removed reloading of full gameboard when pushing new game

This commit is contained in:
2026-04-07 02:58:12 +02:00
parent f4c0ad193e
commit 03968fecdf
-19
View File
@@ -837,25 +837,6 @@
dashboardGamesPayload = nextGames;
const games = Array.isArray(dashboardGamesPayload.games) ? dashboardGamesPayload.games : [];
renderGamesTable(games);
const gameIds = new Set(games.map((g) => g.game_id));
if (activeGameId && !gameIds.has(activeGameId)) {
activeGameId = "";
replay = null;
turnIndex = 0;
renderTurn();
clearActiveGame();
}
if (activeGameId && gameIds.has(activeGameId) && payload && payload.trigger === "game_saved") {
loadReplay(activeGameId);
return;
}
if (!activeGameId && games.length > 0) {
activeGameId = games[0].game_id;
loadReplay(activeGameId);
}
}
}