change that GameplayDatabase can have different backends, sqlite and postgresql with a Template example backend

This commit is contained in:
2026-04-08 14:28:39 +02:00
parent a62501cf22
commit 341bb27278
10 changed files with 1660 additions and 708 deletions
@@ -0,0 +1,836 @@
"""PostgreSQL gameplay backend using asyncpg.
JSON columns use the JSONB type so PostgreSQL stores them in a binary,
decomposed format and automatically compresses large values via TOAST
(Oversized-Attribute Storage Technique). No application-level
serialisation/deserialisation round-trip is needed for reads — asyncpg
decodes JSONB rows directly into Python dicts/lists.
Connection: pass a DSN via the `dsn` constructor argument, e.g.
postgresql://user:password@host:5432/dbname
or set GAMEPLAY_DB_PG_DSN in the environment.
"""
import asyncio, json, logging, sqlite3, sys
from datetime import datetime, timezone
from pathlib import Path
from urllib.parse import urlparse, urlunparse
from .Template import GameplayBackendTemplate
logger = logging.getLogger(__name__)
if not logger.handlers:
_handler = logging.StreamHandler(stream=sys.stdout)
_handler.setFormatter(logging.Formatter(fmt="%(levelname)s %(module)s: %(message)s"))
logger.addHandler(_handler)
logger.propagate = False
# DDL --------------------------------------------------------------------- #
_DDL = """
CREATE TABLE IF NOT EXISTS games (
game_id TEXT PRIMARY KEY,
started_at TIMESTAMPTZ NOT NULL,
ended_at TIMESTAMPTZ,
width INTEGER,
height INTEGER,
source TEXT,
map_name TEXT,
ruleset_name TEXT,
ruleset_version TEXT,
your_snake_id TEXT,
your_snake_name TEXT,
your_snake_type TEXT,
your_snake_version TEXT,
game_type TEXT,
winner_name TEXT,
winner_you BOOLEAN NOT NULL DEFAULT FALSE,
final_turn INTEGER NOT NULL DEFAULT 0,
status TEXT NOT NULL DEFAULT 'running'
);
CREATE TABLE IF NOT EXISTS turns (
id BIGSERIAL PRIMARY KEY,
game_id TEXT NOT NULL REFERENCES games(game_id) ON DELETE CASCADE,
turn INTEGER NOT NULL,
observed_at TIMESTAMPTZ NOT NULL,
my_move TEXT,
my_thinking JSONB,
board_state JSONB NOT NULL,
snakes JSONB NOT NULL,
you JSONB NOT NULL,
food JSONB NOT NULL,
hazards JSONB NOT NULL,
UNIQUE (game_id, turn)
);
CREATE TABLE IF NOT EXISTS snake_turns (
id BIGSERIAL PRIMARY KEY,
game_id TEXT NOT NULL REFERENCES games(game_id) ON DELETE CASCADE,
turn INTEGER NOT NULL,
snake_id TEXT NOT NULL,
snake_name TEXT,
health INTEGER,
length INTEGER,
head_x INTEGER,
head_y INTEGER,
body JSONB NOT NULL,
is_you BOOLEAN NOT NULL DEFAULT FALSE,
inferred_move TEXT,
latency TEXT,
UNIQUE (game_id, turn, snake_id)
);
CREATE INDEX IF NOT EXISTS idx_turns_game_turn ON turns(game_id, turn);
CREATE INDEX IF NOT EXISTS idx_games_status ON games(status);
CREATE INDEX IF NOT EXISTS idx_snake_turns_game_turn ON snake_turns(game_id, turn);
"""
# Schema evolution: add new columns to existing tables (idempotent).
_ALTER_DDL = """
ALTER TABLE games ADD COLUMN IF NOT EXISTS game_type TEXT;
ALTER TABLE games ADD COLUMN IF NOT EXISTS your_snake_type TEXT;
ALTER TABLE games ADD COLUMN IF NOT EXISTS your_snake_version TEXT;
ALTER TABLE games ADD COLUMN IF NOT EXISTS winner_name TEXT;
ALTER TABLE turns ADD COLUMN IF NOT EXISTS my_thinking JSONB;
ALTER TABLE snake_turns ADD COLUMN IF NOT EXISTS latency TEXT;
"""
# Force TOAST compression on the large JSONB columns so that even
# moderately-sized payloads get compressed on-disk.
_TOAST_DDL = """
ALTER TABLE turns ALTER COLUMN board_state SET STORAGE EXTENDED;
ALTER TABLE turns ALTER COLUMN snakes SET STORAGE EXTENDED;
ALTER TABLE turns ALTER COLUMN you SET STORAGE EXTENDED;
ALTER TABLE turns ALTER COLUMN food SET STORAGE EXTENDED;
ALTER TABLE turns ALTER COLUMN hazards SET STORAGE EXTENDED;
ALTER TABLE snake_turns ALTER COLUMN body SET STORAGE EXTENDED;
"""
class PostgresqlGameplayBackend(GameplayBackendTemplate):
"""Async PostgreSQL backend. A connection pool is created lazily on the
first method call and reused for the lifetime of the object.
Requires: pip install asyncpg
"""
def __init__(self, dsn:str, min_size:int=1, max_size:int=5, sqlite_migration_path:str|None=None):
self._dsn = dsn
self._min_size = min_size
self._max_size = max_size
self._sqlite_migration_path = sqlite_migration_path
self._pool = None # asyncpg.Pool, typed at runtime
# ── DSN normalisation ──────────────────────────────────────────────────────
_DEFAULT_DB_NAME = "battlesnake"
@classmethod
def _ensure_db_name(cls, dsn:str) -> str:
"""Return *dsn* with a database name appended when none is present.
A DSN has no database name when its path component is empty or ``/``.
In that case ``battlesnake`` is appended so asyncpg gets a complete
connection string without the caller having to remember to add one.
"""
parsed = urlparse(dsn)
db = parsed.path.lstrip("/")
if db:
return dsn
new_path = f"/{cls._DEFAULT_DB_NAME}"
return urlunparse(parsed._replace(path=new_path))
# ── pool / schema ──────────────────────────────────────────────────────────
async def initialize(self) -> None:
"""Eagerly create the connection pool on startup so schema init and
SQLite migration run immediately rather than on the first game request."""
await self._get_pool()
async def _get_pool(self):
if self._pool is None:
try:
import asyncpg # noqa: PLC0415
except ImportError as exc:
raise ImportError(
"asyncpg is required for the PostgreSQL gameplay backend. "
"Install it with: pip install asyncpg"
) from exc
target_dsn = self._ensure_db_name(self._dsn)
await self._ensure_database_exists(asyncpg, target_dsn)
async def _init_conn(conn) -> None:
await conn.set_type_codec('jsonb', encoder=json.dumps, decoder=json.loads, schema='pg_catalog')
await conn.set_type_codec('json', encoder=json.dumps, decoder=json.loads, schema='pg_catalog')
self._pool = await asyncpg.create_pool(
dsn=target_dsn,
min_size=self._min_size,
max_size=self._max_size,
init=_init_conn,
)
await self._initialize_schema()
await self._maybe_migrate_from_sqlite()
return self._pool
async def _ensure_database_exists(self, asyncpg, target_dsn:str) -> None:
"""Connect to the postgres maintenance DB and CREATE the target database
if it does not already exist. Uses a plain connection (not a pool) so
the CREATE DATABASE statement can run outside any transaction."""
parsed = urlparse(target_dsn)
db_name = parsed.path.lstrip("/")
maintenance_dsn = urlunparse(parsed._replace(path="/postgres"))
try:
conn = await asyncpg.connect(dsn=maintenance_dsn)
except Exception:
# Fall back to connecting without specifying a database — some setups
# (e.g. Cloud SQL, managed PG) disallow direct access to 'postgres'.
maintenance_dsn = urlunparse(parsed._replace(path=""))
conn = await asyncpg.connect(dsn=maintenance_dsn)
try:
exists = await conn.fetchval(
"SELECT 1 FROM pg_database WHERE datname = $1", db_name
)
if not exists:
await conn.execute(f'CREATE DATABASE "{db_name}"')
logger.info(f"PostgreSQL: created database '{db_name}'")
finally:
await conn.close()
async def _initialize_schema(self) -> None:
assert self._pool is not None
async with self._pool.acquire() as conn:
await conn.execute(_DDL)
await conn.execute(_ALTER_DDL)
# TOAST storage hints are idempotent; ignore errors on repeated runs.
try:
await conn.execute(_TOAST_DDL)
except Exception as exc:
logger.debug(f"TOAST DDL skipped (likely already set): {exc}")
# ── sqlite migration ───────────────────────────────────────────────────────
async def _maybe_migrate_from_sqlite(self) -> None:
if not self._sqlite_migration_path:
return
src = Path(self._sqlite_migration_path)
if not src.exists():
return
logger.info(f"SQLite migration: found {src}, starting migration to PostgreSQL …")
try:
games, turns, snake_turns = await asyncio.to_thread(self._read_sqlite_data_sync, str(src))
await self._insert_migrated_data(games, turns, snake_turns)
done_path = src.with_suffix(".migrated")
src.rename(done_path)
logger.info(
f"SQLite migration complete: {len(games)} games, {len(turns)} turns, "
f"{len(snake_turns)} snake_turns migrated. "
f"Source file renamed to {done_path.name}"
)
except Exception:
logger.exception("SQLite migration failed — PostgreSQL data is untouched, original SQLite file kept")
def _read_sqlite_data_sync(self, db_path:str) -> tuple[list[sqlite3.Row], list[sqlite3.Row], list[sqlite3.Row]]:
conn = sqlite3.connect(db_path, timeout=30, isolation_level=None)
conn.row_factory = sqlite3.Row
try:
games = conn.execute("""
SELECT game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, game_type,
winner_names_json, winner_you, final_turn, status
FROM games
ORDER BY started_at ASC
""").fetchall()
turns = conn.execute("""
SELECT game_id, turn, observed_at, my_move, my_thinking_json,
board_state_json, snakes_json, you_json, food_json, hazards_json
FROM turns
ORDER BY game_id ASC, turn ASC
""").fetchall()
snake_turns = conn.execute("""
SELECT game_id, turn, snake_id, snake_name, health, length,
head_x, head_y, body_json, is_you, inferred_move, latency
FROM snake_turns
ORDER BY game_id ASC, turn ASC, snake_id ASC
""").fetchall()
finally:
conn.close()
return games, turns, snake_turns
def _parse_ts(self, value:str|None) -> datetime|None:
"""Parse an ISO-8601 TEXT timestamp from SQLite into a timezone-aware datetime."""
ts = self._parse_utc_timestamp(value)
return ts # already UTC-aware from base class helper
def _parse_json(self, value: str|None) -> object:
if not value:
return None
try:
return json.loads(value)
except (json.JSONDecodeError, TypeError):
return None
async def _insert_migrated_data(self, games:list, turns:list, snake_turns:list) -> None:
assert self._pool is not None
async with self._pool.acquire() as conn:
async with conn.transaction():
# games ─────────────────────────────────────────────────────────────
# winner_name is TEXT — no cast needed.
await conn.executemany("""
INSERT INTO games (
game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, game_type,
winner_name, winner_you, final_turn, status
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12,$13,$14,$15,$16,$17,$18)
ON CONFLICT (game_id) DO NOTHING
""",
[
(
row["game_id"],
self._parse_ts(row["started_at"]),
self._parse_ts(row["ended_at"]),
row["width"],
row["height"],
row["source"],
row["map_name"],
row["ruleset_name"],
row["ruleset_version"],
row["your_snake_id"],
row["your_snake_name"],
row["your_snake_type"],
row["your_snake_version"],
row["game_type"],
(self._parse_json(row["winner_names_json"]) or [None])[0],
bool(row["winner_you"]),
row["final_turn"],
row["status"],
)
for row in games
],
)
await conn.executemany("""
INSERT INTO turns (
game_id, turn, observed_at, my_move, my_thinking,
board_state, snakes, you, food, hazards
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10)
ON CONFLICT (game_id, turn) DO NOTHING
""",
[
(
row["game_id"],
row["turn"],
self._parse_ts(row["observed_at"]),
row["my_move"],
self._parse_json(row["my_thinking_json"]),
self._parse_json(row["board_state_json"]),
self._parse_json(row["snakes_json"]),
self._parse_json(row["you_json"]),
self._parse_json(row["food_json"]),
self._parse_json(row["hazards_json"]),
)
for row in turns
],
)
# snake_turns
await conn.executemany("""
INSERT INTO snake_turns (
game_id, turn, snake_id, snake_name, health, length,
head_x, head_y, body, is_you, inferred_move, latency
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12)
ON CONFLICT (game_id, turn, snake_id) DO NOTHING
""",
[
(
row["game_id"],
row["turn"],
row["snake_id"],
row["snake_name"],
row["health"],
row["length"],
row["head_x"],
row["head_y"],
self._parse_json(row["body_json"]),
bool(row["is_you"]),
row["inferred_move"],
row["latency"],
)
for row in snake_turns
],
)
# ── helpers ────────────────────────────────────────────────────────────────
def _utc_now_ts(self) -> datetime:
return datetime.now(timezone.utc)
# The pool init callback registers JSON/JSONB codecs so asyncpg automatically
# encodes Python dicts/lists on write and decodes them on read.
# ── write methods ──────────────────────────────────────────────────────────
async def record_game_start(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
you = self._extract_you(game_state)
ruleset = game.get("ruleset", {})
game_type = self._derive_game_type(board, ruleset)
pool = await self._get_pool()
async with pool.acquire() as conn:
await conn.execute("""
INSERT INTO games (
game_id, started_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, game_type, status
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12,$13,'running')
ON CONFLICT (game_id) DO UPDATE SET
width = EXCLUDED.width,
height = EXCLUDED.height,
source = EXCLUDED.source,
map_name = EXCLUDED.map_name,
ruleset_name = EXCLUDED.ruleset_name,
ruleset_version = EXCLUDED.ruleset_version,
your_snake_id = EXCLUDED.your_snake_id,
your_snake_name = EXCLUDED.your_snake_name,
your_snake_type = EXCLUDED.your_snake_type,
your_snake_version = EXCLUDED.your_snake_version,
game_type = EXCLUDED.game_type,
status = 'running'
""",
game.get("id"),
self._utc_now_ts(),
board.get("width"),
board.get("height"),
game.get("source"),
game.get("map"),
ruleset.get("name"),
ruleset.get("version"),
you.get("id"),
you.get("name"),
snake_type,
snake_version,
game_type,
)
async def record_turn(self, game_state:dict, my_move:str|None, my_thinking:dict|None=None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
snakes = self._extract_snakes(game_state)
you = self._extract_you(game_state)
game_id = game.get("id")
turn = int(game_state.get("turn", 0))
pool = await self._get_pool()
async with pool.acquire() as conn:
async with conn.transaction():
await conn.execute("""
INSERT INTO turns (
game_id, turn, observed_at, my_move, my_thinking,
board_state, snakes, you, food, hazards
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10)
ON CONFLICT (game_id, turn) DO UPDATE SET
observed_at = EXCLUDED.observed_at,
my_move = EXCLUDED.my_move,
my_thinking = EXCLUDED.my_thinking,
board_state = EXCLUDED.board_state,
snakes = EXCLUDED.snakes,
you = EXCLUDED.you,
food = EXCLUDED.food,
hazards = EXCLUDED.hazards
""",
game_id,
turn,
self._utc_now_ts(),
my_move,
my_thinking,
board,
snakes,
you,
board.get("food", []),
board.get("hazards", []),
)
previous_positions:dict[str, tuple[int, int]] = {}
if turn > 0:
prev_rows = await conn.fetch("""
SELECT snake_id, head_x, head_y
FROM snake_turns
WHERE game_id = $1 AND turn = $2
""",
game_id, turn - 1,
)
previous_positions = {
row["snake_id"]: (int(row["head_x"]), int(row["head_y"]))
for row in prev_rows
if row["head_x"] is not None and row["head_y"] is not None
}
you_id = you.get("id")
for snake in snakes:
snake_id = snake.get("id")
head = snake.get("head", {})
head_x = head.get("x")
head_y = head.get("y")
if snake_id is None:
continue
new_head = (
(int(head_x), int(head_y))
if head_x is not None and head_y is not None
else None
)
inferred = self._infer_direction(previous_positions.get(snake_id), new_head)
await conn.execute("""
INSERT INTO snake_turns (
game_id, turn, snake_id, snake_name, health, length,
head_x, head_y, body, is_you, inferred_move, latency
) VALUES ($1,$2,$3,$4,$5,$6,$7,$8,$9,$10,$11,$12)
ON CONFLICT (game_id, turn, snake_id) DO UPDATE SET
snake_name = EXCLUDED.snake_name,
health = EXCLUDED.health,
length = EXCLUDED.length,
head_x = EXCLUDED.head_x,
head_y = EXCLUDED.head_y,
body = EXCLUDED.body,
is_you = EXCLUDED.is_you,
inferred_move = EXCLUDED.inferred_move,
latency = EXCLUDED.latency
""",
game_id,
turn,
snake_id,
snake.get("name"),
snake.get("health"),
snake.get("length"),
head_x,
head_y,
snake.get("body", []),
snake_id == you_id,
inferred,
snake.get("latency"),
)
await conn.execute("""
UPDATE games
SET final_turn = GREATEST(final_turn, $1)
WHERE game_id = $2
""",
turn, game_id,
)
async def record_game_end(self, game_state:dict) -> None:
game = game_state.get("game", {})
game_id = game.get("id")
board = game_state.get("board", {})
snakes = list(board.get("snakes", []))
you = self._extract_you(game_state)
winner_name = next((s.get("name") for s in snakes if s.get("name")), None)
you_id = you.get("id")
winner_you = any(s.get("id") == you_id for s in snakes)
pool = await self._get_pool()
async with pool.acquire() as conn:
await conn.execute("""
UPDATE games
SET ended_at = $1,
winner_name = $2,
winner_you = $3,
final_turn = GREATEST(final_turn, $4),
status = 'finished'
WHERE game_id = $5
""",
self._utc_now_ts(),
winner_name,
winner_you,
int(game_state.get("turn", 0)),
game_id,
)
# ── stale game finalization ────────────────────────────────────────────────
async def finalize_stale_running_games(self, stale_after_seconds:int=600) -> int:
threshold = max(60, int(stale_after_seconds))
now_utc = datetime.now(timezone.utc)
finalized = 0
pool = await self._get_pool()
async with pool.acquire() as conn:
rows = await conn.fetch("""
SELECT game_id, started_at, final_turn, your_snake_id
FROM games
WHERE status = 'running'
ORDER BY started_at ASC
""")
for row in rows:
started_at = row["started_at"]
if started_at is None:
continue
if started_at.tzinfo is None:
started_at = started_at.replace(tzinfo=timezone.utc)
if (now_utc - started_at).total_seconds() < threshold:
continue
game_id = row["game_id"]
your_snake_id = row["your_snake_id"]
final_turn = int(row["final_turn"] or 0)
snake_rows = await conn.fetch("""
SELECT snake_id, snake_name
FROM snake_turns
WHERE game_id = $1 AND turn = $2
ORDER BY is_you DESC, snake_name ASC
""",
game_id, final_turn,
)
if len(snake_rows) == 0:
latest_row = await conn.fetchrow(
"SELECT MAX(turn) AS latest_turn FROM snake_turns WHERE game_id = $1",
game_id,
)
if latest_row is not None and latest_row["latest_turn"] is not None:
final_turn = int(latest_row["latest_turn"])
snake_rows = await conn.fetch("""
SELECT snake_id, snake_name
FROM snake_turns
WHERE game_id = $1 AND turn = $2
ORDER BY is_you DESC, snake_name ASC
""",
game_id, final_turn,
)
survivor_ids = [s["snake_id"] for s in snake_rows if s["snake_id"]]
winner_you = bool(
your_snake_id
and your_snake_id in survivor_ids
and len(survivor_ids) == 1
)
survivor_name = next((s["snake_name"] for s in snake_rows if s["snake_name"]), None)
tag = await conn.execute("""
UPDATE games
SET ended_at = $1,
winner_name = $2,
winner_you = $3,
final_turn = GREATEST(final_turn, $4),
status = 'finished'
WHERE game_id = $5 AND status = 'running'
""",
self._utc_now_ts(),
survivor_name,
winner_you,
final_turn,
game_id,
)
if tag and tag.endswith("1"):
finalized += 1
return finalized
# ── read methods ───────────────────────────────────────────────────────────
async def get_summary(self, recent_limit:int=15) -> dict:
pool = await self._get_pool()
async with pool.acquire() as conn:
totals = await conn.fetchrow("""
SELECT
COUNT(*) AS total_games,
COUNT(*) FILTER (WHERE status = 'running') AS running_games,
COUNT(*) FILTER (WHERE status = 'finished') AS finished_games,
COUNT(*) FILTER (WHERE status = 'finished' AND winner_you) AS wins,
COUNT(*) FILTER (WHERE status = 'finished' AND NOT winner_you) AS losses,
AVG(final_turn) FILTER (WHERE status = 'finished') AS avg_turns
FROM games
""")
by_type = await conn.fetch("""
SELECT
COALESCE(game_type, ruleset_name, 'unknown') AS type_label,
COUNT(*) AS total,
COUNT(*) FILTER (WHERE winner_you) AS wins,
COUNT(*) FILTER (WHERE NOT winner_you) AS losses
FROM games
WHERE status = 'finished'
GROUP BY type_label
ORDER BY total DESC
""")
recent = await conn.fetch("""
SELECT game_id, started_at, ended_at, map_name, ruleset_name, game_type,
your_snake_name, your_snake_type, your_snake_version, winner_you, final_turn, status
FROM games
ORDER BY started_at DESC
LIMIT $1
""",
max(1, int(recent_limit)),
)
return {
"total_games": int(totals["total_games"] or 0),
"running_games": int(totals["running_games"] or 0),
"finished_games": int(totals["finished_games"] or 0),
"wins": int(totals["wins"] or 0),
"losses": int(totals["losses"] or 0),
"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
"by_game_type": [{
"game_type": row["type_label"],
"total": int(row["total"]),
"wins": int(row["wins"]),
"losses": int(row["losses"]),
} for row in by_type],
"recent_games": [{
"game_id": row["game_id"],
"started_at": row["started_at"].isoformat() if row["started_at"] else None,
"ended_at": row["ended_at"].isoformat() if row["ended_at"] else None,
"map": row["map_name"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in recent],
}
async def list_games(self, limit:int=50) -> list[dict]:
pool = await self._get_pool()
async with pool.acquire() as conn:
rows = await conn.fetch("""
SELECT game_id, started_at, ended_at, map_name, source, ruleset_name, game_type,
your_snake_name, your_snake_type, your_snake_version,
winner_you, winner_name, final_turn, status
FROM games
ORDER BY started_at DESC
LIMIT $1
""",
max(1, int(limit)),
)
return [{
"game_id": row["game_id"],
"started_at": row["started_at"].isoformat() if row["started_at"] else None,
"ended_at": row["ended_at"].isoformat() if row["ended_at"] else None,
"map": row["map_name"],
"source": row["source"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"winner_name": row["winner_name"],
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in rows]
async def get_game_replay(self, game_id:str) -> dict|None:
pool = await self._get_pool()
async with pool.acquire() as conn:
game_row = await conn.fetchrow("""
SELECT game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, game_type, your_snake_id, your_snake_name,
your_snake_type, your_snake_version,
winner_name, winner_you, final_turn, status
FROM games
WHERE game_id = $1
""",
game_id,
)
if game_row is None:
return None
turn_rows = await conn.fetch("""
SELECT turn, observed_at, my_move, my_thinking,
board_state, food, hazards, you
FROM turns
WHERE game_id = $1
ORDER BY turn ASC
""",
game_id,
)
snake_rows = await conn.fetch("""
SELECT turn, snake_id, snake_name, health, length, head_x, head_y,
body, is_you, inferred_move, latency
FROM snake_turns
WHERE game_id = $1
ORDER BY turn ASC, is_you DESC, snake_name ASC
""",
game_id,
)
snakes_by_turn:dict[int, list[dict]] = {}
for row in snake_rows:
snakes_by_turn.setdefault(int(row["turn"]), []).append({
"snake_id": row["snake_id"],
"snake_name": row["snake_name"],
"health": row["health"],
"length": row["length"],
"head": {"x": row["head_x"], "y": row["head_y"]},
"body": row["body"] or [],
"is_you": bool(row["is_you"]),
"inferred_move": row["inferred_move"],
"latency": row["latency"],
})
return {
"game": {
"game_id": game_row["game_id"],
"started_at": game_row["started_at"].isoformat() if game_row["started_at"] else None,
"ended_at": game_row["ended_at"].isoformat() if game_row["ended_at"] else None,
"width": game_row["width"],
"height": game_row["height"],
"source": game_row["source"],
"map": game_row["map_name"],
"ruleset_name": game_row["ruleset_name"],
"ruleset_version": game_row["ruleset_version"],
"game_type": game_row["game_type"],
"your_snake_id": game_row["your_snake_id"],
"your_snake_name": game_row["your_snake_name"],
"your_snake_type": game_row["your_snake_type"],
"your_snake_version": game_row["your_snake_version"],
"winner_name": game_row["winner_name"],
"winner_you": bool(game_row["winner_you"]),
"final_turn": int(game_row["final_turn"] or 0),
"status": game_row["status"],
},
"turns": [
{
"turn": int(row["turn"]),
"observed_at": row["observed_at"].isoformat() if row["observed_at"] else None,
"my_move": row["my_move"],
"my_thinking": row["my_thinking"],
"board": row["board_state"],
"food": row["food"] or [],
"hazards": row["hazards"] or [],
"you": row["you"] or {},
"snakes": snakes_by_turn.get(int(row["turn"]), []),
}
for row in turn_rows
],
}
# ── lifecycle ──────────────────────────────────────────────────────────────
async def close(self) -> None:
if self._pool is not None:
await self._pool.close()
self._pool = None
@@ -0,0 +1,658 @@
from quart_common.web.env import env_bool
import asyncio, sqlite3, json, os, logging, sys
from datetime import datetime, timezone
from pathlib import Path
from server.database.backend.Template import GameplayBackendTemplate
logger = logging.getLogger(__name__)
if not logger.handlers:
_handler = logging.StreamHandler(stream=sys.stdout)
_handler.setFormatter(logging.Formatter(fmt="%(levelname)s %(module)s: %(message)s"))
logger.addHandler(_handler)
logger.propagate = False
_ZSTD_EXT = Path(os.environ.get("SQLITE_ZSTD_EXT", "/usr/local/lib/libsqlite_zstd.so")).expanduser().resolve()
class SqliteGameplayBackend(GameplayBackendTemplate):
def __init__(self, db_path:str, busy_timeout_ms:int=5000):
self.db_path = db_path
self.busy_timeout_ms = max(1000, int(busy_timeout_ms))
self._zstd_available = False
self._initialize_database()
# ── connection ─────────────────────────────────────────────────────────────
def _connect(self) -> sqlite3.Connection:
connection = sqlite3.connect(
self.db_path,
timeout=max(1, self.busy_timeout_ms // 1000),
isolation_level=None,
)
connection.row_factory = sqlite3.Row
if _ZSTD_EXT.exists() and not env_bool('DISABLE_GAMEPLAY_DB_COMPRESSION', True):
try:
connection.enable_load_extension(True)
connection.load_extension(str(_ZSTD_EXT))
self._zstd_available = True
except sqlite3.OperationalError as e:
logger.warning(f"sqlite-zstd extension skipped: {e}")
finally:
connection.enable_load_extension(False)
connection.execute("PRAGMA foreign_keys = ON")
connection.execute("PRAGMA journal_mode = WAL")
connection.execute("PRAGMA synchronous = NORMAL")
connection.execute("PRAGMA temp_store = MEMORY")
connection.execute("PRAGMA journal_size_limit = 1048576")
connection.execute(f"PRAGMA busy_timeout = {self.busy_timeout_ms}")
return connection
def _ensure_auto_vacuum_full(self, connection:sqlite3.Connection) -> None:
current = connection.execute("PRAGMA auto_vacuum").fetchone()[0]
if current != 1:
connection.execute("PRAGMA auto_vacuum = FULL")
connection.execute("VACUUM")
# ── schema setup ───────────────────────────────────────────────────────────
def _initialize_database(self) -> None:
Path(self.db_path).parent.mkdir(parents=True, exist_ok=True)
with self._connect() as connection:
self._ensure_auto_vacuum_full(connection)
connection.executescript("""
CREATE TABLE IF NOT EXISTS games (
game_id TEXT PRIMARY KEY,
started_at TEXT NOT NULL,
ended_at TEXT,
width INTEGER,
height INTEGER,
source TEXT,
map_name TEXT,
ruleset_name TEXT,
ruleset_version TEXT,
your_snake_id TEXT,
your_snake_name TEXT,
your_snake_type TEXT,
your_snake_version TEXT,
winner_name TEXT,
winner_you INTEGER NOT NULL DEFAULT 0,
final_turn INTEGER NOT NULL DEFAULT 0,
status TEXT NOT NULL DEFAULT 'running'
);
CREATE TABLE IF NOT EXISTS turns (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_id TEXT NOT NULL,
turn INTEGER NOT NULL,
observed_at TEXT NOT NULL,
my_move TEXT,
my_thinking_json TEXT,
board_state_json TEXT NOT NULL,
snakes_json TEXT NOT NULL,
you_json TEXT NOT NULL,
food_json TEXT NOT NULL,
hazards_json TEXT NOT NULL,
UNIQUE (game_id, turn),
FOREIGN KEY (game_id) REFERENCES games(game_id) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS snake_turns (
id INTEGER PRIMARY KEY AUTOINCREMENT,
game_id TEXT NOT NULL,
turn INTEGER NOT NULL,
snake_id TEXT NOT NULL,
snake_name TEXT,
health INTEGER,
length INTEGER,
head_x INTEGER,
head_y INTEGER,
body_json TEXT NOT NULL,
is_you INTEGER NOT NULL DEFAULT 0,
inferred_move TEXT,
UNIQUE (game_id, turn, snake_id),
FOREIGN KEY (game_id) REFERENCES games(game_id) ON DELETE CASCADE
);
""")
self._create_indexes_if_tables(connection)
self._ensure_column_exists(connection, "turns", "my_thinking_json", "TEXT")
self._ensure_column_exists(connection, "games", "your_snake_type", "TEXT")
self._ensure_column_exists(connection, "games", "your_snake_version", "TEXT")
self._ensure_column_exists(connection, "games", "game_type", "TEXT")
self._ensure_column_exists(connection, "snake_turns", "latency", "TEXT")
self._ensure_column_exists(connection, "games", "winner_name", "TEXT")
if self._zstd_available:
self._enable_zstd_compression(connection)
connection.execute("PRAGMA optimize")
def _create_indexes_if_tables(self, connection:sqlite3.Connection) -> None:
real_tables = {
row[0] for row in connection.execute(
"SELECT name FROM sqlite_master WHERE type='table'"
).fetchall()
}
indexes = [
("idx_turns_game_turn", "turns", "game_id, turn"),
("idx_games_status", "games", "status"),
("idx_snake_turns_game_turn", "snake_turns", "game_id, turn"),
]
for idx_name, table, cols in indexes:
if table in real_tables:
connection.execute(f"CREATE INDEX IF NOT EXISTS {idx_name} ON {table}({cols})")
def _ensure_column_exists(self, connection:sqlite3.Connection, table_name:str, column_name:str, column_type:str) -> None:
obj = connection.execute(
"SELECT type FROM sqlite_master WHERE name = ?", (table_name,)
).fetchone()
if obj and obj["type"] == "view":
underlying = f"_{table_name}_zstd"
exists = connection.execute(
"SELECT 1 FROM sqlite_master WHERE name = ? AND type = 'table'", (underlying,)
).fetchone()
if not exists:
return
actual_table = underlying
else:
actual_table = table_name
existing = connection.execute(f"PRAGMA table_info({actual_table})").fetchall()
if any(row["name"] == column_name for row in existing):
return
connection.execute(f"ALTER TABLE {actual_table} ADD COLUMN {column_name} {column_type}")
def _enable_zstd_compression(self, connection:sqlite3.Connection) -> None:
compressed_columns = [
("turns", "board_state_json"),
("turns", "snakes_json"),
("turns", "you_json"),
("turns", "food_json"),
("turns", "hazards_json"),
("snake_turns", "body_json"),
]
for table, column in compressed_columns:
try:
connection.execute(
"SELECT zstd_enable_transparent(?)",
[json.dumps({"table": table, "column": column, "compression_level": 6, "dict_chooser": "'a'"})],
)
except sqlite3.OperationalError:
pass
connection.execute("SELECT zstd_incremental_maintenance(null, 1)")
# ── sync write methods ─────────────────────────────────────────────────────
def _record_game_start_sync(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
you = self._extract_you(game_state)
ruleset = game.get("ruleset", {})
game_type = self._derive_game_type(board, ruleset)
with self._connect() as connection:
connection.execute("""
INSERT INTO games (
game_id, started_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, game_type, status
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 'running')
ON CONFLICT(game_id) DO UPDATE SET
width = excluded.width,
height = excluded.height,
source = excluded.source,
map_name = excluded.map_name,
ruleset_name = excluded.ruleset_name,
ruleset_version = excluded.ruleset_version,
your_snake_id = excluded.your_snake_id,
your_snake_name = excluded.your_snake_name,
your_snake_type = excluded.your_snake_type,
your_snake_version = excluded.your_snake_version,
game_type = excluded.game_type,
status = 'running'
""",
(
game.get("id"),
self._utc_now(),
board.get("width"),
board.get("height"),
game.get("source"),
game.get("map"),
ruleset.get("name"),
ruleset.get("version"),
you.get("id"),
you.get("name"),
snake_type,
snake_version,
game_type,
),
)
connection.execute("PRAGMA wal_checkpoint(PASSIVE)")
connection.execute("PRAGMA optimize")
def _record_turn_sync(self, game_state:dict, my_move:str|None, my_thinking:dict|None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
snakes = self._extract_snakes(game_state)
you = self._extract_you(game_state)
game_id = game.get("id")
turn = int(game_state.get("turn", 0))
with self._connect() as connection:
connection.execute("""
INSERT INTO turns (
game_id, turn, observed_at, my_move, my_thinking_json,
board_state_json, snakes_json, you_json, food_json, hazards_json
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(game_id, turn) DO UPDATE SET
observed_at = excluded.observed_at,
my_move = excluded.my_move,
my_thinking_json = excluded.my_thinking_json,
board_state_json = excluded.board_state_json,
snakes_json = excluded.snakes_json,
you_json = excluded.you_json,
food_json = excluded.food_json,
hazards_json = excluded.hazards_json
""",
(
game_id,
turn,
self._utc_now(),
my_move,
self._to_json(my_thinking) if my_thinking is not None else None,
self._to_json(board),
self._to_json(snakes),
self._to_json(you),
self._to_json(board.get("food", [])),
self._to_json(board.get("hazards", [])),
),
)
previous_positions: dict[str, tuple[int, int]] = {}
if turn > 0:
previous_rows = connection.execute("""
SELECT snake_id, head_x, head_y
FROM snake_turns
WHERE game_id = ? AND turn = ?
""",
(game_id, turn - 1),
).fetchall()
previous_positions = {
row["snake_id"]: (int(row["head_x"]), int(row["head_y"]))
for row in previous_rows
if row["head_x"] is not None and row["head_y"] is not None
}
you_id = you.get("id")
for snake in snakes:
snake_id = snake.get("id")
head = snake.get("head", {})
head_x = head.get("x")
head_y = head.get("y")
if snake_id is None:
continue
new_head = (
(int(head_x), int(head_y))
if head_x is not None and head_y is not None
else None
)
inferred = self._infer_direction(previous_positions.get(snake_id), new_head)
connection.execute("""
INSERT INTO snake_turns (
game_id, turn, snake_id, snake_name, health, length,
head_x, head_y, body_json, is_you, inferred_move, latency
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(game_id, turn, snake_id) DO UPDATE SET
snake_name = excluded.snake_name,
health = excluded.health,
length = excluded.length,
head_x = excluded.head_x,
head_y = excluded.head_y,
body_json = excluded.body_json,
is_you = excluded.is_you,
inferred_move = excluded.inferred_move,
latency = excluded.latency
""",
(
game_id,
turn,
snake_id,
snake.get("name"),
snake.get("health"),
snake.get("length"),
head_x,
head_y,
self._to_json(snake.get("body", [])),
1 if snake_id == you_id else 0,
inferred,
snake.get("latency"),
),
)
connection.execute("""
UPDATE games
SET final_turn = CASE WHEN ? > final_turn THEN ? ELSE final_turn END
WHERE game_id = ?
""",
(turn, turn, game_id),
)
def _record_game_end_sync(self, game_state:dict) -> None:
game = game_state.get("game", {})
game_id = game.get("id")
board = game_state.get("board", {})
snakes = list(board.get("snakes", []))
you = self._extract_you(game_state)
winner_name = next((snake.get("name") for snake in snakes if snake.get("name")), None)
you_id = you.get("id")
winner_you = any(snake.get("id") == you_id for snake in snakes)
with self._connect() as connection:
connection.execute("""
UPDATE games
SET ended_at = ?,
winner_name = ?,
winner_you = ?,
final_turn = CASE WHEN ? > final_turn THEN ? ELSE final_turn END,
status = 'finished'
WHERE game_id = ?
""",
(
self._utc_now(),
winner_name,
1 if winner_you else 0,
int(game_state.get("turn", 0)),
int(game_state.get("turn", 0)),
game_id,
),
)
def _finalize_stale_running_games_sync(self, stale_after_seconds:int=600) -> int:
threshold = max(60, int(stale_after_seconds))
now_utc = datetime.now(timezone.utc)
finalized = 0
with self._connect() as connection:
rows = connection.execute("""
SELECT game_id, started_at, final_turn, your_snake_id
FROM games
WHERE status = 'running'
ORDER BY started_at ASC
""").fetchall()
for row in rows:
started_at = self._parse_utc_timestamp(row["started_at"])
if started_at is None:
continue
if (now_utc - started_at).total_seconds() < threshold:
continue
game_id = row["game_id"]
your_snake_id = row["your_snake_id"]
final_turn = int(row["final_turn"] or 0)
snake_rows = connection.execute("""
SELECT snake_id, snake_name
FROM snake_turns
WHERE game_id = ? AND turn = ?
ORDER BY is_you DESC, snake_name ASC
""",
(game_id, final_turn),
).fetchall()
if len(snake_rows) == 0:
latest_row = connection.execute(
"SELECT MAX(turn) AS latest_turn FROM snake_turns WHERE game_id = ?",
(game_id,),
).fetchone()
if latest_row is not None and latest_row["latest_turn"] is not None:
final_turn = int(latest_row["latest_turn"])
snake_rows = connection.execute("""
SELECT snake_id, snake_name
FROM snake_turns
WHERE game_id = ? AND turn = ?
ORDER BY is_you DESC, snake_name ASC
""",
(game_id, final_turn),
).fetchall()
survivor_ids = [s["snake_id"] for s in snake_rows if s["snake_id"]]
winner_you = bool(
your_snake_id
and your_snake_id in survivor_ids
and len(survivor_ids) == 1
)
survivor_name = next((s["snake_name"] for s in snake_rows if s["snake_name"]), None)
result = connection.execute("""
UPDATE games
SET ended_at = ?,
winner_name = ?,
winner_you = ?,
final_turn = CASE WHEN ? > final_turn THEN ? ELSE final_turn END,
status = 'finished'
WHERE game_id = ? AND status = 'running'
""",
(
self._utc_now(),
survivor_name,
1 if winner_you else 0,
final_turn,
final_turn,
game_id,
),
)
if result.rowcount > 0:
finalized += 1
return finalized
# ── sync read methods ──────────────────────────────────────────────────────
def _get_summary_sync(self, recent_limit:int=15) -> dict:
with self._connect() as connection:
totals = connection.execute("""
SELECT
COUNT(*) AS total_games,
SUM(CASE WHEN status = 'running' THEN 1 ELSE 0 END) AS running_games,
SUM(CASE WHEN status = 'finished' THEN 1 ELSE 0 END) AS finished_games,
SUM(CASE WHEN status = 'finished' AND winner_you = 1 THEN 1 ELSE 0 END) AS wins,
SUM(CASE WHEN status = 'finished' AND winner_you = 0 THEN 1 ELSE 0 END) AS losses,
AVG(CASE WHEN status = 'finished' THEN final_turn ELSE NULL END) AS avg_turns
FROM games
""").fetchone()
by_type = connection.execute("""
SELECT
COALESCE(game_type, ruleset_name, 'unknown') AS type_label,
COUNT(*) AS total,
SUM(CASE WHEN status = 'finished' AND winner_you = 1 THEN 1 ELSE 0 END) AS wins,
SUM(CASE WHEN status = 'finished' AND winner_you = 0 THEN 1 ELSE 0 END) AS losses
FROM games
WHERE status = 'finished'
GROUP BY type_label
ORDER BY total DESC
""").fetchall()
recent = connection.execute("""
SELECT game_id, started_at, ended_at, map_name, ruleset_name, game_type,
your_snake_name, your_snake_type, your_snake_version, winner_you, final_turn, status
FROM games
ORDER BY started_at DESC
LIMIT ?
""",
(max(1, int(recent_limit)),),
).fetchall()
return {
"total_games": int(totals["total_games"] or 0),
"running_games": int(totals["running_games"] or 0),
"finished_games": int(totals["finished_games"] or 0),
"wins": int(totals["wins"] or 0),
"losses": int(totals["losses"] or 0),
"avg_turns_finished": round(float(totals["avg_turns"] or 0.0), 2),
"by_game_type": [{
"game_type": row["type_label"],
"total": int(row["total"]),
"wins": int(row["wins"]),
"losses": int(row["losses"]),
} for row in by_type],
"recent_games": [{
"game_id": row["game_id"],
"started_at": row["started_at"],
"ended_at": row["ended_at"],
"map": row["map_name"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in recent],
}
def _list_games_sync(self, limit:int=50) -> list[dict]:
with self._connect() as connection:
rows = connection.execute("""
SELECT game_id, started_at, ended_at, map_name, source, ruleset_name, game_type,
your_snake_name, your_snake_type, your_snake_version,
winner_you, winner_name, final_turn, status
FROM games
ORDER BY started_at DESC
LIMIT ?
""",
(max(1, int(limit)),),
).fetchall()
return [{
"game_id": row["game_id"],
"started_at": row["started_at"],
"ended_at": row["ended_at"],
"map": row["map_name"],
"source": row["source"],
"ruleset": row["ruleset_name"],
"game_type": row["game_type"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"winner_name": row["winner_name"],
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
} for row in rows]
def _get_game_replay_sync(self, game_id:str) -> dict|None:
with self._connect() as connection:
game_row = connection.execute("""
SELECT game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, game_type, your_snake_id, your_snake_name,
your_snake_type, your_snake_version,
winner_name, winner_you, final_turn, status
FROM games
WHERE game_id = ?
""",
(game_id,),
).fetchone()
if game_row is None:
return None
turn_rows = connection.execute("""
SELECT turn, observed_at, my_move, my_thinking_json,
board_state_json, food_json, hazards_json, you_json
FROM turns
WHERE game_id = ?
ORDER BY turn ASC
""",
(game_id,),
).fetchall()
snake_rows = connection.execute("""
SELECT turn, snake_id, snake_name, health, length, head_x, head_y,
body_json, is_you, inferred_move, latency
FROM snake_turns
WHERE game_id = ?
ORDER BY turn ASC, is_you DESC, snake_name ASC
""",
(game_id,),
).fetchall()
snakes_by_turn: dict[int, list[dict]] = {}
for row in snake_rows:
snakes_by_turn.setdefault(int(row["turn"]), []).append({
"snake_id": row["snake_id"],
"snake_name": row["snake_name"],
"health": row["health"],
"length": row["length"],
"head": {"x": row["head_x"], "y": row["head_y"]},
"body": self._from_json(row["body_json"]) or [],
"is_you": bool(row["is_you"]),
"inferred_move": row["inferred_move"],
"latency": row["latency"],
})
return {
"game": {
"game_id": game_row["game_id"],
"started_at": game_row["started_at"],
"ended_at": game_row["ended_at"],
"width": game_row["width"],
"height": game_row["height"],
"source": game_row["source"],
"map": game_row["map_name"],
"ruleset_name": game_row["ruleset_name"],
"ruleset_version": game_row["ruleset_version"],
"game_type": game_row["game_type"],
"your_snake_id": game_row["your_snake_id"],
"your_snake_name": game_row["your_snake_name"],
"your_snake_type": game_row["your_snake_type"],
"your_snake_version": game_row["your_snake_version"],
"winner_name": game_row["winner_name"],
"winner_you": bool(game_row["winner_you"]),
"final_turn": int(game_row["final_turn"] or 0),
"status": game_row["status"],
},
"turns": [
{
"turn": int(row["turn"]),
"observed_at": row["observed_at"],
"my_move": row["my_move"],
"my_thinking": self._from_json(row["my_thinking_json"]),
"board": self._from_json(row["board_state_json"]),
"food": self._from_json(row["food_json"]) or [],
"hazards": self._from_json(row["hazards_json"]) or [],
"you": self._from_json(row["you_json"]) or {},
"snakes": snakes_by_turn.get(int(row["turn"]), []),
}
for row in turn_rows
],
}
# ── public async interface ─────────────────────────────────────────────────
async def record_game_start(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
await asyncio.to_thread(self._record_game_start_sync, game_state, snake_type, snake_version)
async def record_turn(self, game_state:dict, my_move:str|None, my_thinking:dict|None=None) -> None:
await asyncio.to_thread(self._record_turn_sync, game_state, my_move, my_thinking)
async def record_game_end(self, game_state:dict) -> None:
await asyncio.to_thread(self._record_game_end_sync, game_state)
async def get_summary(self, recent_limit:int=15) -> dict:
return await asyncio.to_thread(self._get_summary_sync, recent_limit)
async def list_games(self, limit:int=50) -> list[dict]:
return await asyncio.to_thread(self._list_games_sync, limit)
async def finalize_stale_running_games(self, stale_after_seconds:int=600) -> int:
return await asyncio.to_thread(self._finalize_stale_running_games_sync, stale_after_seconds)
async def get_game_replay(self, game_id:str) -> dict|None:
return await asyncio.to_thread(self._get_game_replay_sync, game_id)
async def close(self) -> None:
return None
+100
View File
@@ -0,0 +1,100 @@
import json
from datetime import datetime, timezone
from typing import Any
class GameplayBackendTemplate:
"""Abstract base for gameplay database backends.
Subclasses must override every method that raises NotImplementedError.
Shared pure-Python helpers (_utc_now, _to_json, etc.) live here so they
are available to both SQLite and PostgreSQL implementations.
"""
# ── public async interface ─────────────────────────────────────────────────
async def initialize(self) -> None:
"""Called once on server startup. Backends that need eager connection
(pool creation, schema init, migration) should override this."""
return None
async def record_game_start(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
raise NotImplementedError
async def record_turn(self, game_state:dict, my_move:str|None, my_thinking:dict|None=None) -> None:
raise NotImplementedError
async def record_game_end(self, game_state:dict) -> None:
raise NotImplementedError
async def get_summary(self, recent_limit:int=15) -> dict:
raise NotImplementedError
async def list_games(self, limit:int=50) -> list[dict]:
raise NotImplementedError
async def finalize_stale_running_games(self, stale_after_seconds:int=600) -> int:
raise NotImplementedError
async def get_game_replay(self, game_id:str) -> dict|None:
raise NotImplementedError
async def close(self) -> None:
return None
# ── shared pure-python helpers ─────────────────────────────────────────────
def _utc_now(self) -> str:
return datetime.now(timezone.utc).isoformat()
def _parse_utc_timestamp(self, value:str|None) -> datetime|None:
if not value:
return None
normalized = value.strip()
if normalized.endswith("Z"):
normalized = normalized[:-1] + "+00:00"
try:
parsed = datetime.fromisoformat(normalized)
except ValueError:
return None
if parsed.tzinfo is None:
return parsed.replace(tzinfo=timezone.utc)
return parsed.astimezone(timezone.utc)
def _to_json(self, payload:object) -> str:
return json.dumps(payload, ensure_ascii=False, separators=(",", ":"))
def _from_json(self, payload:str|None) -> Any:
if payload is None or payload == "":
return None
try:
return json.loads(payload)
except (json.JSONDecodeError, TypeError):
return None
def _extract_snakes(self, game_state:dict) -> list[dict]:
return list(game_state.get("board", {}).get("snakes", []))
def _extract_you(self, game_state:dict) -> dict:
return dict(game_state.get("you", {}))
def _infer_direction(self, old_head:tuple[int, int]|None, new_head:tuple[int, int]|None) -> str|None:
if old_head is None or new_head is None:
return None
dx = new_head[0] - old_head[0]
dy = new_head[1] - old_head[1]
if dx == 1 and dy == 0:
return "right"
if dx == -1 and dy == 0:
return "left"
if dx == 0 and dy == 1:
return "up"
if dx == 0 and dy == -1:
return "down"
return None
def _derive_game_type(self, board:dict, ruleset:dict) -> str:
if len(board.get("snakes", [])) == 2:
return "duel"
return ruleset.get("name") or "standard"
+25
View File
@@ -0,0 +1,25 @@
from .Template import GameplayBackendTemplate
class GameplayBackendBuilder:
@staticmethod
def build(backend:str="sqlite", db_path:str|None=None, busy_timeout_ms:int=5000, pg_dsn:str|None=None, pg_min_size:int=1, pg_max_size:int=5) -> GameplayBackendTemplate:
normalized = (backend or "sqlite").strip().lower()
if normalized == "postgresql" or normalized == "postgres":
from .PostgresqlGameplayBackend import PostgresqlGameplayBackend
if not pg_dsn:
raise ValueError("pg_dsn is required for the postgresql backend")
return PostgresqlGameplayBackend(
dsn=pg_dsn,
min_size=pg_min_size,
max_size=pg_max_size,
sqlite_migration_path=db_path,
)
if normalized == "sqlite":
from .SqliteGameplayBackend import SqliteGameplayBackend
if not db_path:
raise ValueError("db_path is required for the sqlite backend")
return SqliteGameplayBackend(db_path=db_path, busy_timeout_ms=busy_timeout_ms)
raise ValueError(f"Unknown gameplay backend: {backend!r}. Choose 'sqlite' or 'postgresql'.")