move all Databases into the database folder to not have storeage and Database when they are all Databases
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@@ -0,0 +1,156 @@
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from server.GameBoard import GameBoard
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from server.dataset.Dataset import Dataset
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from datetime import datetime
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import json, time
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try:
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import gel as _gel # type: ignore[import-not-found]
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except ImportError: # pragma: no cover
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_gel = None
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class EdgeDB:
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def __init__(self, database:str=None, tls_security:str='insecure', **kwargs):
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self.database = database
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self.tls_security = tls_security
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self._connect()
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def _connect(self):
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if _gel is None:
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raise ImportError("The 'gel' package is required to use EdgeDB storage")
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self.client = _gel.create_client(
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tls_security=self.tls_security, database=self.database
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)
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def run_query_with_reconnection(self, function, *args, **kwargs):
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while True:
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try:
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return function(*args, **kwargs)
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except Exception as error:
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if error.__class__.__name__ != "ClientConnectionFailedError":
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raise
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self._connect()
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time.sleep(0.5)
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def insert_game_type(self, name:str, is_ladder:bool):
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return self.run_query_with_reconnection(
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self.client.query_required_single,
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"""
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insert GameType {
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name := <str>$name,
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is_ladder := <bool>$is_ladder
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}""",
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name=name,
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is_ladder=is_ladder
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)
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def create_moves_with_calculations(self, game_board:GameBoard):
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data = []
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moves = game_board.turns
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snake_calulations = [[calc for calc in ele["data"]] for ele in game_board.snake_class.get_history() ]
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labels_by_turn = Dataset(game_board).labels_by_turn()
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for i in range(len(moves)):
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calculations = snake_calulations[i] if i < len(snake_calulations) else []
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calculations.append({
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"dataset": {
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"is_good_move": labels_by_turn.get(moves[i]["turn"], False)
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}
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})
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data.append({
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"turn": moves[i]["turn"],
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"move": moves[i]["move"],
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"game_board": moves[i]["game_board"],
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"calculations": calculations,
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})
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return data
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async def insert(self, game_board:GameBoard):
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game_type = game_board.get_type_of_game()
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self.run_query_with_reconnection(
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self.client.query,
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"""
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insert GameBoard {
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id := <uuid>$id,
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created_at := <datetime>$created_at,
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turns := <int32>$turns,
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map := <str>$map,
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winner := <str>$winner,
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moves := (
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with input_data := <array <tuple <turn: int32, `move`: str, game_board: json, calculations: array<json> >>>$moves
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for data in array_unpack(input_data)
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insert Moves {
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turn := data.turn,
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snake_move := data.`move`,
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game_board := data.game_board,
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calculations := data.calculations
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}
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),
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type := (
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insert GameType {
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name := <str>$game_type,
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is_ladder := <bool>$is_ladder
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} unless conflict on (.name, .is_ladder) else GameType
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),
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ruleset := (
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insert Ruleset {
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name := <str>$ruleset,
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version := <str>$version,
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settings := to_json(<str>$settings)
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} unless conflict on (.name, .version, .settings) else Ruleset
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),
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snake := (
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insert Snake {
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type := <str>$snake_type
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} unless conflict on .type else Snake
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)
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}""",
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id=game_board.id,
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created_at=datetime.fromtimestamp(game_board.now_date.timestamp(), game_board.now_date.astimezone().tzinfo),
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turns=game_board.turn,
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map=game_board.map if game_board.map else "standard",
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winner=', '.join(game_board.winner_snake_names)
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if game_board.winner_snake_names
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else "",
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moves=[
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tuple(
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[
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x["turn"],
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x["move"],
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json.dumps(x["game_board"]),
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[json.dumps(ele) for ele in x["calculations"]],
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]
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)
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for x in self.create_moves_with_calculations(game_board)
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],
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game_type=game_type["name"],
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is_ladder=game_type["is_ladder"],
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ruleset=game_board.ruleset["name"],
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version=game_board.ruleset["version"],
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settings=json.dumps(game_board.ruleset["settings"]),
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snake_type=game_board.snake_class.__class__.__name__,
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)
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async def save(self, game_board:GameBoard):
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await self.insert(game_board)
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def __del__(self):
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self.client.close()
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def cleanup(self):
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return self.run_query_with_reconnection(
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self.client.query_json,
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"""
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delete Moves { };
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with gameboard := (delete GameBoard filter .turns < <std::int32>"200" or .is_winner_me = <std::bool>"false")
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select gameboard {id, url, winner, turns, type: { is_ladder, name } } order by .turns desc;
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"""
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)
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