change load function to use Config stored variables
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+1
-1
@@ -28,7 +28,7 @@ class Map:
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def load_from_file(cls, file_options):
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LOGGING.debug(f"Loading from file: {file_options}")
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if os.path.exists(file_options["path"]):
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with open(file_options["path"], "rb") as f:
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with open(f'{file_options["path"]}/{file_options["name"]}', "rb") as f:
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data = my_pickle.load(f, file_options['compression'], None)
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new_class = cls(file_options["path"])
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@@ -52,7 +52,7 @@ class SavedState:
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def load_from_file(cls, file_options):
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LOGGING.debug(f"Loading from file: {file_options}")
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if os.path.exists(file_options["path"]):
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with open(file_options["path"], "rb") as f:
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with open(f'{file_options["path"]}/{file_options["name"]}', "rb") as f:
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data = my_pickle.load(f, file_options['compression'], None)
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new_class = cls()
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+8
-4
@@ -1,13 +1,17 @@
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{
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"map_file": {
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"file": {
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"map": {
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"path": "./GameData",
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"filename": "map.pkl.lzma.encrypted",
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"name": "map",
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"extension": "pkl.lzma.encrypted",
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"encryption_key": ""
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},
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"save_file": {
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"save": {
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"path": "./GameData/Save",
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"filename": "The-Adventure-AutoSaveGame.pkl.lzma.encrypted",
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"name": "The-Adventure-AutoSaveGame",
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"extension": "pkl.lzma.encrypted",
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"encryption_key": ""
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}
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},
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"logging": {
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+1
-1
Submodule my_helpers updated: 5a047d7e00...77c5712eda
@@ -13,16 +13,8 @@ if __name__ == '__main__':
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logging.basicConfig(filename=f"{CONFIG['logging']['file']['path']}/{CONFIG['logging']['file']['name']}", encoding='utf-8', level=logging.DEBUG)
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LOGGING = logging.getLogger(__name__)
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SAVE_STATE_FILE = {
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"path": f"{CONFIG['save_file']['path']}/{CONFIG['save_file']['filename']}",
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"compression": lzma,
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"key": CONFIG["save_file"]["encryption_key"]
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}
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MAP_FILE = {
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"path": f"{CONFIG['map_file']['path']}/{CONFIG['map_file']['filename']}",
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"compression": lzma,
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"key": CONFIG["map_file"]["encryption_key"]
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}
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SAVE_STATE_FILE = CONFIG.get_file_path("file/save", add_to_dictionary={"compression": lzma, "key": CONFIG['file']["save"]["encryption_key"]})
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MAP_FILE = CONFIG.get_file_path("file/map", add_to_dictionary={"compression": lzma, "key": CONFIG['file']["map"]["encryption_key"]})
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game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
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game_board.find_game_state(store_state=not DEBUG)
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