feat(snake): modularize engine and add tournament tools
- Split active strategies, reusable engine code, core classes, and legacy snakes. - Replace implicit snake imports with explicit module registrations. - Extract Prism duel, spatial, and survival behavior into focused mixins. - Improve duel scoring with food races, pressure, caches, and depth metrics. - Add deterministic arena scenarios and paired seeded engine tournaments. - Expand benchmark telemetry and bump Prism to version 1.3.0. - Update documentation and tests for the new package layout and tooling.
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@@ -5,8 +5,8 @@ and that the bitboard engine itself is sound.
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"""
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import unittest
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from snakes.SupremeBattleSnake_ClaudeOpus4_6 import SupremeBattleSnake_ClaudeOpus4_6 as SupremeBattleSnake
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from snakes.bitboard import BitBoard
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from snakes.legacy.SupremeBattleSnake_ClaudeOpus4_6 import SupremeBattleSnake_ClaudeOpus4_6 as SupremeBattleSnake
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from snakes.engine.bitboard import BitBoard
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from server.GameBoard import GameBoard
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# ── Helpers ───────────────────────────────────────────────────────────────────
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@@ -348,7 +348,7 @@ class TestParityWithApex(unittest.TestCase):
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def test_trapped_corner(self):
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"""Both snakes should survive a forced single-exit scenario."""
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from snakes.ApexBattleSnake import ApexBattleSnake
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from snakes.strategies.apex import ApexBattleSnake
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state = gs(my_body=[(1, 1), (1, 2), (2, 2), (2, 1)],
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other_bodies=[], foods=[(5, 5)], width=7, height=7)
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