make Metrics Collector Class and auto send to redis when change happend
Build and Push Docker Container / build-and-push (push) Successful in 1m0s

This commit is contained in:
2026-04-04 14:52:21 +02:00
parent c3da096320
commit 47051a6068
3 changed files with 275 additions and 227 deletions
+33 -227
View File
@@ -8,6 +8,7 @@ from quart_common.web.logger import await_log
from quart_common.web.logger import build_logger
from server.metrics.MetricsManager import MetricsManager
from server.metrics.ServerMetricsCollector import ServerMetricsCollector
from server.storage.StorageLoader import StorageLoader
from quart import Quart, request, jsonify
@@ -41,51 +42,24 @@ class Server:
redis_url=game_state_redis_url,
ttl_seconds=game_state_ttl_sec,
)
self.metrics_backend = (metrics_backend or 'memory').strip().lower()
self.metrics_manager = MetricsManager(
backend=self.metrics_backend,
redis_url=metrics_redis_url,
ttl_seconds=metrics_ttl_sec,
key_prefix=os.environ.get('METRICS_REDIS_KEY_PREFIX', 'snake:metrics:worker'),
)
metrics_backend_normalized = (metrics_backend or 'memory').strip().lower()
self.stale_game_timeout_sec = self._get_stale_game_timeout_sec()
self.running_games:dict[str, GameBoard] = {}
self.game_move_counts:dict[str, int] = {}
self.game_last_seen_unix:dict[str, int] = {}
self.stale_game_timeout_sec = self._get_stale_game_timeout_sec()
self.metrics = {
'games_started': 0,
'games_ended': 0,
'wins': 0,
'losses': 0,
'total_moves': 0,
'total_turns': 0,
'max_turn': 0,
'active_games_peak': 0,
'games_autocreated': 0,
'http_requests_total': 0,
'http_requests_by_endpoint': {
'info': 0,
'start': 0,
'move': 0,
'end': 0,
},
'move_direction_counts': {
'up': 0,
'down': 0,
'left': 0,
'right': 0,
'unknown': 0,
},
'move_response_time_ms_total': 0.0,
'move_response_time_ms_max': 0.0,
'last_game_start_unix': 0,
'last_game_end_unix': 0,
'last_move_unix': 0,
'games_stuck_removed': 0,
'game_state_local_cache_enabled': bool(self.game_state_local_cache),
'metrics_backend': self.metrics_backend,
}
self.metrics_collector = ServerMetricsCollector(
metrics_manager=MetricsManager(
backend=metrics_backend_normalized,
redis_url=metrics_redis_url,
ttl_seconds=metrics_ttl_sec,
key_prefix=os.environ.get('METRICS_REDIS_KEY_PREFIX', 'snake:metrics:worker'),
),
game_state_local_cache=self.game_state_local_cache,
metrics_backend=metrics_backend_normalized,
stale_game_timeout_sec=self.stale_game_timeout_sec,
game_last_seen_unix=self.game_last_seen_unix,
game_move_counts=self.game_move_counts,
)
self.logger = build_logger('Battlesnake', debug_env_var='DEBUG_SERVER')
self.snake_version = self._get_snake_version()
@@ -96,7 +70,7 @@ class Server:
# TIP: If you open your Battlesnake URL in a browser you should see this data
@self.app.get('/')
async def on_info():
self._record_http_request('info')
self.metrics_collector.record_http_request('info')
snake_config = await self._read_json_config_or_create()
await await_log(self.logger.info(f'INFO Snake: {snake_config}'))
@@ -105,8 +79,8 @@ class Server:
# start is called when your Battlesnake begins a game
@self.app.post('/start')
async def on_start():
self._record_http_request('start')
self._prune_stale_games()
self.metrics_collector.record_http_request('start')
await self._prune_stale_games()
game_state = await request.get_json()
await self._create_game_board(game_state)
await await_log(self.logger.info(f'GAME START: {game_state['game']}'))
@@ -115,25 +89,14 @@ class Server:
# move is called when your Battlesnake game is running game
@self.app.post('/move')
async def on_move():
self._record_http_request('move')
self.metrics_collector.record_http_request('move')
game_state = await request.get_json()
move_started = time.perf_counter()
game_board = cast(GameBoard, await self._get_game_board(game_state))
next_move = game_board.snake_neat_make_a_move()
await self._persist_game_board(game_state['game']['id'], game_board)
elapsed_ms = (time.perf_counter() - move_started) * 1000.0
self.metrics['move_response_time_ms_total'] += elapsed_ms
self.metrics['move_response_time_ms_max'] = max(
self.metrics['move_response_time_ms_max'],
elapsed_ms,
)
move_counts = self.metrics['move_direction_counts']
if next_move in move_counts:
move_counts[next_move] += 1
else:
move_counts['unknown'] += 1
self.metrics['last_move_unix'] = int(time.time())
await self.metrics_collector.record_move(next_move, elapsed_ms)
if self.debug:
await await_log(self.logger.debug(f'TURN: {game_state['turn']:3}, MOVE: {next_move:5}'))
@@ -143,8 +106,8 @@ class Server:
# end is called when your Battlesnake finishes a game
@self.app.post('/end')
async def on_end():
self._record_http_request('end')
self._prune_stale_games()
self.metrics_collector.record_http_request('end')
await self._prune_stale_games()
game_state = await request.get_json()
if self.store_game_state:
game_board = cast(GameBoard, await self._get_game_board(game_state, end=True))
@@ -174,7 +137,7 @@ class Server:
@self.app.after_serving
async def shutdown_state_storage():
await self.game_state_store.close()
await self._close_metrics_store()
await self.metrics_collector.close()
@self.app.get('/cleanup')
async def cleanup():
@@ -183,13 +146,14 @@ class Server:
@self.app.get('/metrics')
async def metrics():
return jsonify(await self._build_metrics())
snapshot = await self.metrics_collector.build_snapshot(self.game_last_seen_unix, self.game_move_counts)
return jsonify(snapshot)
@self.app.get('/metrics/prometheus')
async def metrics_prometheus():
snapshot = await self._build_metrics()
snapshot = await self.metrics_collector.build_snapshot(self.game_last_seen_unix, self.game_move_counts)
return (
self._build_prometheus_metrics(snapshot),
self.metrics_collector.build_prometheus_metrics(snapshot),
200,
{'Content-Type': 'text/plain; version=0.0.4; charset=utf-8'},
)
@@ -262,12 +226,7 @@ class Server:
await self.game_state_store.save(game_id, new_game_board)
self.game_move_counts[game_id] = 0
self.game_last_seen_unix[game_id] = int(time.time())
self.metrics['games_started'] += 1
self.metrics['active_games_peak'] = max(
self.metrics['active_games_peak'],
len(self.game_last_seen_unix),
)
self.metrics['last_game_start_unix'] = int(time.time())
await self.metrics_collector.record_game_started(len(self.game_last_seen_unix))
return new_game_board
async def _persist_game_board(self, game_id:str, game_board:GameBoard):
@@ -295,17 +254,16 @@ class Server:
self.running_games[game_id] = game_board
else:
game_board = await self._create_game_board(game_state)
self.metrics['games_autocreated'] += 1
await self.metrics_collector.record_game_autocreated()
if not end:
self.metrics['total_moves'] += 1
self.game_move_counts[game_id] = self.game_move_counts.get(game_id, 0) + 1
self.game_last_seen_unix[game_id] = int(time.time())
game_board.read_game_data(game_state)
if end:
self._record_game_end(game_state)
await self.metrics_collector.record_game_end(game_state)
game_board.end_game(game_state)
await self._persist_game_board(game_id, game_board)
@@ -318,7 +276,7 @@ class Server:
storage = StorageLoader.build(self.storage_type)()
return storage.cleanup()
def _prune_stale_games(self):
async def _prune_stale_games(self):
if not self.game_last_seen_unix:
return
@@ -332,156 +290,4 @@ class Server:
self.running_games.pop(game_id, None)
self.game_move_counts.pop(game_id, None)
self.game_last_seen_unix.pop(game_id, None)
self.metrics['games_stuck_removed'] += 1
def _record_game_end(self, game_state:dict):
self.metrics['games_ended'] += 1
self.metrics['last_game_end_unix'] = int(time.time())
final_turn = int(game_state.get('turn', 0))
self.metrics['total_turns'] += final_turn
self.metrics['max_turn'] = max(self.metrics['max_turn'], final_turn)
you_id = game_state.get('you', {}).get('id')
alive_snakes = game_state.get('board', {}).get('snakes', [])
alive_ids = {snake.get('id') for snake in alive_snakes}
if you_id and you_id in alive_ids:
self.metrics['wins'] += 1
else:
self.metrics['losses'] += 1
def _build_local_metrics(self) -> dict:
games_ended = self.metrics['games_ended']
total_moves = self.metrics['total_moves']
avg_turns = self.metrics['total_turns'] / games_ended if games_ended else 0.0
win_rate = self.metrics['wins'] / games_ended if games_ended else 0.0
avg_move_ms = (self.metrics['move_response_time_ms_total'] / total_moves if total_moves else 0.0)
now = int(time.time())
oldest_active_age = 0
if self.game_last_seen_unix:
oldest_active_age = max(0, now - min(self.game_last_seen_unix.values()))
stale_candidates = sum(
1
for last_seen in self.game_last_seen_unix.values()
if now - last_seen >= self.stale_game_timeout_sec
)
return {
**self.metrics,
'active_games': len(self.game_last_seen_unix),
'tracked_games': len(self.game_move_counts),
'avg_turns_per_game': round(avg_turns, 2),
'win_rate': round(win_rate, 4),
'avg_move_response_ms': round(avg_move_ms, 2),
'http_requests_by_endpoint': dict(self.metrics['http_requests_by_endpoint']),
'move_direction_counts': dict(self.metrics['move_direction_counts']),
'oldest_active_game_age_sec': oldest_active_age,
'stale_game_timeout_sec': self.stale_game_timeout_sec,
'active_games_stale': stale_candidates,
}
def _record_http_request(self, endpoint: str):
self.metrics['http_requests_total'] += 1
endpoint_counts = self.metrics['http_requests_by_endpoint']
endpoint_counts[endpoint] = endpoint_counts.get(endpoint, 0) + 1
async def _build_metrics(self) -> dict:
local_snapshot = self._build_local_metrics()
return await self.metrics_manager.snapshot(local_snapshot)
def _build_prometheus_metrics(self, snapshot: dict) -> str:
lines = [
'# HELP snake_games_started_total Total games started by snake server.',
'# TYPE snake_games_started_total counter',
f'snake_games_started_total {snapshot['games_started']}',
'# HELP snake_games_ended_total Total games ended by snake server.',
'# TYPE snake_games_ended_total counter',
f'snake_games_ended_total {snapshot['games_ended']}',
'# HELP snake_wins_total Total games won by this snake.',
'# TYPE snake_wins_total counter',
f'snake_wins_total {snapshot['wins']}',
'# HELP snake_losses_total Total games lost by this snake.',
'# TYPE snake_losses_total counter',
f'snake_losses_total {snapshot['losses']}',
'# HELP snake_moves_total Total move decisions served by /move.',
'# TYPE snake_moves_total counter',
f'snake_moves_total {snapshot['total_moves']}',
'# HELP snake_turns_total Total turns across all ended games.',
'# TYPE snake_turns_total counter',
f'snake_turns_total {snapshot['total_turns']}',
'# HELP snake_active_games Currently active games in memory.',
'# TYPE snake_active_games gauge',
f'snake_active_games {snapshot['active_games']}',
'# HELP snake_tracked_games Currently tracked game IDs for move counters.',
'# TYPE snake_tracked_games gauge',
f'snake_tracked_games {snapshot['tracked_games']}',
'# HELP snake_max_turn Highest final turn seen in an ended game.',
'# TYPE snake_max_turn gauge',
f'snake_max_turn {snapshot['max_turn']}',
'# HELP snake_active_games_peak Highest active game count observed.',
'# TYPE snake_active_games_peak gauge',
f'snake_active_games_peak {snapshot['active_games_peak']}',
'# HELP snake_games_autocreated_total Games created on /move or /end due to missing /start.',
'# TYPE snake_games_autocreated_total counter',
f'snake_games_autocreated_total {snapshot['games_autocreated']}',
'# HELP snake_http_requests_total Total HTTP requests handled by this process.',
'# TYPE snake_http_requests_total counter',
f'snake_http_requests_total {snapshot['http_requests_total']}',
'# HELP snake_move_response_ms_total Total move endpoint compute time in milliseconds.',
'# TYPE snake_move_response_ms_total counter',
f'snake_move_response_ms_total {round(snapshot['move_response_time_ms_total'], 3)}',
'# HELP snake_move_response_ms_max Maximum move endpoint compute time in milliseconds.',
'# TYPE snake_move_response_ms_max gauge',
f'snake_move_response_ms_max {round(snapshot['move_response_time_ms_max'], 3)}',
'# HELP snake_avg_turns_per_game Average final turn per ended game.',
'# TYPE snake_avg_turns_per_game gauge',
f'snake_avg_turns_per_game {snapshot['avg_turns_per_game']}',
'# HELP snake_avg_move_response_ms Average move endpoint compute time in milliseconds.',
'# TYPE snake_avg_move_response_ms gauge',
f'snake_avg_move_response_ms {snapshot['avg_move_response_ms']}',
'# HELP snake_win_rate Win ratio from ended games (0.0 - 1.0).',
'# TYPE snake_win_rate gauge',
f'snake_win_rate {snapshot['win_rate']}',
'# HELP snake_last_game_start_unix Unix timestamp of most recent /start request.',
'# TYPE snake_last_game_start_unix gauge',
f'snake_last_game_start_unix {snapshot['last_game_start_unix']}',
'# HELP snake_last_game_end_unix Unix timestamp of most recent /end request.',
'# TYPE snake_last_game_end_unix gauge',
f'snake_last_game_end_unix {snapshot['last_game_end_unix']}',
'# HELP snake_last_move_unix Unix timestamp of most recent /move response.',
'# TYPE snake_last_move_unix gauge',
f'snake_last_move_unix {snapshot['last_move_unix']}',
'# HELP snake_games_stuck_removed_total Active games auto-removed due to inactivity timeout.',
'# TYPE snake_games_stuck_removed_total counter',
f'snake_games_stuck_removed_total {snapshot['games_stuck_removed']}',
'# HELP snake_oldest_active_game_age_sec Age in seconds of the oldest active game.',
'# TYPE snake_oldest_active_game_age_sec gauge',
f'snake_oldest_active_game_age_sec {snapshot['oldest_active_game_age_sec']}',
'# HELP snake_stale_game_timeout_sec Configured inactivity timeout for stale games.',
'# TYPE snake_stale_game_timeout_sec gauge',
f'snake_stale_game_timeout_sec {snapshot['stale_game_timeout_sec']}',
'# HELP snake_active_games_stale Active games currently beyond stale timeout.',
'# TYPE snake_active_games_stale gauge',
f'snake_active_games_stale {snapshot['active_games_stale']}',
]
lines.extend([
'# HELP snake_http_requests_by_endpoint_total Requests served grouped by endpoint.',
'# TYPE snake_http_requests_by_endpoint_total counter',
])
for endpoint, count in snapshot['http_requests_by_endpoint'].items():
lines.append(f'snake_http_requests_by_endpoint_total{{endpoint="{endpoint}"}} {count}')
lines.extend([
'# HELP snake_moves_by_direction_total Move responses grouped by direction.',
'# TYPE snake_moves_by_direction_total counter',
])
for direction, count in snapshot['move_direction_counts'].items():
lines.append(f'snake_moves_by_direction_total{{direction="{direction}"}} {count}')
return '\n'.join(lines) + '\n'
async def _close_metrics_store(self) -> None:
await self.metrics_manager.close()
await self.metrics_collector.record_stuck_removed()