add GameplayDatabase database with dashboard
This commit is contained in:
+115
-4
@@ -7,13 +7,14 @@ from server.GameBoard import GameBoard
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from snakes import SnakeBuilder
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from server.storage import StorageLoader
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from server.database import GameplayDatabase
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from server.metrics import (
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MetricsStoreBuilder,
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MetricsCollector,
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)
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from quart import Quart, request, jsonify
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from quart import Quart, request, jsonify, render_template
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import logging, json, os, re, time
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from typing import cast
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@@ -27,7 +28,7 @@ class Server:
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'version': '1.0.0',
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}
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def __init__(self, data_path:str, snake_type:str, storage_type:str, debug:bool=False, check_tls_security:bool=False, game_state_backend:str='memory', game_state_redis_url:str='redis://localhost:6379/0', game_state_ttl_sec:int=900, game_state_local_cache:bool=True, metrics_backend:str='memory', metrics_redis_url:str='redis://localhost:6379/0', metrics_ttl_sec:int|None=None):
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def __init__(self, data_path:str, snake_type:str, storage_type:str, debug:bool=False, check_tls_security:bool=False, game_state_backend:str='memory', game_state_redis_url:str='redis://localhost:6379/0', game_state_ttl_sec:int=900, game_state_local_cache:bool=True, metrics_backend:str='memory', metrics_redis_url:str='redis://localhost:6379/0', metrics_ttl_sec:int|None=None, gameplay_db_enabled:bool=True, gameplay_db_path:str|None=None, gameplay_db_busy_timeout_ms:int=5000):
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self.debug = debug
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self.snake_type = snake_type
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self.storage_type = storage_type
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@@ -71,8 +72,15 @@ class Server:
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self.logger = build_logger('Battlesnake', debug_env_var='DEBUG_SERVER')
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self.snake_version = self._get_snake_version()
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self.gameplay_database = None
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if gameplay_db_enabled:
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db_path = gameplay_db_path or os.path.join(data_path, 'data', 'database', 'gameplay.sqlite3')
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self.gameplay_database = GameplayDatabase(
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db_path=db_path,
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busy_timeout_ms=gameplay_db_busy_timeout_ms,
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)
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self.app = Quart('Battlesnake')
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self.app = Quart('Battlesnake', template_folder=os.path.join(data_path, 'server', 'templates'))
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# info is called when you create your Battlesnake on play.battlesnake.com
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# and controls your Battlesnake's appearance
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@@ -92,6 +100,7 @@ class Server:
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await self._prune_stale_games()
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game_state = await request.get_json()
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await self._create_game_board(game_state)
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await self._record_gameplay_start(game_state)
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await await_log(self.logger.info(f'GAME START: {game_state['game']}'))
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return 'ok'
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@@ -104,6 +113,7 @@ class Server:
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game_board = cast(GameBoard, await self._get_game_board(game_state))
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next_move = game_board.snake_neat_make_a_move()
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await self._persist_game_board(game_state['game']['id'], game_board)
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await self._record_gameplay_turn(game_state, next_move, game_board)
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elapsed_ms = (time.perf_counter() - move_started) * 1000.0
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await self.metrics_collector.record_move(next_move, elapsed_ms)
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@@ -158,6 +168,8 @@ class Server:
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async def shutdown_state_storage():
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await self.game_state_store.close()
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await self.metrics_collector.close()
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if self.gameplay_database is not None:
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await self.gameplay_database.close()
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@self.app.get('/cleanup')
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async def cleanup():
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@@ -178,6 +190,36 @@ class Server:
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{'Content-Type': 'text/plain; version=0.0.4; charset=utf-8'},
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)
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@self.app.get('/dashboard/summary')
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async def dashboard_summary():
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summary = await self._get_dashboard_summary()
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return jsonify(summary)
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@self.app.get('/dashboard')
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async def dashboard_view():
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initial_game_id = request.args.get('game_id', '')
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return await render_template(
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'dashboard.html',
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initial_game_id=initial_game_id,
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)
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@self.app.get('/dashboard/games')
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async def dashboard_games():
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raw_limit = request.args.get('limit', '50')
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try:
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limit = max(1, min(200, int(raw_limit)))
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except ValueError:
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limit = 50
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games = await self._get_dashboard_games(limit)
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return jsonify(games)
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@self.app.get('/dashboard/game/<string:game_id>')
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async def dashboard_game_replay(game_id:str):
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replay = await self._get_dashboard_game_replay(game_id)
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if replay is None:
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return jsonify({'error':'game_not_found', 'game_id':game_id}), 404
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return jsonify(replay)
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async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False):
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logging.getLogger('werkzeug').setLevel(logging.ERROR)
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@@ -278,7 +320,7 @@ class Server:
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async def _get_game_board(self, game_state:dict, end:bool=False) -> GameBoard:
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game_id = game_state['game']['id']
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game_board: GameBoard
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game_board:GameBoard
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if self.game_state_local_cache and game_id in self.running_games:
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game_board = self.running_games[game_id]
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else:
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@@ -325,3 +367,72 @@ class Server:
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self.game_move_counts.pop(game_id, None)
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self.game_last_seen_unix.pop(game_id, None)
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await self.metrics_collector.record_stuck_removed()
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async def _record_gameplay_start(self, game_state:dict) -> None:
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if self.gameplay_database is None:
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return
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try:
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await self.gameplay_database.record_game_start(game_state)
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB start record failed:{error}'))
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def _extract_latest_snake_thinking(self, game_board:GameBoard) -> dict | None:
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try:
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history = game_board.snake_class.get_history()
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except Exception:
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return None
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if not isinstance(history, list) or len(history) == 0:
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return None
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latest = history[-1]
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return latest if isinstance(latest, dict) else None
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async def _record_gameplay_turn(self, game_state:dict, my_move:str, game_board:GameBoard) -> None:
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if self.gameplay_database is None:
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return
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try:
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thinking = self._extract_latest_snake_thinking(game_board)
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await self.gameplay_database.record_turn(game_state, my_move, thinking)
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB turn record failed:{error}'))
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async def _record_gameplay_end(self, game_state:dict) -> None:
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if self.gameplay_database is None:
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return
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try:
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await self.gameplay_database.record_game_end(game_state)
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB end record failed:{error}'))
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async def _get_dashboard_summary(self) -> dict:
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if self.gameplay_database is None:
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return {'enabled':False}
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try:
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summary = await self.gameplay_database.get_summary()
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summary['enabled'] = True
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return summary
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB summary failed:{error}'))
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return {'enabled':True, 'error':'summary_unavailable'}
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async def _get_dashboard_games(self, limit:int=50) -> dict:
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if self.gameplay_database is None:
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return {'enabled':False, 'games':[]}
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try:
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games = await self.gameplay_database.list_games(limit=limit)
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return {'enabled':True, 'games':games}
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB game list failed:{error}'))
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return {'enabled':True, 'error':'games_unavailable', 'games':[]}
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async def _get_dashboard_game_replay(self, game_id:str) -> dict | None:
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if self.gameplay_database is None:
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return {'enabled':False, 'error':'database_disabled', 'game_id':game_id}
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try:
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replay = await self.gameplay_database.get_game_replay(game_id)
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if replay is None:
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return None
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replay['enabled'] = True
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return replay
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except Exception as error:
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await await_log(self.logger.warning(f'Gameplay DB replay failed:{error}'))
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return {'enabled':True, 'error':'replay_unavailable', 'game_id':game_id}
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