use hypercorn in production without uv bload
Build and Push Docker Container / build-and-push (push) Successful in 48s
Build and Push Docker Container / build-and-push (push) Successful in 48s
This commit is contained in:
+4
-4
@@ -1,7 +1,5 @@
|
||||
FROM ghcr.io/astral-sh/uv:python3.13-trixie-slim
|
||||
|
||||
# RUN apk add --no-cache build-base
|
||||
|
||||
# Install app
|
||||
COPY . /app
|
||||
WORKDIR /app
|
||||
@@ -9,5 +7,7 @@ WORKDIR /app
|
||||
# Install dependencies
|
||||
RUN uv sync --no-config --frozen --compile-bytecode
|
||||
|
||||
# Run Battlesnake
|
||||
CMD ["uv", "run", "main.py"]
|
||||
# Starten Sie Ihre Anwendung
|
||||
EXPOSE 8000
|
||||
|
||||
CMD [".venv/bin/hypercorn", "asgi:app", "--bind", "0.0.0.0:8000", "--workers", "1", "--websocket-ping-interval", "20", "--access-logfile", "-"]
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
from server.Server import Server
|
||||
import os
|
||||
|
||||
server = Server(
|
||||
data_path=os.path.dirname(__file__),
|
||||
snake_type=os.environ.get("SNAKE", "BestBattleSnake"),
|
||||
storage_type=os.environ.get("STORAGE", "LocalStorage"),
|
||||
store_game_when_win_and_moves_are_bigger_as=int(os.environ.get("STORE_IF_WIN_AND_MOVES_ARE_BIGGER_AS", 10)),
|
||||
debug=os.environ.get("DEBUG_SERVER", False),
|
||||
check_tls_security=False,
|
||||
)
|
||||
|
||||
if os.environ.get("STORE_GAME_HISTORY", None):
|
||||
server.enable_store_game_state()
|
||||
|
||||
app = server.app
|
||||
Reference in New Issue
Block a user