add character crator and user input

This commit is contained in:
2023-04-25 18:57:37 +02:00
parent 254cda60e0
commit e2adacf8ba
7 changed files with 148 additions and 23 deletions
+3 -1
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@@ -1,6 +1,8 @@
.venv/ .venv/
__pycache__/ __pycache__/
*.pyc *.pyc
*.log
Map/*.json Map/*.json
**/*pkl* **/*pkl*
+98 -14
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@@ -1,30 +1,78 @@
from classes.SavedState import SavedState from classes.SavedState import SavedState
import my_helpers.myPickle as my_pickle import my_helpers.myPickle as my_pickle
import os from simple_term_menu import TerminalMenu
from tabulate import tabulate
import logging
import sys, os, re
LOGGING = logging.getLogger(__name__)
class GameBoard: class GameBoard:
def __init__(self, config:dict, save_state_file:dict, map_file:dict): def __init__(self, config:dict, save_state_file:dict, map_file:dict):
self.config = config self.config = config
self.save_state_file = save_state_file self.save_state_file = save_state_file
self.map_file = map_file self.map_file = map_file
def create_character(self, player_config:dict): def make_dict_list_into_table(self, dict_list:dict, change_by_key=None, ignore_keys:list[str]=[]):
name = input("Enter Character Name: ") dict_keys = list(dict_list.keys())
keys = list(dict_list[dict_keys[0]].keys())
table = [dict_keys]
species = list(player_config["species"].keys()) for key in keys:
print(species) row = []
if not key in ignore_keys:
row.append(key)
for element in dict_list.values():
if change_by_key != None:
element[key] = change_by_key(key, element)
row.append(element[key])
table.append(row)
return tabulate(table, headers='firstrow', tablefmt='grid')
def change_character_key(self, key, element):
if key == "fixed_type":
if not element[key]:
return None
return element[key]
def print_story(self, story:str):
print(story)
def create_character(self, player_config:dict, message:str):
self.print_story(message)
while True:
try:
characte_name = input("Enter Character Name: ")
if re.match("[a-zA-Z]", characte_name):
break
except KeyboardInterrupt as e:
LOGGING.debug(e)
sys.exit(1)
print(self.make_dict_list_into_table(player_config["species"], change_by_key=lambda key, element: self.change_character_key(key, element)))
select_species = list(player_config["species"].keys())
m = TerminalMenu(select_species, title='Select a Species')
selection = m.show()
characte_species = player_config["species"][select_species[selection]]
characte_species["name"] = select_species[selection]
if not characte_species["fixed_type"]:
types = [ x["name"] for x in player_config["types"] ] types = [ x["name"] for x in player_config["types"] ]
print(types) m = TerminalMenu(types, title='Select a Type')
selection = m.show()
species_selected = player_config["species"]["Gnoll"] characte_type = (types[selection])
species_selected["name"] = "Gnoll" else:
characte_type = characte_species["fixed_type"]
return { return {
"name": name, "name": characte_name,
"species": species_selected, "species": characte_species,
"type": types "type": characte_type
} }
def find_save_state(self): def find_save_state(self):
@@ -32,27 +80,63 @@ class GameBoard:
saved_state:SavedState = self.load_from_file(self.save_state_file) saved_state:SavedState = self.load_from_file(self.save_state_file)
else: else:
saved_state = SavedState() saved_state = SavedState()
player = self.create_character(self.config["player"]) player = self.create_character(self.config["player"], self.config["create_character_message"])
saved_state.add_player(player) saved_state.add_player(player)
self.save_to_file(saved_state, self.save_state_file) self.save_to_file(saved_state, self.save_state_file)
print()
self.map = self.load_from_file(self.map_file) self.map = self.load_from_file(self.map_file)
self.saved_state = saved_state self.saved_state = saved_state
return saved_state return saved_state
def load_from_file(self, file_options): def load_from_file(self, file_options):
LOGGING.debug(f"Loading from file: {file_options}")
if os.path.exists(file_options["path"]): if os.path.exists(file_options["path"]):
with open(file_options["path"], "rb") as f: with open(file_options["path"], "rb") as f:
data = my_pickle.load(f, file_options['compression'], None) data = my_pickle.load(f, file_options['compression'], None)
LOGGING.debug(f"Loaded {data}")
return data return data
else: else:
raise FileNotFoundError(f"Could not load map file: {file_options['path']}") raise FileNotFoundError(f"Could not load map file: {file_options['path']}")
def save_to_file(self, obj, file_options): def save_to_file(self, obj, file_options):
LOGGING.debug(f"Saving Object {obj} To file: {file_options}")
os.makedirs(os.path.dirname(file_options["path"]), exist_ok=True) os.makedirs(os.path.dirname(file_options["path"]), exist_ok=True)
with open(file_options["path"], "wb") as f: with open(file_options["path"], "wb") as f:
my_pickle.dump(obj, f, file_options['compression'], None) my_pickle.dump(obj, f, file_options['compression'], None)
def get_world(self): def by_the_place(self):
return self.map[self.saved_state.story_position]["World"][self.saved_state.story_world_index] is_by_a_place = self.saved_state.get_place()
LOGGING.debug(is_by_a_place)
if is_by_a_place:
return self.map[self.saved_state.get_chapter()]["Places"][is_by_a_place]
return self.map[self.saved_state.get_chapter()]["World"][self.saved_state.get_story_moves()]
def replace_keyword_into_place_story(self, place:dict):
story:str = place['story']
story.replace("SPECIES", self.saved_state.get_player().get_species_name())
story.replace("CHARACTER_NAME", self.saved_state.get_player().get_name())
return story
def user_input(self):
while True:
try:
place = self.by_the_place()
LOGGING.debug(place)
print(self.replace_keyword_into_place_story(place))
print()
choice = input(f"{place['name']} || What do you like to do? ")
if choice != None:
break
LOGGING.debug(choice)
self.check_user_input(choice)
except KeyboardInterrupt:
break
def check_user_input(self, choice:str):
pass
+4
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@@ -0,0 +1,4 @@
class Home:
def __init__(self):
self.items = []
+9
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@@ -1,3 +1,6 @@
import logging
LOGGING = logging.getLogger(__name__)
class Player: class Player:
def __init__(self, name:str, type:dict, species:dict): def __init__(self, name:str, type:dict, species:dict):
self.name = name self.name = name
@@ -9,6 +12,12 @@ class Player:
def get_inventory(self): def get_inventory(self):
return self.inventory return self.inventory
def get_species_name(self):
return self.species['name']
def get_name(self):
return self.name
def attack(self): def attack(self):
pass pass
+20 -2
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@@ -1,13 +1,19 @@
import logging
from classes.Player import Player from classes.Player import Player
from classes.MapObject.Home import Home from classes.MapObject.Home import Home
LOGGING = logging.getLogger(__name__)
class SavedState: class SavedState:
def __init__(self, story_position:str="The Beginning"): def __init__(self, story_position:str="The Beginning"):
self.home = Home() self.home = Home()
self.story_position = story_position self.story = {
self.story_world_index = 0 "chapter": story_position,
"story_moves": 0,
"place": None
}
def add_player(self, player:dict): def add_player(self, player:dict):
self.player = Player(player["name"], player["type"], player["species"]) self.player = Player(player["name"], player["type"], player["species"])
@@ -17,3 +23,15 @@ class SavedState:
def get_player(self): def get_player(self):
return self.player return self.player
def get_chapter(self):
return self.story["chapter"]
def get_story_moves(self):
return self.story["story_moves"]
def get_place(self):
return self.story["place"]
def __str__(self):
return f"{self.__class__.__name__} | Home: {self.home}\nStory: {self.story}"
+3
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@@ -1,4 +1,7 @@
adventurelib==1.2.1
cffi==1.15.1 cffi==1.15.1
cryptography==40.0.2 cryptography==40.0.2
pip-autoremove==0.10.0 pip-autoremove==0.10.0
pycparser==2.21 pycparser==2.21
simple-term-menu==1.6.1
tabulate==0.9.0
+10 -5
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@@ -1,12 +1,18 @@
from classes.GameBoard import GameBoard from classes.GameBoard import GameBoard
from json import load as json_load from json import load as json_load
import lzma import logging
import lzma, os
if __name__ == '__main__': if __name__ == '__main__':
with open("config.json", "r") as f: with open("config.json", "r") as f:
CONFIG = json_load(f) CONFIG = json_load(f)
if CONFIG["logging"]["enabled"]:
os.makedirs(CONFIG['logging']['file']['path'], exist_ok=True)
logging.basicConfig(filename=f"{CONFIG['logging']['file']['path']}/{CONFIG['logging']['file']['name']}", encoding='utf-8', level=logging.DEBUG)
LOGGING = logging.getLogger(__name__)
SAVE_STATE_FILE = { SAVE_STATE_FILE = {
"path": f"{CONFIG['save_file']['path']}/{CONFIG['save_file']['filename']}", "path": f"{CONFIG['save_file']['path']}/{CONFIG['save_file']['filename']}",
"compression": lzma, "compression": lzma,
@@ -19,8 +25,7 @@ if __name__ == '__main__':
} }
game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE) game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
saved_state = game_board.find_save_state() game_board.find_save_state()
game_board.user_input()
print("Story Pos:", game_board.get_world()) game_board.save_to_file(game_board.saved_state, game_board.save_state_file)
print(game_board.map)
print(saved_state.get_player())