feat(database): store gameplay replays in compact form
Build and Push Docker Container / build-and-push (push) Successful in 3m52s

- Add compact storage package: codec, records, hydrate, replay blobs, cache.
- Running games write game_turns and snake_states keyed by integer ids.
- Encode moves as 1-byte codes and bodies as head plus step codes.
- Store food and hazards only when they changed since the previous turn.
- Strip reasoning fields that duplicate stored values and restore on read.
- Pack finished games into one zstd blob per game in game_replays.
- Merge late turns into packed blobs during the stale-game sweep.
- Extract SQLite and PostgreSQL schemas into dedicated modules.
- Add read/import game bundle and list_game_ids to the backend template.
- Add legacy readers and converter for the old turns/snake_turns layout.
- Add migrate_gameplay_to_compact.py with in-place or cross-DB migration.
- Verify every migrated game and keep legacy rows on failure.
- Support --since, --minimum-quality and guarded --drop-legacy.
- Add just recipe migrate-gameplay-postgres.
- Rewrite merge script to copy game by game via backend bundles.
- Move benchmark state loading into benchmark_states for both backends.
- Update PostgreSQL cleanup script to the new replay tables.
- Drop sqlite-zstd build stages from the Dockerfile.
- Remove old migration scripts, normalized_turn and their tests.
- Add tests for compact storage, schema, legacy migration and PostgreSQL.
- Document the compact layout and migration workflow in the README.
This commit is contained in:
2026-11-05 00:02:56 +01:00
parent 4403978537
commit 39a7a53873
41 changed files with 2779 additions and 2493 deletions
+106 -71
View File
@@ -2,6 +2,7 @@ import unittest
from pathlib import Path
import tempfile, sqlite3
from contextlib import closing
from server.database import GameplayDatabase, GameplayBackendBuilder
@@ -59,93 +60,127 @@ class TestGameplayDatabase(unittest.IsolatedAsyncioTestCase):
"you": snakes[0],
}
async def test_records_gameplay_with_wal_and_inferred_moves(self):
async def _play_game(self, database) -> None:
await database.record_game_start(self._build_state(turn=0, me_head=(1, 1), enemy_head=(5, 5)))
await database.record_turn(
self._build_state(turn=1, me_head=(2, 1), enemy_head=(5, 4)),
my_move="right",
my_thinking={
"turn": 1,
"reason": "safe_space",
"health": 90,
"length": 3,
"scores": {"right": 1.0},
},
)
await database.record_turn(
self._build_state(turn=2, me_head=(2, 2), enemy_head=(4, 4)),
my_move="up",
my_thinking={"turn": 2, "reason": "food", "scores": {"up": 1.4}},
)
async def test_running_game_uses_compact_rows(self):
with tempfile.TemporaryDirectory() as temp_dir:
db_path = Path(temp_dir) / "gameplay.sqlite3"
database = GameplayDatabase(GameplayBackendBuilder.build(db_path=str(db_path), busy_timeout_ms=4000))
await self._play_game(database)
await database.record_game_start(self._build_state(turn=0, me_head=(1, 1), enemy_head=(5, 5)))
await database.record_turn(
self._build_state(turn=1, me_head=(2, 1), enemy_head=(5, 4)),
my_move="right",
my_thinking={
"turn": 1,
"reason": "safe_space",
"scores": {"right": 1.0},
},
)
await database.record_turn(
self._build_state(turn=2, me_head=(2, 2), enemy_head=(4, 4)),
my_move="up",
my_thinking={"turn": 2, "reason": "food", "scores": {"up": 1.4}},
)
with closing(sqlite3.connect(str(db_path))) as connection:
self.assertEqual(str(connection.execute("PRAGMA journal_mode").fetchone()[0]).lower(), "wal")
rows = connection.execute("""
SELECT t.turn, t.my_move, t.thinking_json, t.food
FROM game_turns AS t JOIN games AS g ON g.gid = t.gid
WHERE g.game_id = ? ORDER BY t.turn
""", ("game-abc",)).fetchall()
self.assertEqual([row[0] for row in rows], [1, 2])
self.assertEqual([row[1] for row in rows], [4, 1]) # right, up
# Derivable thinking fields are stripped; unchanged food is NULL.
self.assertNotIn('"turn"', rows[0][2])
self.assertNotIn('"health"', rows[0][2])
self.assertIsNotNone(rows[0][3])
self.assertIsNone(rows[1][3])
states = connection.execute("SELECT COUNT(*) FROM snake_states").fetchone()[0]
self.assertEqual(states, 4)
self.assertEqual(connection.execute("SELECT COUNT(*) FROM game_replays").fetchone()[0], 0)
replay = await database.get_game_replay("game-abc")
self.assertEqual(replay["game"]["status"], "running")
self.assertEqual(replay["turns"][1]["food"], [{"x": 2, "y": 2}])
async def test_finished_game_is_packed_and_replays_identically(self):
with tempfile.TemporaryDirectory() as temp_dir:
db_path = Path(temp_dir) / "gameplay.sqlite3"
database = GameplayDatabase(GameplayBackendBuilder.build(db_path=str(db_path), busy_timeout_ms=4000))
await self._play_game(database)
running_replay = await database.get_game_replay("game-abc")
await database.record_game_end(self._build_state(turn=2, me_head=(2, 2), enemy_head=(4, 4), include_enemy=False))
connection = sqlite3.connect(str(db_path))
journal_mode = connection.execute("PRAGMA journal_mode").fetchone()[0]
self.assertEqual(str(journal_mode).lower(), "wal")
games = connection.execute("SELECT status, winner_you, final_turn FROM games WHERE game_id = ?", ("game-abc",)).fetchone()
self.assertEqual(games[0], "finished")
self.assertEqual(games[1], 1)
self.assertEqual(games[2], 2)
turns_count = connection.execute("SELECT COUNT(*) FROM turns WHERE game_id = ?", ("game-abc",)).fetchone()[0]
self.assertEqual(turns_count, 2)
compact_turn = connection.execute("""
SELECT snakes_json, you_json, food_json, hazards_json
FROM turns WHERE game_id = ? AND turn = ?
""", ("game-abc", 2)).fetchone()
self.assertEqual(compact_turn, ("[]", "{}", '[{"x":2,"y":2}]', "[]"))
stored_body = connection.execute("""
SELECT body_json FROM snake_turns
WHERE game_id = ? AND turn = ? AND snake_id = ?
""", ("game-abc", 2, "me")).fetchone()[0]
self.assertNotEqual(stored_body, "[]")
identities = connection.execute("""
SELECT snake_id, snake_name, is_you, customizations_json FROM game_snakes
WHERE game_id = ? ORDER BY snake_id
""", ("game-abc",)).fetchall()
self.assertEqual(identities, [
("enemy", "Enemy", 0, "{}"),
("me", "Me", 1, '{"color":"#00ff00","head":"ferret","tail":"swirl"}'),
])
repeated_identity = connection.execute("""
SELECT snake_name, is_you FROM snake_turns
WHERE game_id = ? AND turn = ? AND snake_id = ?
""", ("game-abc", 2, "me")).fetchone()
self.assertEqual(repeated_identity, (None, 0))
me_inferred = connection.execute("SELECT inferred_move FROM snake_turns WHERE game_id = ? AND turn = ? AND snake_id = ?", ("game-abc", 2, "me")).fetchone()[0]
enemy_inferred = connection.execute("SELECT inferred_move FROM snake_turns WHERE game_id = ? AND turn = ? AND snake_id = ?", ("game-abc", 2, "enemy")).fetchone()[0]
self.assertEqual(me_inferred, "up")
self.assertEqual(enemy_inferred, "left")
with closing(sqlite3.connect(str(db_path))) as connection:
games = connection.execute("SELECT status, winner_you, final_turn FROM games WHERE game_id = ?", ("game-abc",)).fetchone()
self.assertEqual(games, ("finished", 1, 2))
self.assertEqual(connection.execute("SELECT COUNT(*) FROM game_turns").fetchone()[0], 0)
self.assertEqual(connection.execute("SELECT COUNT(*) FROM snake_states").fetchone()[0], 0)
self.assertEqual(connection.execute("SELECT turn_count FROM game_replays").fetchone()[0], 2)
identities = connection.execute("""
SELECT snake_id, snake_name, is_you, customizations_json FROM game_snakes
WHERE game_id = ? ORDER BY snake_id
""", ("game-abc",)).fetchall()
self.assertEqual(identities, [
("enemy", "Enemy", 0, "{}"),
("me", "Me", 1, '{"color":"#00ff00","head":"ferret","tail":"swirl"}'),
])
summary = await database.get_summary()
self.assertEqual(summary["finished_games"], 1)
self.assertEqual(summary["wins"], 1)
replay = await database.get_game_replay("game-abc")
self.assertIsNotNone(replay)
replay = replay or {}
self.assertEqual(replay["turns"], running_replay["turns"])
self.assertEqual(replay["game"]["final_turn"], 2)
self.assertEqual(len(replay["turns"]), 2)
self.assertEqual(replay["turns"][1]["my_move"], "up")
self.assertEqual(replay["turns"][1]["my_thinking"]["reason"], "food")
self.assertEqual(replay["turns"][1]["food"], [{"x": 2, "y": 2}])
self.assertEqual(replay["turns"][1]["you"]["id"], "me")
me = next(snake for snake in replay["turns"][1]["snakes"] if snake["snake_id"] == "me")
self.assertEqual(me["customizations"], {
"color": "#00ff00",
"head": "ferret",
"tail": "swirl",
})
turn = replay["turns"][1]
self.assertEqual(turn["my_move"], "up")
self.assertEqual(turn["my_thinking"], {"turn": 2, "reason": "food", "scores": {"up": 1.4}})
self.assertEqual(replay["turns"][0]["my_thinking"]["health"], 90)
self.assertEqual(turn["food"], [{"x": 2, "y": 2}])
self.assertEqual(turn["you"]["id"], "me")
me = next(snake for snake in turn["snakes"] if snake["snake_id"] == "me")
enemy = next(snake for snake in turn["snakes"] if snake["snake_id"] == "enemy")
self.assertEqual(me["inferred_move"], "up")
self.assertEqual(enemy["inferred_move"], "left")
self.assertEqual(me["customizations"], {"color": "#00ff00", "head": "ferret", "tail": "swirl"})
self.assertEqual(len(me["body"]), 3)
api_me = next(snake for snake in replay["turns"][1]["board"]["snakes"] if snake["id"] == "me")
self.assertEqual(turn["snakes"][0]["snake_id"], "me")
api_me = next(snake for snake in turn["board"]["snakes"] if snake["id"] == "me")
self.assertEqual(api_me["customizations"], me["customizations"])
connection.close()
async def test_turn_after_restart_stores_full_food(self):
with tempfile.TemporaryDirectory() as temp_dir:
db_path = Path(temp_dir) / "gameplay.sqlite3"
first = GameplayDatabase(GameplayBackendBuilder.build(db_path=str(db_path)))
await first.record_game_start(self._build_state(turn=0, me_head=(1, 1), enemy_head=(5, 5)))
await first.record_turn(self._build_state(turn=1, me_head=(2, 1), enemy_head=(5, 4)), my_move="right")
second = GameplayDatabase(GameplayBackendBuilder.build(db_path=str(db_path)))
await second.record_turn(self._build_state(turn=2, me_head=(2, 2), enemy_head=(4, 4)), my_move="up")
replay = await second.get_game_replay("game-abc")
self.assertEqual([turn["food"] for turn in replay["turns"]], [[{"x": 2, "y": 2}]] * 2)
async def test_stale_running_game_is_finalized_and_packed(self):
with tempfile.TemporaryDirectory() as temp_dir:
db_path = Path(temp_dir) / "gameplay.sqlite3"
database = GameplayDatabase(GameplayBackendBuilder.build(db_path=str(db_path)))
await self._play_game(database)
with closing(sqlite3.connect(str(db_path))) as connection, connection:
connection.execute("UPDATE games SET started_at = '2020-01-01T00:00:00+00:00'")
self.assertEqual(await database.finalize_stale_running_games(600), 1)
replay = await database.get_game_replay("game-abc")
self.assertEqual(replay["game"]["status"], "finished")
self.assertFalse(replay["game"]["winner_you"])
self.assertEqual(len(replay["turns"]), 2)
with closing(sqlite3.connect(str(db_path))) as connection:
self.assertEqual(connection.execute("SELECT COUNT(*) FROM game_turns").fetchone()[0], 0)
if __name__ == "__main__":
unittest.main()