add better dashboard with full snake game board

This commit is contained in:
2026-04-05 19:57:43 +02:00
parent b9b02cf273
commit 2d603a3b0b
4 changed files with 969 additions and 110 deletions
+34 -10
View File
@@ -3,7 +3,7 @@ import asyncio, sqlite3, json
from pathlib import Path
class GameplayDatabase:
def __init__(self, db_path:str, busy_timeout_ms:int = 5000):
def __init__(self, db_path:str, busy_timeout_ms:int=5000):
self.db_path = db_path
self.busy_timeout_ms = max(1000, int(busy_timeout_ms))
self._initialize_database()
@@ -18,12 +18,15 @@ class GameplayDatabase:
connection.execute("PRAGMA foreign_keys = ON")
connection.execute("PRAGMA journal_mode = WAL")
connection.execute("PRAGMA synchronous = NORMAL")
connection.execute("PRAGMA temp_store = MEMORY")
connection.execute("PRAGMA journal_size_limit = 1048576")
connection.execute(f"PRAGMA busy_timeout = {self.busy_timeout_ms}")
return connection
def _initialize_database(self) -> None:
Path(self.db_path).parent.mkdir(parents=True, exist_ok=True)
with self._connect() as connection:
connection.execute("PRAGMA auto_vacuum = INCREMENTAL")
connection.executescript("""
CREATE TABLE IF NOT EXISTS games (
game_id TEXT PRIMARY KEY,
@@ -37,6 +40,8 @@ class GameplayDatabase:
ruleset_version TEXT,
your_snake_id TEXT,
your_snake_name TEXT,
your_snake_type TEXT,
your_snake_version TEXT,
winner_names_json TEXT,
winner_you INTEGER NOT NULL DEFAULT 0,
final_turn INTEGER NOT NULL DEFAULT 0,
@@ -79,8 +84,11 @@ class GameplayDatabase:
CREATE INDEX IF NOT EXISTS idx_turns_game_turn ON turns(game_id, turn);
CREATE INDEX IF NOT EXISTS idx_games_status ON games(status);
CREATE INDEX IF NOT EXISTS idx_snake_turns_game_turn ON snake_turns(game_id, turn);
""")
""")
self._ensure_column_exists(connection, "turns", "my_thinking_json", "TEXT")
self._ensure_column_exists(connection, "games", "your_snake_type", "TEXT")
self._ensure_column_exists(connection, "games", "your_snake_version", "TEXT")
connection.execute("PRAGMA optimize")
def _ensure_column_exists(self, connection:sqlite3.Connection, table_name:str, column_name:str, column_type:str) -> None:
existing = connection.execute(f"PRAGMA table_info({table_name})").fetchall()
@@ -125,7 +133,7 @@ class GameplayDatabase:
return "down"
return None
def _record_game_start_sync(self, game_state:dict) -> None:
def _record_game_start_sync(self, game_state:dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
game = game_state.get("game", {})
board = game_state.get("board", {})
you = self._extract_you(game_state)
@@ -135,8 +143,9 @@ class GameplayDatabase:
connection.execute("""
INSERT INTO games (
game_id, started_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name, status
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 'running')
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version, status
) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 'running')
ON CONFLICT(game_id) DO UPDATE SET
width = excluded.width,
height = excluded.height,
@@ -146,6 +155,8 @@ class GameplayDatabase:
ruleset_version = excluded.ruleset_version,
your_snake_id = excluded.your_snake_id,
your_snake_name = excluded.your_snake_name,
your_snake_type = excluded.your_snake_type,
your_snake_version = excluded.your_snake_version,
status = 'running'
""",
(
@@ -159,8 +170,13 @@ class GameplayDatabase:
ruleset.get("version"),
you.get("id"),
you.get("name"),
)
snake_type,
snake_version,
),
)
connection.execute("PRAGMA wal_checkpoint(PASSIVE)")
connection.execute("PRAGMA incremental_vacuum(200)")
connection.execute("PRAGMA optimize")
def _record_turn_sync(self, game_state:dict, my_move:str|None, my_thinking:dict|None) -> None:
game = game_state.get("game", {})
@@ -317,7 +333,7 @@ class GameplayDatabase:
).fetchone()
recent = connection.execute("""
SELECT game_id, started_at, ended_at, map_name, your_snake_name, winner_you, final_turn, status
SELECT game_id, started_at, ended_at, map_name, your_snake_name, your_snake_type, your_snake_version, winner_you, final_turn, status
FROM games
ORDER BY started_at DESC
LIMIT ?
@@ -339,6 +355,8 @@ class GameplayDatabase:
"ended_at": row["ended_at"],
"map": row["map_name"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"final_turn": int(row["final_turn"] or 0),
"status": row["status"],
@@ -349,7 +367,8 @@ class GameplayDatabase:
with self._connect() as connection:
rows = connection.execute("""
SELECT game_id, started_at, ended_at, map_name, source, ruleset_name,
your_snake_name, winner_you, winner_names_json, final_turn, status
your_snake_name, your_snake_type, your_snake_version,
winner_you, winner_names_json, final_turn, status
FROM games
ORDER BY started_at DESC
LIMIT ?
@@ -365,6 +384,8 @@ class GameplayDatabase:
"source": row["source"],
"ruleset": row["ruleset_name"],
"snake": row["your_snake_name"],
"snake_type": row["your_snake_type"],
"snake_version": row["your_snake_version"],
"winner_you": bool(row["winner_you"]),
"winner_names": self._from_json(row["winner_names_json"]) or [],
"final_turn": int(row["final_turn"] or 0),
@@ -376,6 +397,7 @@ class GameplayDatabase:
game_row = connection.execute("""
SELECT game_id, started_at, ended_at, width, height, source, map_name,
ruleset_name, ruleset_version, your_snake_id, your_snake_name,
your_snake_type, your_snake_version,
winner_names_json, winner_you, final_turn, status
FROM games
WHERE game_id = ?
@@ -448,6 +470,8 @@ class GameplayDatabase:
"ruleset_version": game_row["ruleset_version"],
"your_snake_id": game_row["your_snake_id"],
"your_snake_name": game_row["your_snake_name"],
"your_snake_type": game_row["your_snake_type"],
"your_snake_version": game_row["your_snake_version"],
"winner_names": self._from_json(game_row["winner_names_json"]) or [],
"winner_you": bool(game_row["winner_you"]),
"final_turn": int(game_row["final_turn"] or 0),
@@ -456,8 +480,8 @@ class GameplayDatabase:
"turns": replay_turns,
}
async def record_game_start(self, game_state:dict) -> None:
await asyncio.to_thread(self._record_game_start_sync, game_state)
async def record_game_start(self, game_state: dict, snake_type:str|None=None, snake_version:str|None=None) -> None:
await asyncio.to_thread(self._record_game_start_sync, game_state, snake_type, snake_version)
async def record_turn(self, game_state:dict, my_move:str|None, my_thinking:dict|None=None) -> None:
await asyncio.to_thread(self._record_turn_sync, game_state, my_move, my_thinking)