update dashboards over websocket and remove database path from GameplayDatabase output
Build and Push Docker Container / build-and-push (push) Failing after 13m18s

This commit is contained in:
2026-04-06 01:49:26 +02:00
parent 4626a491f5
commit 097a7f295a
3 changed files with 323 additions and 22 deletions
+173 -9
View File
@@ -22,7 +22,7 @@ from quart import (
send_from_directory,
websocket,
)
import asyncio, logging, json, os, re, time
import asyncio, signal, logging, json, os, re, time
from typing import cast
class Server:
@@ -59,7 +59,11 @@ class Server:
self.game_move_counts:dict[str, int] = {}
self.game_last_seen_unix:dict[str, int] = {}
self.dashboard_game_subscribers:set[asyncio.Queue[str]] = set()
self.dashboard_game_subscribers_lock=asyncio.Lock()
self.dashboard_game_subscribers_lock = asyncio.Lock()
self.dashboard_ws_tasks:set[asyncio.Task] = set()
self.dashboard_ws_tasks_lock = asyncio.Lock()
self.dashboard_ws_shutdown_event = asyncio.Event()
self.dashboard_ws_shutdown_message = json.dumps({'type': 'dashboard_ws_shutdown'})
self.metrics_collector = MetricsCollector(
metrics_manager=MetricsStoreBuilder.build(
@@ -222,28 +226,118 @@ class Server:
return jsonify(replay)
@self.app.get('/dashboard/customizations/<path:asset_path>')
async def dashboard_customizations_asset(asset_path:str):
async def dashboard_customizations_asset(asset_path: str):
customization_root = os.path.join(self.data_path, 'server', 'static', 'customizations')
return await send_from_directory(customization_root, asset_path)
@self.app.websocket('/dashboard/ws/games')
async def dashboard_games_ws():
websocket_task = asyncio.current_task()
if websocket_task is not None:
await self._register_dashboard_ws_task(websocket_task)
subscriber_queue: asyncio.Queue[str] = asyncio.Queue(maxsize=20)
await self._register_dashboard_game_subscriber(subscriber_queue)
try:
initial_payload = await self._build_dashboard_games_event()
await websocket.send(json.dumps(initial_payload))
await asyncio.wait_for(websocket.send(json.dumps(initial_payload)), timeout=1.5)
while True:
event_payload = await subscriber_queue.get()
await websocket.send(event_payload)
queue_task = asyncio.create_task(subscriber_queue.get())
receive_task = asyncio.create_task(websocket.receive())
try:
done, _ = await asyncio.wait(
{queue_task, receive_task},
timeout=1.0,
return_when=asyncio.FIRST_COMPLETED,
)
if len(done) == 0:
if self.dashboard_ws_shutdown_event.is_set():
await asyncio.wait_for(
websocket.send(self.dashboard_ws_shutdown_message),
timeout=1.5,
)
break
continue
if receive_task in done:
try:
request_payload_raw = receive_task.result()
except Exception:
break
response_event = await self._handle_dashboard_ws_request(
request_payload_raw
)
if response_event is not None:
await asyncio.wait_for(
websocket.send(json.dumps(response_event)),
timeout=1.5,
)
if queue_task in done:
event_payload = queue_task.result()
if event_payload == self.dashboard_ws_shutdown_message:
await asyncio.wait_for(
websocket.send(event_payload), timeout=1.5
)
break
await asyncio.wait_for(
websocket.send(event_payload), timeout=1.5
)
except asyncio.TimeoutError:
if self.dashboard_ws_shutdown_event.is_set():
await asyncio.wait_for(
websocket.send(self.dashboard_ws_shutdown_message),
timeout=1.5,
)
break
finally:
for pending_task in (queue_task, receive_task):
if not pending_task.done():
pending_task.cancel()
await asyncio.gather(
queue_task, receive_task, return_exceptions=True
)
except asyncio.CancelledError:
pass
except Exception:
pass
finally:
await self._unregister_dashboard_game_subscriber(subscriber_queue)
if websocket_task is not None:
await self._unregister_dashboard_ws_task(websocket_task)
async def run(self, host:str='0.0.0.0', port:int=8000, debug:bool=False):
logging.getLogger('werkzeug').setLevel(logging.ERROR)
loop = asyncio.get_running_loop()
shutdown_event = asyncio.Event()
installed_signal_handlers:list[signal.Signals] = []
await await_log(self.logger.info(f'Running Battlesnake at http://{host}:{port} with the {" ".join(re.findall("[A-Z][^A-Z]*", self.snake_type))}'))
await self.app.run_task(host=host, port=port, debug=debug)
def on_shutdown_signal() -> None:
self._request_dashboard_ws_shutdown()
shutdown_event.set()
async def shutdown_trigger() -> None:
await shutdown_event.wait()
for shutdown_signal in (signal.SIGINT, signal.SIGTERM):
try:
loop.add_signal_handler(shutdown_signal, on_shutdown_signal)
installed_signal_handlers.append(shutdown_signal)
except (NotImplementedError, RuntimeError):
continue
await await_log(self.logger.info(f'Running Battlesnake at http://{host}:{port} with the {' '.join(re.findall('[A-Z][^A-Z]*', self.snake_type))}'))
try:
await self.app.run_task(host=host, port=port, debug=debug, shutdown_trigger=shutdown_trigger)
finally:
self._request_dashboard_ws_shutdown()
for shutdown_signal in installed_signal_handlers:
try:
loop.remove_signal_handler(shutdown_signal)
except Exception:
continue
async def _read_json_config_or_create(self) -> dict[str, str]:
snake_config = cast(dict[str, str]|None, await read_file(self.config_file, json.load))
@@ -451,6 +545,30 @@ class Server:
except asyncio.QueueFull:
continue
async def _register_dashboard_ws_task(self, websocket_task:asyncio.Task) -> None:
async with self.dashboard_ws_tasks_lock:
self.dashboard_ws_tasks.add(websocket_task)
async def _unregister_dashboard_ws_task(self, websocket_task:asyncio.Task) -> None:
async with self.dashboard_ws_tasks_lock:
self.dashboard_ws_tasks.discard(websocket_task)
def _request_dashboard_ws_shutdown(self) -> None:
if self.dashboard_ws_shutdown_event.is_set():
return
self.dashboard_ws_shutdown_event.set()
for subscriber_queue in tuple(self.dashboard_game_subscribers):
if subscriber_queue.full():
try:
subscriber_queue.get_nowait()
except asyncio.QueueEmpty:
pass
try:
subscriber_queue.put_nowait(self.dashboard_ws_shutdown_message)
except asyncio.QueueFull:
continue
async def _build_dashboard_games_event(self, game_state:dict|None=None) -> dict:
games_payload = await self._get_dashboard_games(limit=100)
summary_payload = await self._get_dashboard_summary()
@@ -461,11 +579,57 @@ class Server:
return {
'type': 'dashboard_games_update',
'trigger': 'game_saved' if game_id else 'snapshot',
'game_id': game_id,
'games': games_payload,
'summary': summary_payload,
}
async def _build_dashboard_game_replay_event(self, game_id:str, request_id:str|None=None) -> dict:
replay_payload = await self._get_dashboard_game_replay(game_id)
if replay_payload is None:
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'game_id': game_id,
'error': 'game_not_found',
}
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'game_id': game_id,
'replay': replay_payload,
}
async def _handle_dashboard_ws_request(self, payload_raw: object) -> dict | None:
if not isinstance(payload_raw, str):
return None
try:
payload = json.loads(payload_raw)
except json.JSONDecodeError:
return None
if not isinstance(payload, dict):
return None
if payload.get('type') != 'dashboard_game_replay_request':
return None
game_id = str(payload.get('game_id') or '').strip()
request_id_raw = payload.get('request_id')
request_id = None if request_id_raw is None else str(request_id_raw)
if game_id == '':
return {
'type': 'dashboard_game_replay',
'request_id': request_id,
'error': 'missing_game_id',
}
return await self._build_dashboard_game_replay_event(
game_id=game_id,
request_id=request_id,
)
async def _push_dashboard_games_update(self, game_state:dict|None=None) -> None:
if self.gameplay_database is None:
return