add better dashboard with full snake game board

This commit is contained in:
2026-04-05 19:57:43 +02:00
parent b9b02cf273
commit 2d603a3b0b
4 changed files with 969 additions and 110 deletions
+24 -25
View File
@@ -14,7 +14,7 @@ from server.metrics import (
MetricsCollector,
)
from quart import Quart, request, jsonify, render_template
from quart import Quart, request, jsonify, render_template, send_from_directory
import logging, json, os, re, time
from typing import cast
@@ -144,6 +144,7 @@ class Server:
database=os.getenv('EDGEDB_DATABASE', None),
)
await self._record_gameplay_end(game_state)
await await_log(self.logger.info(f'GAME ENDED: Winner is {[x['name'] for x in game_state['board']['snakes']]}'))
await self._delete_game_board(game_state)
await self.metrics_collector.record_game_end(game_state)
@@ -190,36 +191,30 @@ class Server:
{'Content-Type': 'text/plain; version=0.0.4; charset=utf-8'},
)
@self.app.get('/dashboard/summary')
async def dashboard_summary():
summary = await self._get_dashboard_summary()
return jsonify(summary)
@self.app.get('/dashboard')
async def dashboard_view():
initial_game_id = request.args.get('game_id', '')
initial_summary = await self._get_dashboard_summary()
initial_games = await self._get_dashboard_games(limit=100)
return await render_template(
'dashboard.html',
initial_game_id=initial_game_id,
initial_summary=initial_summary,
initial_games=initial_games,
)
@self.app.get('/dashboard/games')
async def dashboard_games():
raw_limit = request.args.get('limit', '50')
try:
limit = max(1, min(200, int(raw_limit)))
except ValueError:
limit = 50
games = await self._get_dashboard_games(limit)
return jsonify(games)
@self.app.get('/dashboard/game/<string:game_id>')
async def dashboard_game_replay(game_id:str):
replay = await self._get_dashboard_game_replay(game_id)
if replay is None:
return jsonify({'error':'game_not_found', 'game_id':game_id}), 404
return jsonify({'error': 'game_not_found', 'game_id': game_id}), 404
return jsonify(replay)
@self.app.get('/dashboard/customizations/<path:asset_path>')
async def dashboard_customizations_asset(asset_path:str):
customization_root = os.path.join(self.data_path, 'server', 'static', 'customizations')
return await send_from_directory(customization_root, asset_path)
async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False):
logging.getLogger('werkzeug').setLevel(logging.ERROR)
@@ -372,7 +367,11 @@ class Server:
if self.gameplay_database is None:
return
try:
await self.gameplay_database.record_game_start(game_state)
await self.gameplay_database.record_game_start(
game_state,
snake_type=self.snake_type,
snake_version=self.snake_version,
)
except Exception as error:
await await_log(self.logger.warning(f'Gameplay DB start record failed:{error}'))
@@ -405,28 +404,28 @@ class Server:
async def _get_dashboard_summary(self) -> dict:
if self.gameplay_database is None:
return {'enabled':False}
return {'enabled': False}
try:
summary = await self.gameplay_database.get_summary()
summary['enabled'] = True
return summary
except Exception as error:
await await_log(self.logger.warning(f'Gameplay DB summary failed:{error}'))
return {'enabled':True, 'error':'summary_unavailable'}
return {'enabled': True, 'error':' summary_unavailable'}
async def _get_dashboard_games(self, limit:int=50) -> dict:
if self.gameplay_database is None:
return {'enabled':False, 'games':[]}
return {'enabled': False, 'games': []}
try:
games = await self.gameplay_database.list_games(limit=limit)
return {'enabled':True, 'games':games}
return {'enabled': True, 'games': games}
except Exception as error:
await await_log(self.logger.warning(f'Gameplay DB game list failed:{error}'))
return {'enabled':True, 'error':'games_unavailable', 'games':[]}
return {'enabled': True, 'error': 'games_unavailable', 'games': []}
async def _get_dashboard_game_replay(self, game_id:str) -> dict | None:
if self.gameplay_database is None:
return {'enabled':False, 'error':'database_disabled', 'game_id':game_id}
return {'enabled': False, 'error': 'database_disabled', 'game_id': game_id}
try:
replay = await self.gameplay_database.get_game_replay(game_id)
if replay is None:
@@ -435,4 +434,4 @@ class Server:
return replay
except Exception as error:
await await_log(self.logger.warning(f'Gameplay DB replay failed:{error}'))
return {'enabled':True, 'error':'replay_unavailable', 'game_id':game_id}
return {'enabled': True, 'error': 'replay_unavailable', 'game_id': game_id}