add dotenv and remove typing and change to inbuild dict
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@@ -14,8 +14,8 @@ from server.Files import read_file, save_file
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from server.GameStorage import GameStorage
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from server.GameStorage import GameStorage
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from config import SNAKE
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from config import SNAKE
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from dotenv import load_dotenv, find_dotenv
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from datetime import datetime
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from datetime import datetime
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import typing
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import json, os
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import json, os
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# info is called when you create your Battlesnake on play.battlesnake.com
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# info is called when you create your Battlesnake on play.battlesnake.com
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@@ -23,7 +23,7 @@ import json, os
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# TIP: If you open your Battlesnake URL in a browser you should see this data
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# TIP: If you open your Battlesnake URL in a browser you should see this data
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game_state_storage = GameStorage(SNAKE.__class__.__name__)
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game_state_storage = GameStorage(SNAKE.__class__.__name__)
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def info() -> typing.Dict:
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def info() -> dict:
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CONFIG_PATH = os.path.join(os.path.dirname(__file__), 'data', 'snake-config.json')
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CONFIG_PATH = os.path.join(os.path.dirname(__file__), 'data', 'snake-config.json')
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snake = read_file(CONFIG_PATH, json.load)
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snake = read_file(CONFIG_PATH, json.load)
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if not snake:
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if not snake:
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@@ -36,20 +36,20 @@ def info() -> typing.Dict:
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return snake
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return snake
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# start is called when your Battlesnake begins a game
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# start is called when your Battlesnake begins a game
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def start(game_state: typing.Dict):
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def start(game_state:dict):
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game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
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game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
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SNAKE.clear_history()
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SNAKE.clear_history()
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print("GAME START:", game_state["game"])
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print("GAME START:", game_state["game"])
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# move is called when your Battlesnake game is running game
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# move is called when your Battlesnake game is running game
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def move(game_state: typing.Dict) -> typing.Dict:
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def move(game_state:dict) -> dict:
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next_move = SNAKE.choose_move(game_state)
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next_move = SNAKE.choose_move(game_state)
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game_state_storage.add_moves(game_state["board"], next_move)
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game_state_storage.add_moves(game_state["board"], next_move)
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print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
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print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
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return {"move": next_move}
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return {"move": next_move}
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# end is called when your Battlesnake finishes a game
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# end is called when your Battlesnake finishes a game
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def end(game_state: typing.Dict):
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def end(game_state:dict):
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HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'data', 'history')
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HISTORY_PATH = os.path.join(os.path.dirname(__file__), 'data', 'history')
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game_state_storage.add_end_state(game_state["board"], SNAKE.get_history())
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game_state_storage.add_end_state(game_state["board"], SNAKE.get_history())
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@@ -59,5 +59,7 @@ def end(game_state: typing.Dict):
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# Start server when `python main.py` is run
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# Start server when `python main.py` is run
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if __name__ == "__main__":
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if __name__ == "__main__":
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load_dotenv(find_dotenv())
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from server.server import run_server
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from server.server import run_server
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run_server({"info": info, "start": start, "move": move, "end": end})
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run_server({"info": info, "start": start, "move": move, "end": end})
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@@ -5,5 +5,6 @@ itsdangerous==2.1.2
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Jinja2==3.1.3
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Jinja2==3.1.3
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MarkupSafe==2.1.5
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MarkupSafe==2.1.5
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numpy==1.26.4
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numpy==1.26.4
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python-dotenv==1.0.1
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scipy==1.12.0
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scipy==1.12.0
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Werkzeug==3.0.1
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Werkzeug==3.0.1
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+3
-4
@@ -1,12 +1,10 @@
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import logging
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import logging
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import os
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import os
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import typing
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from config import DEBUG
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from flask import Flask
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from flask import Flask
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from flask import request
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from flask import request
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def run_server(handlers: typing.Dict):
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def run_server(handlers:dict):
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app = Flask("Battlesnake")
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app = Flask("Battlesnake")
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@app.get("/")
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@app.get("/")
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@@ -39,8 +37,9 @@ def run_server(handlers: typing.Dict):
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host = "0.0.0.0"
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host = "0.0.0.0"
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port = int(os.environ.get("PORT", "8000"))
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port = int(os.environ.get("PORT", "8000"))
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debug = bool(os.environ.get("debug", False))
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logging.getLogger("werkzeug").setLevel(logging.ERROR)
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logging.getLogger("werkzeug").setLevel(logging.ERROR)
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print(f"\nRunning Battlesnake at http://{host}:{port}")
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print(f"\nRunning Battlesnake at http://{host}:{port}")
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app.run(host=host, port=port, debug=DEBUG)
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app.run(host=host, port=port, debug=debug)
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