add better dashboard with full snake game board

This commit is contained in:
2026-04-05 19:57:43 +02:00
parent b9b02cf273
commit 2d603a3b0b
4 changed files with 969 additions and 110 deletions
+164
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@@ -0,0 +1,164 @@
#!/usr/bin/env python3
from __future__ import annotations
import argparse
from pathlib import Path
from typing import Iterable
from urllib.parse import urlencode
from urllib.request import urlopen
import shutil
import xml.etree.ElementTree as ET
BASE_URL = "https://media.battlesnake.com/"
S3_NS = {"s3": "http://doc.s3.amazonaws.com/2006-03-01"}
DEFAULT_PREFIXES = ("snakes/heads/", "snakes/tails/")
ALLOWED_EXTENSIONS = {".svg", ".png", ".webp"}
def build_list_url(prefix:str, marker:str|None) -> str:
query = {"prefix": prefix}
if marker:
query["marker"] = marker
return f"{BASE_URL}?{urlencode(query)}"
def list_keys_for_prefix(prefix:str) -> list[str]:
keys: list[str] = []
marker: str | None = None
while True:
url = build_list_url(prefix=prefix, marker=marker)
with urlopen(url) as response:
xml_bytes = response.read()
root = ET.fromstring(xml_bytes)
for key_node in root.findall("s3:Contents/s3:Key", S3_NS):
key = (key_node.text or "").strip()
if key and not key.endswith("/"):
keys.append(key)
truncated_text = (
root.findtext("s3:IsTruncated", default="false", namespaces=S3_NS)
or "false"
).lower()
is_truncated = truncated_text == "true"
if not is_truncated:
break
next_marker = (
root.findtext("s3:NextMarker", default="", namespaces=S3_NS) or ""
).strip()
if next_marker:
marker = next_marker
continue
last_key = keys[-1] if keys else None
if not last_key:
break
marker = last_key
return keys
def keep_customization_key(key:str) -> bool:
if not key.startswith(DEFAULT_PREFIXES):
return False
suffix = Path(key).suffix.lower()
return suffix in ALLOWED_EXTENSIONS
def to_output_path(output_root:Path, key:str) -> Path:
if key.startswith("snakes/heads/"):
relative = key.removeprefix("snakes/")
elif key.startswith("snakes/tails/"):
relative = key.removeprefix("snakes/")
else:
relative = key
return output_root / relative
def download_file(url:str, output_file:Path) -> None:
output_file.parent.mkdir(parents=True, exist_ok=True)
with urlopen(url) as response, output_file.open("wb") as target:
shutil.copyfileobj(response, target)
def prune_output(output_root:Path, wanted_files:set[Path]) -> int:
removed = 0
if not output_root.exists():
return 0
for file_path in output_root.rglob("*"):
if not file_path.is_file():
continue
if file_path not in wanted_files:
file_path.unlink()
removed += 1
for directory in sorted(
(p for p in output_root.rglob("*") if p.is_dir()), reverse=True
):
if any(directory.iterdir()):
continue
directory.rmdir()
return removed
def collect_customization_keys(prefixes:Iterable[str]) -> list[str]:
all_keys: list[str] = []
for prefix in prefixes:
all_keys.extend(list_keys_for_prefix(prefix))
return [key for key in sorted(set(all_keys)) if keep_customization_key(key)]
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(
description="Download Battlesnake snake customization assets (heads/tails) from media.battlesnake.com",
)
parser.add_argument(
"--output",
default="data/battlesnake-customizations",
help="Output directory (default: data/battlesnake-customizations)",
)
parser.add_argument(
"--overwrite",
action="store_true",
help="Overwrite files that already exist",
)
parser.add_argument(
"--prune",
action="store_true",
help="Delete files in output directory that are not snake customizations",
)
return parser.parse_args()
def main() -> None:
args = parse_args()
output_root = Path(args.output).resolve()
keys = collect_customization_keys(DEFAULT_PREFIXES)
if not keys:
print("No customization files found.")
return
downloaded = 0
skipped = 0
wanted_files: set[Path] = set()
for key in keys:
file_url = f"{BASE_URL}{key}"
output_file = to_output_path(output_root, key)
wanted_files.add(output_file)
if output_file.exists() and not args.overwrite:
skipped += 1
continue
download_file(file_url, output_file)
downloaded += 1
removed = prune_output(output_root, wanted_files) if args.prune else 0
print(f"Output directory : {output_root}")
print(f"Files discovered : {len(keys)}")
print(f"Downloaded : {downloaded}")
print(f"Skipped existing : {skipped}")
if args.prune:
print(f"Removed non-customization files: {removed}")
if __name__ == "__main__":
main()
+16 -17
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@@ -14,7 +14,7 @@ from server.metrics import (
MetricsCollector, MetricsCollector,
) )
from quart import Quart, request, jsonify, render_template from quart import Quart, request, jsonify, render_template, send_from_directory
import logging, json, os, re, time import logging, json, os, re, time
from typing import cast from typing import cast
@@ -144,6 +144,7 @@ class Server:
database=os.getenv('EDGEDB_DATABASE', None), database=os.getenv('EDGEDB_DATABASE', None),
) )
await self._record_gameplay_end(game_state)
await await_log(self.logger.info(f'GAME ENDED: Winner is {[x['name'] for x in game_state['board']['snakes']]}')) await await_log(self.logger.info(f'GAME ENDED: Winner is {[x['name'] for x in game_state['board']['snakes']]}'))
await self._delete_game_board(game_state) await self._delete_game_board(game_state)
await self.metrics_collector.record_game_end(game_state) await self.metrics_collector.record_game_end(game_state)
@@ -190,29 +191,18 @@ class Server:
{'Content-Type': 'text/plain; version=0.0.4; charset=utf-8'}, {'Content-Type': 'text/plain; version=0.0.4; charset=utf-8'},
) )
@self.app.get('/dashboard/summary')
async def dashboard_summary():
summary = await self._get_dashboard_summary()
return jsonify(summary)
@self.app.get('/dashboard') @self.app.get('/dashboard')
async def dashboard_view(): async def dashboard_view():
initial_game_id = request.args.get('game_id', '') initial_game_id = request.args.get('game_id', '')
initial_summary = await self._get_dashboard_summary()
initial_games = await self._get_dashboard_games(limit=100)
return await render_template( return await render_template(
'dashboard.html', 'dashboard.html',
initial_game_id=initial_game_id, initial_game_id=initial_game_id,
initial_summary=initial_summary,
initial_games=initial_games,
) )
@self.app.get('/dashboard/games')
async def dashboard_games():
raw_limit = request.args.get('limit', '50')
try:
limit = max(1, min(200, int(raw_limit)))
except ValueError:
limit = 50
games = await self._get_dashboard_games(limit)
return jsonify(games)
@self.app.get('/dashboard/game/<string:game_id>') @self.app.get('/dashboard/game/<string:game_id>')
async def dashboard_game_replay(game_id:str): async def dashboard_game_replay(game_id:str):
replay = await self._get_dashboard_game_replay(game_id) replay = await self._get_dashboard_game_replay(game_id)
@@ -220,6 +210,11 @@ class Server:
return jsonify({'error': 'game_not_found', 'game_id': game_id}), 404 return jsonify({'error': 'game_not_found', 'game_id': game_id}), 404
return jsonify(replay) return jsonify(replay)
@self.app.get('/dashboard/customizations/<path:asset_path>')
async def dashboard_customizations_asset(asset_path:str):
customization_root = os.path.join(self.data_path, 'server', 'static', 'customizations')
return await send_from_directory(customization_root, asset_path)
async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False): async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False):
logging.getLogger('werkzeug').setLevel(logging.ERROR) logging.getLogger('werkzeug').setLevel(logging.ERROR)
@@ -372,7 +367,11 @@ class Server:
if self.gameplay_database is None: if self.gameplay_database is None:
return return
try: try:
await self.gameplay_database.record_game_start(game_state) await self.gameplay_database.record_game_start(
game_state,
snake_type=self.snake_type,
snake_version=self.snake_version,
)
except Exception as error: except Exception as error:
await await_log(self.logger.warning(f'Gameplay DB start record failed:{error}')) await await_log(self.logger.warning(f'Gameplay DB start record failed:{error}'))
+32 -8
View File
@@ -18,12 +18,15 @@ class GameplayDatabase:
connection.execute("PRAGMA foreign_keys = ON") connection.execute("PRAGMA foreign_keys = ON")
connection.execute("PRAGMA journal_mode = WAL") connection.execute("PRAGMA journal_mode = WAL")
connection.execute("PRAGMA synchronous = NORMAL") connection.execute("PRAGMA synchronous = NORMAL")
connection.execute("PRAGMA temp_store = MEMORY")
connection.execute("PRAGMA journal_size_limit = 1048576")
connection.execute(f"PRAGMA busy_timeout = {self.busy_timeout_ms}") connection.execute(f"PRAGMA busy_timeout = {self.busy_timeout_ms}")
return connection return connection
def _initialize_database(self) -> None: def _initialize_database(self) -> None:
Path(self.db_path).parent.mkdir(parents=True, exist_ok=True) Path(self.db_path).parent.mkdir(parents=True, exist_ok=True)
with self._connect() as connection: with self._connect() as connection:
connection.execute("PRAGMA auto_vacuum = INCREMENTAL")
connection.executescript(""" connection.executescript("""
CREATE TABLE IF NOT EXISTS games ( CREATE TABLE IF NOT EXISTS games (
game_id TEXT PRIMARY KEY, game_id TEXT PRIMARY KEY,
@@ -37,6 +40,8 @@ class GameplayDatabase:
ruleset_version TEXT, ruleset_version TEXT,
your_snake_id TEXT, your_snake_id TEXT,
your_snake_name TEXT, your_snake_name TEXT,
your_snake_type TEXT,
your_snake_version TEXT,
winner_names_json TEXT, winner_names_json TEXT,
winner_you INTEGER NOT NULL DEFAULT 0, winner_you INTEGER NOT NULL DEFAULT 0,
final_turn INTEGER NOT NULL DEFAULT 0, final_turn INTEGER NOT NULL DEFAULT 0,
@@ -81,6 +86,9 @@ class GameplayDatabase:
CREATE INDEX IF NOT EXISTS idx_snake_turns_game_turn ON snake_turns(game_id, turn); CREATE INDEX IF NOT EXISTS idx_snake_turns_game_turn ON snake_turns(game_id, turn);
""") """)
self._ensure_column_exists(connection, "turns", "my_thinking_json", "TEXT") self._ensure_column_exists(connection, "turns", "my_thinking_json", "TEXT")
self._ensure_column_exists(connection, "games", "your_snake_type", "TEXT")
self._ensure_column_exists(connection, "games", "your_snake_version", "TEXT")
connection.execute("PRAGMA optimize")
def _ensure_column_exists(self, connection:sqlite3.Connection, table_name:str, column_name:str, column_type:str) -> None: def _ensure_column_exists(self, connection:sqlite3.Connection, table_name:str, column_name:str, column_type:str) -> None:
existing = connection.execute(f"PRAGMA table_info({table_name})").fetchall() existing = connection.execute(f"PRAGMA table_info({table_name})").fetchall()
@@ -125,7 +133,7 @@ class GameplayDatabase:
return "down" return "down"
return None return None
def _record_game_start_sync(self, game_state:dict) -> None: def _record_game_start_sync(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
game = game_state.get("game", {}) game = game_state.get("game", {})
board = game_state.get("board", {}) board = game_state.get("board", {})
you = self._extract_you(game_state) you = self._extract_you(game_state)
@@ -135,8 +143,9 @@ class GameplayDatabase:
connection.execute(""" connection.execute("""
INSERT INTO games ( INSERT INTO games (
game_id, started_at, width, height, source, map_name, game_id, started_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name, status ruleset_name, ruleset_version, your_snake_id, your_snake_name,
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 'running') your_snake_type, your_snake_version, status
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 'running')
ON CONFLICT(game_id) DO UPDATE SET ON CONFLICT(game_id) DO UPDATE SET
width = excluded.width, width = excluded.width,
height = excluded.height, height = excluded.height,
@@ -146,6 +155,8 @@ class GameplayDatabase:
ruleset_version = excluded.ruleset_version, ruleset_version = excluded.ruleset_version,
your_snake_id = excluded.your_snake_id, your_snake_id = excluded.your_snake_id,
your_snake_name = excluded.your_snake_name, your_snake_name = excluded.your_snake_name,
your_snake_type = excluded.your_snake_type,
your_snake_version = excluded.your_snake_version,
status = 'running' status = 'running'
""", """,
( (
@@ -159,8 +170,13 @@ class GameplayDatabase:
ruleset.get("version"), ruleset.get("version"),
you.get("id"), you.get("id"),
you.get("name"), you.get("name"),
snake_type,
snake_version,
),
) )
) connection.execute("PRAGMA wal_checkpoint(PASSIVE)")
connection.execute("PRAGMA incremental_vacuum(200)")
connection.execute("PRAGMA optimize")
def _record_turn_sync(self, game_state:dict, my_move:str|None, my_thinking:dict|None) -> None: def _record_turn_sync(self, game_state:dict, my_move:str|None, my_thinking:dict|None) -> None:
game = game_state.get("game", {}) game = game_state.get("game", {})
@@ -317,7 +333,7 @@ class GameplayDatabase:
).fetchone() ).fetchone()
recent = connection.execute(""" recent = connection.execute("""
SELECT game_id, started_at, ended_at, map_name, your_snake_name, winner_you, final_turn, status SELECT game_id, started_at, ended_at, map_name, your_snake_name, your_snake_type, your_snake_version, winner_you, final_turn, status
FROM games FROM games
ORDER BY started_at DESC ORDER BY started_at DESC
LIMIT ? LIMIT ?
@@ -339,6 +355,8 @@ class GameplayDatabase:
"ended_at": row["ended_at"], "ended_at": row["ended_at"],
"map": row["map_name"], "map": row["map_name"],
"snake": row["your_snake_name"], "snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]), "winner_you": bool(row["winner_you"]),
"final_turn": int(row["final_turn"] or 0), "final_turn": int(row["final_turn"] or 0),
"status": row["status"], "status": row["status"],
@@ -349,7 +367,8 @@ class GameplayDatabase:
with self._connect() as connection: with self._connect() as connection:
rows = connection.execute(""" rows = connection.execute("""
SELECT game_id, started_at, ended_at, map_name, source, ruleset_name, SELECT game_id, started_at, ended_at, map_name, source, ruleset_name,
your_snake_name, winner_you, winner_names_json, final_turn, status your_snake_name, your_snake_type, your_snake_version,
winner_you, winner_names_json, final_turn, status
FROM games FROM games
ORDER BY started_at DESC ORDER BY started_at DESC
LIMIT ? LIMIT ?
@@ -365,6 +384,8 @@ class GameplayDatabase:
"source": row["source"], "source": row["source"],
"ruleset": row["ruleset_name"], "ruleset": row["ruleset_name"],
"snake": row["your_snake_name"], "snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]), "winner_you": bool(row["winner_you"]),
"winner_names": self._from_json(row["winner_names_json"]) or [], "winner_names": self._from_json(row["winner_names_json"]) or [],
"final_turn": int(row["final_turn"] or 0), "final_turn": int(row["final_turn"] or 0),
@@ -376,6 +397,7 @@ class GameplayDatabase:
game_row = connection.execute(""" game_row = connection.execute("""
SELECT game_id, started_at, ended_at, width, height, source, map_name, SELECT game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name, ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version,
winner_names_json, winner_you, final_turn, status winner_names_json, winner_you, final_turn, status
FROM games FROM games
WHERE game_id = ? WHERE game_id = ?
@@ -448,6 +470,8 @@ class GameplayDatabase:
"ruleset_version": game_row["ruleset_version"], "ruleset_version": game_row["ruleset_version"],
"your_snake_id": game_row["your_snake_id"], "your_snake_id": game_row["your_snake_id"],
"your_snake_name": game_row["your_snake_name"], "your_snake_name": game_row["your_snake_name"],
"your_snake_type": game_row["your_snake_type"],
"your_snake_version": game_row["your_snake_version"],
"winner_names": self._from_json(game_row["winner_names_json"]) or [], "winner_names": self._from_json(game_row["winner_names_json"]) or [],
"winner_you": bool(game_row["winner_you"]), "winner_you": bool(game_row["winner_you"]),
"final_turn": int(game_row["final_turn"] or 0), "final_turn": int(game_row["final_turn"] or 0),
@@ -456,8 +480,8 @@ class GameplayDatabase:
"turns": replay_turns, "turns": replay_turns,
} }
async def record_game_start(self, game_state:dict) -> None: async def record_game_start(self, game_state: dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
await asyncio.to_thread(self._record_game_start_sync, game_state) await asyncio.to_thread(self._record_game_start_sync, game_state, snake_type, snake_version)
async def record_turn(self, game_state:dict, my_move:str|None, my_thinking:dict|None=None) -> None: async def record_turn(self, game_state:dict, my_move:str|None, my_thinking:dict|None=None) -> None:
await asyncio.to_thread(self._record_turn_sync, game_state, my_move, my_thinking) await asyncio.to_thread(self._record_turn_sync, game_state, my_move, my_thinking)
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