen_unix:dict, game_move_counts:dict,):
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self._manager = metrics_manager
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self._stale_game_timeout_sec = stale_game_timeout_sec
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self._game_last_seen_unix = game_last_seen_unix
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self._game_move_counts = game_move_counts
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self._metrics = {
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'games_started': 0,
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'games_ended': 0,
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'wins': 0,
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'losses': 0,
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'total_moves': 0,
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'total_turns': 0,
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'max_turn': 0,
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'active_games_peak': 0,
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'games_autocreated': 0,
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'http_requests_total': 0,
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'http_requests_by_endpoint': {
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'info': 0,
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'start': 0,
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'move': 0,
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'end': 0,
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},
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'move_direction_counts': {
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'up': 0,
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'down': 0,
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'left': 0,
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'right': 0,
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'unknown': 0,
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},
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'move_response_time_ms_total': 0.0,
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'move_response_time_ms_max': 0.0,
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'last_game_start_unix': 0,
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'last_game_end_unix': 0,
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'last_move_unix': 0,
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'games_stuck_removed': 0,
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'game_state_local_cache_enabled': bool(game_state_local_cache),
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'metrics_backend': metrics_backend,
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}
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# ── internal ──────────────────────────────────────────────────────────────
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async def _auto_publish(self) -> None:
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snapshot = self.build_local_snapshot(self._game_last_seen_unix, self._game_move_counts)
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await self._manager.publish_only(snapshot)
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# ── record helpers ────────────────────────────────────────────────────────
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def record_http_request(self, endpoint:str) -> None:
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self._metrics['http_requests_total'] += 1
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endpoint_counts = self._metrics['http_requests_by_endpoint']
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endpoint_counts[endpoint] = endpoint_counts.get(endpoint, 0) + 1
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async def record_game_started(self, active_count:int) -> None:
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self._metrics['games_started'] += 1
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self._metrics['active_games_peak'] = max(
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self._metrics['active_games_peak'],
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active_count,
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)
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self._metrics['last_game_start_unix'] = int(time.time())
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await self._auto_publish()
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async def record_game_autocreated(self) -> None:
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self._metrics['games_autocreated'] += 1
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await self._auto_publish()
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async def record_move(self, direction:str, elapsed_ms:float) -> None:
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self._metrics['total_moves'] += 1
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self._metrics['move_response_time_ms_total'] += elapsed_ms
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self._metrics['move_response_time_ms_max'] = max(
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self._metrics['move_response_time_ms_max'],
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elapsed_ms,
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)
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move_counts = self._metrics['move_direction_counts']
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if direction in move_counts:
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move_counts[direction] += 1
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else:
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move_counts['unknown'] += 1
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self._metrics['last_move_unix'] = int(time.time())
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await self._auto_publish()
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async def record_game_end(self, game_state:dict) -> None:
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self._metrics['games_ended'] += 1
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self._metrics['last_game_end_unix'] = int(time.time())
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final_turn = int(game_state.get('turn', 0))
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self._metrics['total_turns'] += final_turn
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self._metrics['max_turn'] = max(self._metrics['max_turn'], final_turn)
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you_id = game_state.get('you', {}).get('id')
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alive_ids = {s.get('id') for s in game_state.get('board', {}).get('snakes', [])}
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if you_id and you_id in alive_ids:
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self._metrics['wins'] += 1
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else:
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self._metrics['losses'] += 1
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await self._auto_publish()
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async def record_stuck_removed(self) -> None:
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self._metrics['games_stuck_removed'] += 1
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await self._auto_publish()
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# ── snapshot builders ─────────────────────────────────────────────────────
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def build_local_snapshot(self, game_last_seen_unix:dict, game_move_counts:dict) -> dict:
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games_ended = self._metrics['games_ended']
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total_moves = self._metrics['total_moves']
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avg_turns = self._metrics['total_turns'] / games_ended if games_ended else 0.0
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win_rate = self._metrics['wins'] / games_ended if games_ended else 0.0
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avg_move_ms = (
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self._metrics['move_response_time_ms_total'] / total_moves if total_moves else 0.0
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)
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now = int(time.time())
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oldest_active_age = (
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max(0, now - min(game_last_seen_unix.values())) if game_last_seen_unix else 0
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)
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stale_candidates = sum(
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1
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for last_seen in game_last_seen_unix.values()
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if now - last_seen >= self._stale_game_timeout_sec
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)
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return {
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**self._metrics,
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'active_games': len(game_last_seen_unix),
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'tracked_games': len(game_move_counts),
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'avg_turns_per_game': round(avg_turns, 2),
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'win_rate': round(win_rate, 4),
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'avg_move_response_ms': round(avg_move_ms, 2),
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'http_requests_by_endpoint': dict(self._metrics['http_requests_by_endpoint']),
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'move_direction_counts': dict(self._metrics['move_direction_counts']),
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'oldest_active_game_age_sec': oldest_active_age,
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'stale_game_timeout_sec': self._stale_game_timeout_sec,
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'active_games_stale': stale_candidates,
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}
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async def build_snapshot(self, game_last_seen_unix:dict, game_move_counts:dict) -> dict:
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local_snapshot = self.build_local_snapshot(game_last_seen_unix, game_move_counts)
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return await self._manager.snapshot(local_snapshot)
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def build_prometheus_metrics(self, snapshot:dict) -> str:
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lines = [
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'# HELP snake_games_started_total Total games started by snake server.',
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'# TYPE snake_games_started_total counter',
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f'snake_games_started_total {snapshot["games_started"]}',
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'# HELP snake_games_ended_total Total games ended by snake server.',
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'# TYPE snake_games_ended_total counter',
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f'snake_games_ended_total {snapshot["games_ended"]}',
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'# HELP snake_wins_total Total games won by this snake.',
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'# TYPE snake_wins_total counter',
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f'snake_wins_total {snapshot["wins"]}',
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'# HELP snake_losses_total Total games lost by this snake.',
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'# TYPE snake_losses_total counter',
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f'snake_losses_total {snapshot["losses"]}',
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'# HELP snake_moves_total Total move decisions served by /move.',
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'# TYPE snake_moves_total counter',
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f'snake_moves_total {snapshot["total_moves"]}',
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'# HELP snake_turns_total Total turns across all ended games.',
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'# TYPE snake_turns_total counter',
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f'snake_turns_total {snapshot["total_turns"]}',
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'# HELP snake_active_games Currently active games in memory.',
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'# TYPE snake_active_games gauge',
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f'snake_active_games {snapshot["active_games"]}',
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'# HELP snake_tracked_games Currently tracked game IDs for move counters.',
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'# TYPE snake_tracked_games gauge',
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f'snake_tracked_games {snapshot["tracked_games"]}',
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'# HELP snake_max_turn Highest final turn seen in an ended game.',
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'# TYPE snake_max_turn gauge',
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f'snake_max_turn {snapshot["max_turn"]}',
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'# HELP snake_active_games_peak Highest active game count observed.',
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'# TYPE snake_active_games_peak gauge',
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f'snake_active_games_peak {snapshot["active_games_peak"]}',
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'# HELP snake_games_autocreated_total Games created on /move or /end due to missing /start.',
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'# TYPE snake_games_autocreated_total counter',
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f'snake_games_autocreated_total {snapshot["games_autocreated"]}',
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'# HELP snake_http_requests_total Total HTTP requests handled by this process.',
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'# TYPE snake_http_requests_total counter',
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f'snake_http_requests_total {snapshot["http_requests_total"]}',
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'# HELP snake_move_response_ms_total Total move endpoint compute time in milliseconds.',
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'# TYPE snake_move_response_ms_total counter',
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f'snake_move_response_ms_total {round(snapshot["move_response_time_ms_total"], 3)}',
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'# HELP snake_move_response_ms_max Maximum move endpoint compute time in milliseconds.',
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'# TYPE snake_move_response_ms_max gauge',
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f'snake_move_response_ms_max {round(snapshot["move_response_time_ms_max"], 3)}',
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'# HELP snake_avg_turns_per_game Average final turn per ended game.',
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'# TYPE snake_avg_turns_per_game gauge',
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f'snake_avg_turns_per_game {snapshot["avg_turns_per_game"]}',
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'# HELP snake_avg_move_response_ms Average move endpoint compute time in milliseconds.',
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'# TYPE snake_avg_move_response_ms gauge',
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f'snake_avg_move_response_ms {snapshot["avg_move_response_ms"]}',
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'# HELP snake_win_rate Win ratio from ended games (0.0 - 1.0).',
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'# TYPE snake_win_rate gauge',
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f'snake_win_rate {snapshot["win_rate"]}',
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'# HELP snake_last_game_start_unix Unix timestamp of most recent /start request.',
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'# TYPE snake_last_game_start_unix gauge',
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f'snake_last_game_start_unix {snapshot["last_game_start_unix"]}',
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'# HELP snake_last_game_end_unix Unix timestamp of most recent /end request.',
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'# TYPE snake_last_game_end_unix gauge',
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f'snake_last_game_end_unix {snapshot["last_game_end_unix"]}',
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'# HELP snake_last_move_unix Unix timestamp of most recent /move response.',
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'# TYPE snake_last_move_unix gauge',
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f'snake_last_move_unix {snapshot["last_move_unix"]}',
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'# HELP snake_games_stuck_removed_total Active games auto-removed due to inactivity timeout.',
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'# TYPE snake_games_stuck_removed_total counter',
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f'snake_games_stuck_removed_total {snapshot["games_stuck_removed"]}',
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'# HELP snake_oldest_active_game_age_sec Age in seconds of the oldest active game.',
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'# TYPE snake_oldest_active_game_age_sec gauge',
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f'snake_oldest_active_game_age_sec {snapshot["oldest_active_game_age_sec"]}',
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'# HELP snake_stale_game_timeout_sec Configured inactivity timeout for stale games.',
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'# TYPE snake_stale_game_timeout_sec gauge',
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f'snake_stale_game_timeout_sec {snapshot["stale_game_timeout_sec"]}',
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'# HELP snake_active_games_stale Active games currently beyond stale timeout.',
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'# TYPE snake_active_games_stale gauge',
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f'snake_active_games_stale {snapshot["active_games_stale"]}',
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]
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lines.extend([
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'# HELP snake_http_requests_by_endpoint_total Requests served grouped by endpoint.',
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'# TYPE snake_http_requests_by_endpoint_total counter',
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])
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for endpoint, count in snapshot['http_requests_by_endpoint'].items():
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lines.append(f'snake_http_requests_by_endpoint_total{{endpoint="{endpoint}"}} {count}')
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lines.extend([
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'# HELP snake_moves_by_direction_total Move responses grouped by direction.',
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'# TYPE snake_moves_by_direction_total counter',
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])
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for direction, count in snapshot['move_direction_counts'].items():
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lines.append(f'snake_moves_by_direction_total{{direction="{direction}"}} {count}')
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return '\n'.join(lines) + '\n'
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async def close(self) -> None:
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await self._manager.close()
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