use hypercorn in production without uv bload
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This commit is contained in:
2026-04-03 14:58:41 +02:00
parent 2d7a2505d4
commit 3d7f92e20f
2 changed files with 20 additions and 4 deletions
+4 -4
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@@ -1,7 +1,5 @@
FROM ghcr.io/astral-sh/uv:python3.13-trixie-slim
# RUN apk add --no-cache build-base
# Install app
COPY . /app
WORKDIR /app
@@ -9,5 +7,7 @@ WORKDIR /app
# Install dependencies
RUN uv sync --no-config --frozen --compile-bytecode
# Run Battlesnake
CMD ["uv", "run", "main.py"]
# Starten Sie Ihre Anwendung
EXPOSE 8000
CMD [".venv/bin/hypercorn", "asgi:app", "--bind", "0.0.0.0:8000", "--workers", "1", "--websocket-ping-interval", "20", "--access-logfile", "-"]
+16
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@@ -0,0 +1,16 @@
from server.Server import Server
import os
server = Server(
data_path=os.path.dirname(__file__),
snake_type=os.environ.get("SNAKE", "BestBattleSnake"),
storage_type=os.environ.get("STORAGE", "LocalStorage"),
store_game_when_win_and_moves_are_bigger_as=int(os.environ.get("STORE_IF_WIN_AND_MOVES_ARE_BIGGER_AS", 10)),
debug=os.environ.get("DEBUG_SERVER", False),
check_tls_security=False,
)
if os.environ.get("STORE_GAME_HISTORY", None):
server.enable_store_game_state()
app = server.app