import logging LOGGING = logging.getLogger(__name__) class Player: def __init__(self, name:str, type:dict, species:dict, combineble_species:dict): self.name = name self.type = type self.species = {"species": species["name"], "combineble": combineble_species["name"]} self.inventory = [] self.inventory_size = species["inventory_size"] def get_inventory(self): return self.inventory def get_species_name(self): return self.species["species"] def get_combineble_name(self): return self.species["combineble"] def get_species(self, species_config:dict[dict]): return species_config[self.get_species_name()] def get_combineble_species(self, species_config:dict[dict]): if self.get_combineble_name(): return species_config[self.get_combineble_name()] return False def get_name(self): return self.name def __str__(self): return f"{self.__class__.__name__}:\n Name: {self.name} - {self.type}\n Species: {self.get_species_name()}\n Inventory: {self.inventory}\n Combineble Species: {self.get_combineble_name()}" def attack(self): pass