move RLBootstrapDataset into a own class with its own test file

This commit is contained in:
2026-04-05 00:54:15 +02:00
parent eb290dd634
commit 066a93f755
4 changed files with 237 additions and 60 deletions
+11 -60
View File
@@ -2,14 +2,15 @@ from collections.abc import Iterator
from collections import deque
from typing import Any, cast
from time import perf_counter
from pathlib import Path
import random, json, os
import random, os
from server.dataset.RLBootstrapDataset import RLBootstrapDataset
from snakes.TemplateSnake import TemplateSnake
from server.GameBoard import GameBoard
class BestBattleSnake(TemplateSnake):
VERSION = "2.6.0"
VERSION = "2.6.1"
Point = tuple[int, int]
Coord = dict[str, int]
SnakeState = dict[str, Any]
@@ -40,11 +41,7 @@ class BestBattleSnake(TemplateSnake):
self.previous_hazards = set()
self.duel_style = self._get_duel_style()
self.timeout_buffer_ms = self._get_timeout_buffer_ms()
self.rl_bootstrap_enabled = self._env_bool("RL_BOOTSTRAP_ENABLED", default=False)
self.rl_min_base_rows = self._env_int("RL_MIN_BASE_ROWS", default=5000)
self.rl_base_dataset_path = Path(os.getenv("RL_BASE_DATASET", "data/dataset/best_moves.jsonl"))
self.rl_bootstrap_path = Path(os.getenv("RL_BOOTSTRAP_OUTPUT", "data/dataset/rl_bootstrap.jsonl"))
self.rl_needs_more_data = False
self.rl_bootstrap = RLBootstrapDataset()
self.future_planning_depth = max(1, min(4, self._env_int("BATTLE_FUTURE_PLANNING_DEPTH", default=2)))
self.future_planning_branch = max(1, min(3, self._env_int("BATTLE_FUTURE_PLANNING_BRANCH", default=2)))
self.future_planning_min_time_ms = max(25, self._env_int("BATTLE_FUTURE_PLANNING_MIN_MS", default=70))
@@ -88,12 +85,6 @@ class BestBattleSnake(TemplateSnake):
except ValueError:
return 120
def _env_bool(self, name:str, default:bool=False) -> bool:
value = os.getenv(name)
if value is None:
return default
return value.lower() in {"1", "true", "yes", "on"}
def _env_int(self, name:str, default:int) -> int:
value = os.getenv(name)
if value is None:
@@ -103,46 +94,6 @@ class BestBattleSnake(TemplateSnake):
except ValueError:
return default
def _count_jsonl_rows(self, path:Path) -> int:
if not path.exists() or not path.is_file():
return 0
count = 0
with path.open("r", encoding="utf-8") as handle:
for line in handle:
if line.strip():
count += 1
return count
def _refresh_rl_bootstrap_state(self):
if not self.rl_bootstrap_enabled:
self.rl_needs_more_data = False
return
base_rows = self._count_jsonl_rows(self.rl_base_dataset_path)
self.rl_needs_more_data = base_rows < self.rl_min_base_rows
def _record_rl_bootstrap_sample(self, game_data:GameBoard, move:str, safe_moves:MoveMap, reason:str, scores:dict[str, float]|None=None):
if not self.rl_bootstrap_enabled or not self.rl_needs_more_data:
return
try:
self.rl_bootstrap_path.parent.mkdir(parents=True, exist_ok=True)
row = {
"source": "best_battlesnake_bootstrap",
"game_id": getattr(game_data, "id", None),
"turn": game_data.get_turn(),
"move": move,
"safe_moves": list(safe_moves.keys()),
"reason": reason,
"game_board": game_data.get_game_board_as_dict(),
}
if scores:
row["scores"] = {k: round(v, 5) for k, v in scores.items()}
with self.rl_bootstrap_path.open("a", encoding="utf-8") as handle:
handle.write(json.dumps(row, ensure_ascii=False) + "\n")
except Exception:
return
def choose_move(self, game_data:GameBoard) -> str:
"""Pick the next move from a Battlesnake move request.
@@ -162,7 +113,7 @@ class BestBattleSnake(TemplateSnake):
self.last_move = None
self.previous_hazards = set()
self.last_game_id = game_id
self._refresh_rl_bootstrap_state()
self.rl_bootstrap.refresh_state()
my_snake = cast(dict[str, Any], game_data.get_my_snake())
my_head = my_snake["head"]
@@ -215,7 +166,7 @@ class BestBattleSnake(TemplateSnake):
"reason": "no_safe_moves",
}
)
self._record_rl_bootstrap_sample(game_data, fallback, safe_moves, "no_safe_moves")
self.rl_bootstrap.record_sample(game_data, fallback, safe_moves, "no_safe_moves")
self.previous_hazards = set(hazard_set)
return fallback
@@ -246,7 +197,7 @@ class BestBattleSnake(TemplateSnake):
self.recent_heads.append(current_head_point)
self.last_move = best_move
self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "constrictor", scores)
self.rl_bootstrap.record_sample(game_data, best_move, safe_moves, "constrictor", scores)
self.previous_hazards = set(hazard_set)
return best_move
@@ -270,7 +221,7 @@ class BestBattleSnake(TemplateSnake):
self.recent_heads.append(current_head_point)
self.last_move = best_move
self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "duel", scores)
self.rl_bootstrap.record_sample(game_data, best_move, safe_moves, "duel", scores)
self.previous_hazards = set(hazard_set)
return best_move
@@ -418,7 +369,7 @@ class BestBattleSnake(TemplateSnake):
self.recent_heads.append(current_head_point)
self.last_move = quick_move
self.add_to_history({"turn": turn, "move": quick_move, "reason": "timeout_budget"})
self._record_rl_bootstrap_sample(game_data, quick_move, safe_moves, "timeout_budget")
self.rl_bootstrap.record_sample(game_data, quick_move, safe_moves, "timeout_budget")
self.previous_hazards = set(hazard_set)
return quick_move
@@ -462,7 +413,7 @@ class BestBattleSnake(TemplateSnake):
self.recent_heads.append(current_head_point)
self.last_move = best_move
self.add_to_history({"turn": turn, "move": best_move, "scores": scores})
self._record_rl_bootstrap_sample(game_data, best_move, safe_moves, "multi", scores)
self.rl_bootstrap.record_sample(game_data, best_move, safe_moves, "multi", scores)
self.previous_hazards = set(hazard_set)
return best_move