add .env var to set no save when win and turns are less or the same as the var
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@@ -19,11 +19,12 @@ import os
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# Start server when `python main.py` is run
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# Start server when `python main.py` is run
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if __name__ == "__main__":
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if __name__ == "__main__":
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CreateEnvironmentFile.load_dotenv({"STORE_GAME_HISTORY": True, "DEBUG": True, "SNAKE": "DummSnake"})
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CreateEnvironmentFile.load_dotenv({"STORE_GAME_HISTORY": True, "DEBUG": True, "SNAKE": "DummSnake", "STORE_IF_WIN_AND_MOVES_ARE_BIGGER_AS": 10})
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server = Server(
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server = Server(
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data_path=os.path.dirname(__file__),
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data_path=os.path.dirname(__file__),
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snake_type=os.environ.get("SNAKE", "DummSnake"),
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snake_type=os.environ.get("SNAKE", "DummSnake"),
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store_game_when_win_and_moves_are_bigger_as=int(os.environ.get("STORE_IF_WIN_AND_MOVES_ARE_BIGGER_AS", 10))
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)
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)
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if os.environ.get("STORE_GAME_HISTORY", None):
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if os.environ.get("STORE_GAME_HISTORY", None):
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+8
-2
@@ -11,7 +11,7 @@ import logging, json, os
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class Server:
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class Server:
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default_snake_config = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
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default_snake_config = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
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def __init__(self, data_path:str, snake_type:str, debug:bool=False):
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def __init__(self, data_path:str, snake_type:str, debug:bool=False, store_game_when_win_and_moves_are_bigger_as:int=10):
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self.debug = debug
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self.debug = debug
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self.snake_type = snake_type
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self.snake_type = snake_type
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@@ -19,6 +19,8 @@ class Server:
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self.data_path = data_path
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self.data_path = data_path
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self.store_game_state = False
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self.store_game_state = False
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self.store_game_when_win_and_moves_are_bigger_as = store_game_when_win_and_moves_are_bigger_as
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self.running_games:dict[str, GameStorage] = {}
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self.running_games:dict[str, GameStorage] = {}
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self.running_snake:dict[str, TemplateSnake] = {}
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self.running_snake:dict[str, TemplateSnake] = {}
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@@ -79,7 +81,11 @@ class Server:
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# start is called when your Battlesnake begins a game
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# start is called when your Battlesnake begins a game
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def _start(self, game_state:dict):
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def _start(self, game_state:dict):
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if self.store_game_state:
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if self.store_game_state:
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self.running_games[game_state["game"]["id"]] = GameStorage(self.snake_type, path=os.path.join(self.data_path, 'data', 'history'))
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self.running_games[game_state["game"]["id"]] = GameStorage(
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self.snake_type,
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path=os.path.join(self.data_path, 'data', 'history'),
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no_store_turns=self.store_game_when_win_and_moves_are_bigger_as
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)
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self.running_games[game_state["game"]["id"]].start_new_game(game_state["game"], game_state["board"], game_state["you"])
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self.running_games[game_state["game"]["id"]].start_new_game(game_state["game"], game_state["board"], game_state["you"])
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self.running_snake[game_state["game"]["id"]] = SnakeBuilder.build(self.snake_type)
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self.running_snake[game_state["game"]["id"]] = SnakeBuilder.build(self.snake_type)
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