add store functions to game board

This commit is contained in:
2024-04-18 23:41:17 +02:00
parent f98430462b
commit 1f4d17d42f
+112 -4
View File
@@ -1,15 +1,30 @@
from server.Files import save_file
from datetime import datetime
import os
class GameBoard: class GameBoard:
def __init__(self, game_id:str, width:int, height:int, type:str, snake_class): save_folder_dict = {
"standart": "01_Standart",
"duel": "02_Duels",
"constrictor": "04_Constrictor",
}
def __init__(self, game_id:str, width:int, height:int, ruleset:dict, source:str, map:str, snake_class):
self.id = game_id self.id = game_id
self.width = width self.width = width
self.height = height self.height = height
self.type = type self.type = ruleset["name"]
self.snake_class = snake_class self.snake_class = snake_class
# What will get Stored # What will get Stored
self.winner_snake_names = None
self.now_date = datetime.now()
self.turns = {}
self.is_ladder = True if source == "ladder" else False
self.ruleset = ruleset
self.map = map
# Setter Functions
def _set_snakes(self, snakes:list[dict]): def _set_snakes(self, snakes:list[dict]):
self.other_snakes = [ x for x in snakes if x["id"] != self.my_snake["id"] ] self.other_snakes = [ x for x in snakes if x["id"] != self.my_snake["id"] ]
@@ -25,6 +40,7 @@ class GameBoard:
def _set_turn(self, turn:int): def _set_turn(self, turn:int):
self.turn = turn self.turn = turn
# Getter Functions
def get_other_snakes(self): def get_other_snakes(self):
return self.other_snakes return self.other_snakes
@@ -61,6 +77,19 @@ class GameBoard:
def get_my_snake_tail(self): def get_my_snake_tail(self):
return self.my_snake["body"][-1] return self.my_snake["body"][-1]
def get_game_board_as_dict(self):
snakes = [self.my_snake]
snakes.extend(self.other_snakes)
return {
"height": self.height,
"width": self.width,
"snakes": snakes,
"food": self.food,
"hazards": self.hazards
}
# Game Functions
def read_game_data(self, game_data:dict): def read_game_data(self, game_data:dict):
self._set_food(game_data['board']['food']) self._set_food(game_data['board']['food'])
self._set_hazards(game_data['board']['hazards']) self._set_hazards(game_data['board']['hazards'])
@@ -70,5 +99,84 @@ class GameBoard:
self._set_turn(game_data["turn"]) self._set_turn(game_data["turn"])
def start_game(self, game_data:dict):
self.init_snakes = len(game_data['board']['snakes'])
def end_game(self, game_data:dict):
self._set_winner_snake_name(game_data['board']['snakes'])
self._get_type_of_gameboard()
# Function get Called from Server
def snake_neat_make_a_move(self): def snake_neat_make_a_move(self):
return self.snake_class.choose_move(self) move = self.snake_class.choose_move(self)
self.turns[self.turn] = {
"move": move,
"game_board": self.get_game_board_as_dict()
}
return move
# Save functions
def _get_game_url(self, local_game:bool):
if local_game:
return None
return f"https://play.battlesnake.com/game/{self.id}"
def _set_winner_snake_name(self, snakes:list[dict]):
if self.my_snake["id"] in [ x["id"] for x in snakes]:
self.winner_snake_names = "me"
else:
self.winner_snake_names = [ x["name"] for x in snakes]
if len(self.winner_snake_names) == 0:
self.winner_snake_names = None
def get_winner(self):
return self.winner_snake_names
def _get_type_of_gameboard(self):
if self.init_snakes == 2:
return {"name": "duel", "is_ladder": self.is_ladder}
elif self.type == "constrictor":
return {"name": "constrictor", "is_ladder": self.is_ladder}
return {"name": "standart", "is_ladder": self.is_ladder}
def _get_correct_folder_for_save_file(self, file_path:str, file_name:str, game_type:str, leader_board:bool, winner:bool):
storage_folder = file_path
if leader_board:
storage_folder = os.path.join(storage_folder, "00_Leaderboards")
storage_folder = os.path.join(storage_folder, self.save_folder_dict[game_type])
storage_folder = os.path.join(storage_folder, self.now_date.strftime('%Y'), self.now_date.strftime('%m_%B'), self.now_date.strftime('%d'))
if winner:
storage_folder = os.path.join(storage_folder, "Winner")
else:
storage_folder = os.path.join(storage_folder, "Lost")
return os.path.join(storage_folder, file_name)
def save(self, file_path:str, callback=None, **kwargs):
game_type = self._get_type_of_gameboard()
save_file_path = self._get_correct_folder_for_save_file(
file_path,
f"{self.snake_class.__class__.__name__}_{datetime.now().strftime('%H-%M-%S')}_{self.id}.json",
game_type["name"],
game_type["is_ladder"],
True if self.winner_snake_names == "me" else False
)
save_file(save_file_path, {
"winner": self.winner_snake_names,
"game": {
"url": self._get_game_url(True if self.ruleset["version"] == "cli" else False),
"id": self.id,
"final_turns": self.turn,
"map": self.map,
"type": game_type,
"ruleset": self.ruleset,
},
"moves": self.turns,
"snake": {
"type": self.snake_class.__class__.__name__,
"calculations": self.snake_class.get_history(),
},
}, callback=callback, **kwargs)