update dashboards over websocket and remove database path from GameplayDatabase output
Build and Push Docker Container / build-and-push (push) Failing after 13m18s

This commit is contained in:
2026-04-06 01:49:26 +02:00
parent 4626a491f5
commit 097a7f295a
3 changed files with 323 additions and 22 deletions
+173 -9
View File
@@ -22,7 +22,7 @@ from quart import (
send_from_directory, send_from_directory,
websocket, websocket,
) )
import asyncio, logging, json, os, re, time import asyncio, signal, logging, json, os, re, time
from typing import cast from typing import cast
class Server: class Server:
@@ -59,7 +59,11 @@ class Server:
self.game_move_counts:dict[str, int] = {} self.game_move_counts:dict[str, int] = {}
self.game_last_seen_unix:dict[str, int] = {} self.game_last_seen_unix:dict[str, int] = {}
self.dashboard_game_subscribers:set[asyncio.Queue[str]] = set() self.dashboard_game_subscribers:set[asyncio.Queue[str]] = set()
self.dashboard_game_subscribers_lock=asyncio.Lock() self.dashboard_game_subscribers_lock = asyncio.Lock()
self.dashboard_ws_tasks:set[asyncio.Task] = set()
self.dashboard_ws_tasks_lock = asyncio.Lock()
self.dashboard_ws_shutdown_event = asyncio.Event()
self.dashboard_ws_shutdown_message = json.dumps({'type': 'dashboard_ws_shutdown'})
self.metrics_collector = MetricsCollector( self.metrics_collector = MetricsCollector(
metrics_manager=MetricsStoreBuilder.build( metrics_manager=MetricsStoreBuilder.build(
@@ -222,28 +226,118 @@ class Server:
return jsonify(replay) return jsonify(replay)
@self.app.get('/dashboard/customizations/<path:asset_path>') @self.app.get('/dashboard/customizations/<path:asset_path>')
async def dashboard_customizations_asset(asset_path:str): async def dashboard_customizations_asset(asset_path: str):
customization_root = os.path.join(self.data_path, 'server', 'static', 'customizations') customization_root = os.path.join(self.data_path, 'server', 'static', 'customizations')
return await send_from_directory(customization_root, asset_path) return await send_from_directory(customization_root, asset_path)
@self.app.websocket('/dashboard/ws/games') @self.app.websocket('/dashboard/ws/games')
async def dashboard_games_ws(): async def dashboard_games_ws():
websocket_task = asyncio.current_task()
if websocket_task is not None:
await self._register_dashboard_ws_task(websocket_task)
subscriber_queue: asyncio.Queue[str] = asyncio.Queue(maxsize=20) subscriber_queue: asyncio.Queue[str] = asyncio.Queue(maxsize=20)
await self._register_dashboard_game_subscriber(subscriber_queue) await self._register_dashboard_game_subscriber(subscriber_queue)
try: try:
initial_payload = await self._build_dashboard_games_event() initial_payload = await self._build_dashboard_games_event()
await websocket.send(json.dumps(initial_payload)) await asyncio.wait_for(websocket.send(json.dumps(initial_payload)), timeout=1.5)
while True: while True:
event_payload = await subscriber_queue.get() queue_task = asyncio.create_task(subscriber_queue.get())
await websocket.send(event_payload) receive_task = asyncio.create_task(websocket.receive())
try:
done, _ = await asyncio.wait(
{queue_task, receive_task},
timeout=1.0,
return_when=asyncio.FIRST_COMPLETED,
)
if len(done) == 0:
if self.dashboard_ws_shutdown_event.is_set():
await asyncio.wait_for(
websocket.send(self.dashboard_ws_shutdown_message),
timeout=1.5,
)
break
continue
if receive_task in done:
try:
request_payload_raw = receive_task.result()
except Exception:
break
response_event = await self._handle_dashboard_ws_request(
request_payload_raw
)
if response_event is not None:
await asyncio.wait_for(
websocket.send(json.dumps(response_event)),
timeout=1.5,
)
if queue_task in done:
event_payload = queue_task.result()
if event_payload == self.dashboard_ws_shutdown_message:
await asyncio.wait_for(
websocket.send(event_payload), timeout=1.5
)
break
await asyncio.wait_for(
websocket.send(event_payload), timeout=1.5
)
except asyncio.TimeoutError:
if self.dashboard_ws_shutdown_event.is_set():
await asyncio.wait_for(
websocket.send(self.dashboard_ws_shutdown_message),
timeout=1.5,
)
break
finally:
for pending_task in (queue_task, receive_task):
if not pending_task.done():
pending_task.cancel()
await asyncio.gather(
queue_task, receive_task, return_exceptions=True
)
except asyncio.CancelledError:
pass
except Exception:
pass
finally: finally:
await self._unregister_dashboard_game_subscriber(subscriber_queue) await self._unregister_dashboard_game_subscriber(subscriber_queue)
if websocket_task is not None:
await self._unregister_dashboard_ws_task(websocket_task)
async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False): async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False):
logging.getLogger('werkzeug').setLevel(logging.ERROR) logging.getLogger('werkzeug').setLevel(logging.ERROR)
loop = asyncio.get_running_loop()
shutdown_event = asyncio.Event()
installed_signal_handlers:list[signal.Signals] = []
await await_log(self.logger.info(f'Running Battlesnake at http://{host}:{port} with the {" ".join(re.findall("[A-Z][^A-Z]*", self.snake_type))}')) def on_shutdown_signal() -> None:
await self.app.run_task(host=host, port=port, debug=debug) self._request_dashboard_ws_shutdown()
shutdown_event.set()
async def shutdown_trigger() -> None:
await shutdown_event.wait()
for shutdown_signal in (signal.SIGINT, signal.SIGTERM):
try:
loop.add_signal_handler(shutdown_signal, on_shutdown_signal)
installed_signal_handlers.append(shutdown_signal)
except (NotImplementedError, RuntimeError):
continue
await await_log(self.logger.info(f'Running Battlesnake at http://{host}:{port} with the {' '.join(re.findall('[A-Z][^A-Z]*', self.snake_type))}'))
try:
await self.app.run_task(host=host, port=port, debug=debug, shutdown_trigger=shutdown_trigger)
finally:
self._request_dashboard_ws_shutdown()
for shutdown_signal in installed_signal_handlers:
try:
loop.remove_signal_handler(shutdown_signal)
except Exception:
continue
async def _read_json_config_or_create(self) -> dict[str, str]: async def _read_json_config_or_create(self) -> dict[str, str]:
snake_config = cast(dict[str, str]|None, await read_file(self.config_file, json.load)) snake_config = cast(dict[str, str]|None, await read_file(self.config_file, json.load))
@@ -451,6 +545,30 @@ class Server:
except asyncio.QueueFull: except asyncio.QueueFull:
continue continue
async def _register_dashboard_ws_task(self, websocket_task:asyncio.Task) -> None:
async with self.dashboard_ws_tasks_lock:
self.dashboard_ws_tasks.add(websocket_task)
async def _unregister_dashboard_ws_task(self, websocket_task:asyncio.Task) -> None:
async with self.dashboard_ws_tasks_lock:
self.dashboard_ws_tasks.discard(websocket_task)
def _request_dashboard_ws_shutdown(self) -> None:
if self.dashboard_ws_shutdown_event.is_set():
return
self.dashboard_ws_shutdown_event.set()
for subscriber_queue in tuple(self.dashboard_game_subscribers):
if subscriber_queue.full():
try:
subscriber_queue.get_nowait()
except asyncio.QueueEmpty:
pass
try:
subscriber_queue.put_nowait(self.dashboard_ws_shutdown_message)
except asyncio.QueueFull:
continue
async def _build_dashboard_games_event(self, game_state:dict|None=None) -> dict: async def _build_dashboard_games_event(self, game_state:dict|None=None) -> dict:
games_payload = await self._get_dashboard_games(limit=100) games_payload = await self._get_dashboard_games(limit=100)
summary_payload = await self._get_dashboard_summary() summary_payload = await self._get_dashboard_summary()
@@ -461,11 +579,57 @@ class Server:
return { return {
'type': 'dashboard_games_update', 'type': 'dashboard_games_update',
'trigger': 'game_saved' if game_id else 'snapshot', 'trigger': 'game_saved' if game_id else 'snapshot',
'game_id': game_id,
'games': games_payload, 'games': games_payload,
'summary': summary_payload, 'summary': summary_payload,
} }
async def _build_dashboard_game_replay_event(self, game_id:str, request_id:str|None=None) -> dict:
replay_payload = await self._get_dashboard_game_replay(game_id)
if replay_payload is None:
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'game_id': game_id,
'error': 'game_not_found',
}
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'game_id': game_id,
'replay': replay_payload,
}
async def _handle_dashboard_ws_request(self, payload_raw: object) -> dict | None:
if not isinstance(payload_raw, str):
return None
try:
payload = json.loads(payload_raw)
except json.JSONDecodeError:
return None
if not isinstance(payload, dict):
return None
if payload.get('type') != 'dashboard_game_replay_request':
return None
game_id = str(payload.get('game_id') or '').strip()
request_id_raw = payload.get('request_id')
request_id = None if request_id_raw is None else str(request_id_raw)
if game_id == '':
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'error': 'missing_game_id',
}
return await self._build_dashboard_game_replay_event(
game_id=game_id,
request_id=request_id,
)
async def _push_dashboard_games_update(self, game_state:dict|None=None) -> None: async def _push_dashboard_games_update(self, game_state:dict|None=None) -> None:
if self.gameplay_database is None: if self.gameplay_database is None:
return return
-1
View File
@@ -472,7 +472,6 @@ class GameplayDatabase:
).fetchall() ).fetchall()
return { return {
"database": self.db_path,
"total_games": int(totals["total_games"] or 0), "total_games": int(totals["total_games"] or 0),
"running_games": int(totals["running_games"] or 0), "running_games": int(totals["running_games"] or 0),
"finished_games": int(totals["finished_games"] or 0), "finished_games": int(totals["finished_games"] or 0),
+150 -12
View File
@@ -750,6 +750,10 @@
let activeGameId = String(initialGameId || ""); let activeGameId = String(initialGameId || "");
let gamesWebSocket = null; let gamesWebSocket = null;
let gamesWebSocketReconnectTimer = null; let gamesWebSocketReconnectTimer = null;
let gamesWebSocketServerShuttingDown = false;
let hasLoadedReplayOnce = false;
let replayRequestSeq = 0;
const pendingReplayRequests = new Map();
let selectedSnakeId = null; let selectedSnakeId = null;
const svgCache = new Map(); const svgCache = new Map();
@@ -1373,6 +1377,7 @@
} }
function scheduleDashboardGamesWebSocketReconnect() { function scheduleDashboardGamesWebSocketReconnect() {
if (gamesWebSocketServerShuttingDown) return;
if (gamesWebSocketReconnectTimer) return; if (gamesWebSocketReconnectTimer) return;
gamesWebSocketReconnectTimer = window.setTimeout(() => { gamesWebSocketReconnectTimer = window.setTimeout(() => {
gamesWebSocketReconnectTimer = null; gamesWebSocketReconnectTimer = null;
@@ -1380,6 +1385,14 @@
}, 1500); }, 1500);
} }
function rejectPendingReplayRequests(message) {
for (const pending of pendingReplayRequests.values()) {
window.clearTimeout(pending.timeoutId);
pending.reject(new Error(message));
}
pendingReplayRequests.clear();
}
function applyDashboardGamesUpdate(payload) { function applyDashboardGamesUpdate(payload) {
const nextSummary = payload && payload.summary && typeof payload.summary === "object" const nextSummary = payload && payload.summary && typeof payload.summary === "object"
? payload.summary ? payload.summary
@@ -1407,9 +1420,8 @@
clearActiveGame(); clearActiveGame();
} }
const payloadGameId = payload && payload.game_id ? String(payload.game_id) : ""; if (activeGameId && gameIds.has(activeGameId) && payload && payload.trigger === "game_saved") {
if (payloadGameId && payloadGameId === activeGameId) { loadReplay(activeGameId);
loadReplay(payloadGameId);
return; return;
} }
@@ -1421,6 +1433,10 @@
} }
function connectDashboardGamesWebSocket() { function connectDashboardGamesWebSocket() {
if (gamesWebSocketServerShuttingDown) return;
if (gamesWebSocket && (gamesWebSocket.readyState === WebSocket.OPEN || gamesWebSocket.readyState === WebSocket.CONNECTING)) {
return;
}
const wsUrl = dashboardGamesWebSocketUrl(); const wsUrl = dashboardGamesWebSocketUrl();
try { try {
gamesWebSocket = new WebSocket(wsUrl); gamesWebSocket = new WebSocket(wsUrl);
@@ -1436,13 +1452,47 @@
} catch { } catch {
return; return;
} }
if (!payload || payload.type !== "dashboard_games_update") return; if (!payload || !payload.type) return;
applyDashboardGamesUpdate(payload);
if (payload.type === "dashboard_ws_shutdown") {
gamesWebSocketServerShuttingDown = true;
if (gamesWebSocketReconnectTimer) {
clearTimeout(gamesWebSocketReconnectTimer);
gamesWebSocketReconnectTimer = null;
}
rejectPendingReplayRequests("Server shutting down");
if (gamesWebSocket) {
gamesWebSocket.close();
}
return;
}
if (payload.type === "dashboard_game_replay") {
const requestId = String(payload.request_id || "");
if (!requestId) return;
const pending = pendingReplayRequests.get(requestId);
if (!pending) return;
pendingReplayRequests.delete(requestId);
window.clearTimeout(pending.timeoutId);
if (payload.error) {
pending.reject(new Error(String(payload.error)));
return;
}
pending.resolve(payload.replay || null);
return;
}
if (payload.type === "dashboard_games_update") {
applyDashboardGamesUpdate(payload);
}
}); });
gamesWebSocket.addEventListener("close", () => { gamesWebSocket.addEventListener("close", () => {
gamesWebSocket = null; gamesWebSocket = null;
scheduleDashboardGamesWebSocketReconnect(); rejectPendingReplayRequests("Dashboard websocket disconnected");
if (!gamesWebSocketServerShuttingDown) {
scheduleDashboardGamesWebSocketReconnect();
}
}); });
gamesWebSocket.addEventListener("error", () => { gamesWebSocket.addEventListener("error", () => {
@@ -1452,6 +1502,79 @@
}); });
} }
function waitForDashboardGamesWebSocketOpen(timeoutMs = 4000) {
if (gamesWebSocketServerShuttingDown) {
return Promise.resolve(false);
}
if (!gamesWebSocket || gamesWebSocket.readyState === WebSocket.CLOSED) {
connectDashboardGamesWebSocket();
}
if (gamesWebSocket && gamesWebSocket.readyState === WebSocket.OPEN) {
return Promise.resolve(true);
}
return new Promise((resolve) => {
if (!gamesWebSocket) {
resolve(false);
return;
}
const socketRef = gamesWebSocket;
let settled = false;
const cleanup = () => {
if (!socketRef) return;
socketRef.removeEventListener("open", onOpen);
socketRef.removeEventListener("close", onClose);
socketRef.removeEventListener("error", onError);
window.clearTimeout(timeoutId);
};
const finish = (value) => {
if (settled) return;
settled = true;
cleanup();
resolve(value);
};
const onOpen = () => finish(true);
const onClose = () => finish(false);
const onError = () => finish(false);
const timeoutId = window.setTimeout(() => finish(false), timeoutMs);
socketRef.addEventListener("open", onOpen);
socketRef.addEventListener("close", onClose);
socketRef.addEventListener("error", onError);
});
}
async function requestReplayOverWebSocket(gameId) {
const isOpen = await waitForDashboardGamesWebSocketOpen();
if (!isOpen || !gamesWebSocket || gamesWebSocket.readyState !== WebSocket.OPEN) {
throw new Error("Dashboard websocket unavailable");
}
const requestId = `replay-${Date.now()}-${replayRequestSeq++}`;
return await new Promise((resolve, reject) => {
const timeoutId = window.setTimeout(() => {
pendingReplayRequests.delete(requestId);
reject(new Error(`Replay websocket timeout for ${gameId}`));
}, 4000);
pendingReplayRequests.set(requestId, { resolve, reject, timeoutId });
try {
gamesWebSocket.send(JSON.stringify({
type: "dashboard_game_replay_request",
request_id: requestId,
game_id: gameId,
}));
} catch (error) {
window.clearTimeout(timeoutId);
pendingReplayRequests.delete(requestId);
reject(error);
}
});
}
function clearActiveGame() { function clearActiveGame() {
for (const row of gamesBodyEl.querySelectorAll("tr")) { for (const row of gamesBodyEl.querySelectorAll("tr")) {
row.classList.remove("active"); row.classList.remove("active");
@@ -1609,12 +1732,24 @@
} }
async function loadReplay(gameId) { async function loadReplay(gameId) {
const response = await fetch(`/dashboard/game/${gameId}`); let nextReplay = null;
if (!response.ok) { try {
renderThinking({ my_move: "-", my_thinking: { error: `Replay load failed for ${gameId}` } }); nextReplay = await requestReplayOverWebSocket(gameId);
return; } catch {
if (!hasLoadedReplayOnce) {
renderThinking({ my_move: "-", my_thinking: { error: `Replay websocket unavailable for ${gameId}` } });
return;
}
const response = await fetch(`/dashboard/game/${gameId}`);
if (!response.ok) {
renderThinking({ my_move: "-", my_thinking: { error: `Replay load failed for ${gameId}` } });
return;
}
nextReplay = await response.json();
} }
replay = await response.json();
replay = nextReplay;
hasLoadedReplayOnce = true;
activeGameId = String(gameId || ""); activeGameId = String(gameId || "");
await preloadReplaySvgs(); await preloadReplaySvgs();
turnIndex = 0; turnIndex = 0;
@@ -1749,8 +1884,9 @@
async function boot() { async function boot() {
renderThinking(null); renderThinking(null);
loadSummary(); loadSummary();
await loadGames();
connectDashboardGamesWebSocket(); connectDashboardGamesWebSocket();
await waitForDashboardGamesWebSocketOpen(2500);
await loadGames();
syncMonoOffset(); syncMonoOffset();
} }
@@ -1780,10 +1916,12 @@
}); });
window.addEventListener("beforeunload", () => { window.addEventListener("beforeunload", () => {
gamesWebSocketServerShuttingDown = true;
if (gamesWebSocketReconnectTimer) { if (gamesWebSocketReconnectTimer) {
clearTimeout(gamesWebSocketReconnectTimer); clearTimeout(gamesWebSocketReconnectTimer);
gamesWebSocketReconnectTimer = null; gamesWebSocketReconnectTimer = null;
} }
rejectPendingReplayRequests("Dashboard unloading");
if (gamesWebSocket) { if (gamesWebSocket) {
gamesWebSocket.close(); gamesWebSocket.close();
gamesWebSocket = null; gamesWebSocket = null;