add redis backend for storage of gameboards
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@@ -0,0 +1,55 @@
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import pickle
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class GameStateStore:
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def __init__(self, backend:str="memory", redis_url:str="redis://localhost:6379/0", key_prefix:str="snake:gameboard", ttl_seconds:int=900,):
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self.backend = (backend or "memory").strip().lower()
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self.redis_url = redis_url
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self.key_prefix = key_prefix
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self.ttl_seconds = max(60, int(ttl_seconds))
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self._redis = None
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async def _get_redis(self):
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if self._redis is not None:
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return self._redis
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try:
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from redis.asyncio import from_url # type: ignore[import-not-found]
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except ImportError as error: # pragma: no cover
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raise RuntimeError("Redis backend selected but 'redis' package is not installed") from error
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self._redis = from_url(self.redis_url)
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return self._redis
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def _key(self, game_id:str) -> str:
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return f"{self.key_prefix}:{game_id}"
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async def save(self, game_id:str, game_board) -> None:
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if self.backend != "redis":
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return
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redis = await self._get_redis()
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payload = pickle.dumps(game_board, protocol=pickle.HIGHEST_PROTOCOL)
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await redis.set(self._key(game_id), payload, ex=self.ttl_seconds)
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async def load(self, game_id:str):
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if self.backend != "redis":
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return None
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redis = await self._get_redis()
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payload = await redis.get(self._key(game_id))
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if payload is None:
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return None
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return pickle.loads(payload)
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async def delete(self, game_id:str) -> None:
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if self.backend != "redis":
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return
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redis = await self._get_redis()
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await redis.delete(self._key(game_id))
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async def close(self) -> None:
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if self._redis is None:
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return
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await self._redis.aclose()
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self._redis = None
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