Merge pull request 'main' (#3) from main into dev

Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
2024-04-13 11:48:40 +02:00
3 changed files with 43 additions and 17 deletions
+1 -2
View File
@@ -12,7 +12,6 @@
# To get you started we've included code to prevent your Battlesnake from moving backwards.
# For more info see docs.battlesnake.com
from server.SnakeBuilder import SnakeBuilder
from server.Server import Server
from dotenv import load_dotenv, find_dotenv
@@ -24,7 +23,7 @@ if __name__ == "__main__":
server = Server(
data_path=os.path.dirname(__file__),
snake=SnakeBuilder.build(os.environ.get("SNAKE", "DummSnake")),
snake_type=os.environ.get("SNAKE", "DummSnake"),
)
if os.environ.get("STORE_GAME_HISTORY", None):
+20 -3
View File
@@ -5,6 +5,7 @@ class GameStorage:
def __init__(self, snake:str, path:str):
self.snake_type = snake
self.folder = path
self.winner_snake_names = None
def start_new_game(self, game_type:dict, game_board:dict, snake:dict):
self.game_type = game_type
@@ -16,27 +17,43 @@ class GameStorage:
self.game_board.append(game_board)
self.moves.append(my_move)
def add_end_state(self, game_board:dict, snake_history_state:list[dict]):
def add_end_state(self, game_board:dict, snake_history_state:list[dict], final_turns:int):
self.game_board.append(game_board)
self.snake_history = snake_history_state
self._set_winner_snake_name(game_board['snakes'])
self.final_turns = final_turns
def set_winner_snake_name(self, snakes:list[dict]):
def _set_winner_snake_name(self, snakes:list[dict]):
if self.start_position["id"] in [ x["id"] for x in snakes]:
self.winner_snake_names = "me"
else:
self.winner_snake_names = [ x["name"] for x in snakes]
def _get_type_of_gameboard(self):
if len(self.game_board[0]["snakes"]) == 2:
return "duel"
return "standart"
def save(self, path:str, callback=None, **kwargs):
if self.winner_snake_names == "me" and self.final_turns <= 10:
return None
save_file(os.path.join(self.folder, path), {
"snake": {
"type": self.snake_type,
"choices": self.snake_history,
},
"game": {
"type": self.game_type,
"type": self._get_type_of_gameboard(),
"infos": self.game_type,
"snake_start": self.start_position,
"final_turns": self.final_turns,
"gameboard": self.game_board,
"my_moves": self.moves,
},
"winner": self.winner_snake_names,
}, callback=callback, **kwargs)
def __str__(self):
return f"<{self.__class__.__name__}> Snake: {self.snake_type}, Folder: {self.folder}, Winner: {self.winner_snake_names}, Old Moves: {self.moves}"
+22 -12
View File
@@ -1,6 +1,7 @@
from server.Files import read_file, save_file
from server.GameStorage import GameStorage
from snakes.TemplateSnake import TemplateSnake
from server.SnakeBuilder import SnakeBuilder
from datetime import datetime
from flask import Flask
@@ -10,13 +11,16 @@ import logging, json, os
class Server:
default_snake_config = {"apiversion":"1","author":"","color":"#888888","head":"default","tail":"default"}
def __init__(self, data_path:str, snake:TemplateSnake, debug:bool=False):
def __init__(self, data_path:str, snake_type:str, debug:bool=False):
self.debug = debug
self.snake = snake
self.snake_type = snake_type
self.config_file = os.path.join(data_path, 'data', 'snake-config.json')
self.game_state_storage = GameStorage(snake.__class__.__name__, path=os.path.join(data_path, 'data', 'history'))
self.data_path = data_path
self.store_game_state = False
self.running_games:dict[str, GameStorage] = {}
self.running_snake:dict[str, TemplateSnake] = {}
self.app = Flask("Battlesnake")
@@ -51,7 +55,7 @@ class Server:
def run(self, host:str="0.0.0.0", port:str="8000", debug:bool=False):
logging.getLogger("werkzeug").setLevel(logging.ERROR)
print(f"\nRunning Battlesnake at http://{host}:{port} with the {self.snake.__class__.__name__.replace('Snake', '')} Snake")
print(f"\nRunning Battlesnake at http://{host}:{port} with the {self.snake_type.replace('Snake', '')} Snake")
self.app.run(host=host, port=port, debug=debug)
def _read_json_config_or_create(self):
@@ -75,17 +79,20 @@ class Server:
# start is called when your Battlesnake begins a game
def _start(self, game_state:dict):
if self.store_game_state:
self.game_state_storage.start_new_game(game_state["game"], game_state["board"], game_state["you"])
self.running_games[game_state["game"]["id"]] = GameStorage(self.snake.__class__.__name__, path=os.path.join(self.data_path, 'data', 'history'))
self.running_games[game_state["game"]["id"]].start_new_game(game_state["game"], game_state["board"], game_state["you"])
self.snake.clear_history()
self.running_snake[game_state["game"]["id"]] = SnakeBuilder.build(self.snake_type)
print("GAME START:", game_state["game"])
# move is called when your Battlesnake game is running game
def _move(self, game_state:dict) -> dict:
next_move = self.snake.choose_move(game_state)
next_move = self.running_snake[game_state["game"]["id"]].choose_move(game_state)
if self.store_game_state:
self.game_state_storage.add_moves(game_state["board"], next_move)
self.running_games[game_state["game"]["id"]].add_moves(game_state["board"], next_move)
if self.debug:
print(self.running_games[game_state["game"]["id"]])
print("MOVE:", f"{next_move:5},", "Me:", {"head": game_state["you"]["head"], "length": game_state["you"]["length"]})
return {"move": next_move}
@@ -93,11 +100,14 @@ class Server:
# end is called when your Battlesnake finishes a game
def _end(self, game_state:dict):
if self.store_game_state:
self.game_state_storage.add_end_state(game_state["board"], self.snake.get_history())
self.game_state_storage.set_winner_snake_name(game_state["board"]['snakes'])
self.game_state_storage.save(
f"{self.snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
snake = self.running_snake[game_state["game"]["id"]]
self.running_games[game_state["game"]["id"]].add_end_state(game_state["board"], snake.get_history(), game_state["turn"])
self.running_games[game_state["game"]["id"]].save(
f"{snake.__class__.__name__}_{datetime.now().strftime('%d.%m.%Y_%H%M%S')}_{game_state['game']['id']}.json",
callback=json.dump, indent=2, ensure_ascii=False
)
del self.running_games[game_state["game"]["id"]]
print("GAME OVER:\n- Winner is", [ x["name"] for x in game_state["board"]['snakes']])
del self.running_snake[game_state["game"]["id"]]