27 lines
742 B
Python
27 lines
742 B
Python
from classes.GameBoard import GameBoard
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from json import load as json_load
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import lzma
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if __name__ == '__main__':
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with open("config.json", "r") as f:
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CONFIG = json_load(f)
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SAVE_STATE_FILE = {
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"path": f"{CONFIG['save_file']['path']}/{CONFIG['save_file']['filename']}",
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"compression": lzma,
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"key": CONFIG["save_file"]["encryption_key"]
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}
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MAP_FILE = {
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"path": f"{CONFIG['map_file']['path']}/{CONFIG['map_file']['filename']}",
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"compression": lzma,
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"key": CONFIG["map_file"]["encryption_key"]
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}
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game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
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saved_state = game_board.find_save_state()
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print("Story Pos:", game_board.get_world())
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print(game_board.map)
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print(saved_state.get_player())
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