perf(battlesnake): defer ordered lifecycle bookkeeping
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- Acknowledge start and end without waiting for persistence or dashboards. - Keep runtime creation and finished-game removal on the response path. - Serialize start, turn, and end bookkeeping per game in Quart tasks. - Capture turn thinking before scheduling deferred persistence. - Defer start metrics, logging, and stale-game pruning. - Run legacy history exports in a worker thread. - Record results and end metrics even when history export fails. - Drain pending bookkeeping before closing storage during shutdown. - Test sub-500 ms responses with slow backends and real SQLite. - Cover event ordering, export failures, and rejected user agents.
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@@ -18,7 +18,7 @@ class GameRuntimeService:
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def attach_metrics_collector(self, metrics_collector:MetricsCollector) -> None:
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self.metrics_collector = metrics_collector
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async def create_game_board(self, game_state:dict) -> GameBoard:
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async def create_game_board(self, game_state:dict, publish_metrics:bool=True) -> GameBoard:
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game_id = game_state['game']['id']
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new_game_board = GameBoard(
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game_id=game_id,
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@@ -34,7 +34,7 @@ class GameRuntimeService:
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self.running_games[game_id] = new_game_board
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self.game_move_counts[game_id] = 0
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self.game_last_seen_unix[game_id] = int(time.time())
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if self.metrics_collector is not None:
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if publish_metrics and self.metrics_collector is not None:
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await self.metrics_collector.record_game_started(len(self.game_last_seen_unix))
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return new_game_board
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