change load function to use Config stored variables
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@@ -13,16 +13,8 @@ if __name__ == '__main__':
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logging.basicConfig(filename=f"{CONFIG['logging']['file']['path']}/{CONFIG['logging']['file']['name']}", encoding='utf-8', level=logging.DEBUG)
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LOGGING = logging.getLogger(__name__)
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SAVE_STATE_FILE = {
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"path": f"{CONFIG['save_file']['path']}/{CONFIG['save_file']['filename']}",
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"compression": lzma,
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"key": CONFIG["save_file"]["encryption_key"]
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}
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MAP_FILE = {
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"path": f"{CONFIG['map_file']['path']}/{CONFIG['map_file']['filename']}",
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"compression": lzma,
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"key": CONFIG["map_file"]["encryption_key"]
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}
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SAVE_STATE_FILE = CONFIG.get_file_path("file/save", add_to_dictionary={"compression": lzma, "key": CONFIG['file']["save"]["encryption_key"]})
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MAP_FILE = CONFIG.get_file_path("file/map", add_to_dictionary={"compression": lzma, "key": CONFIG['file']["map"]["encryption_key"]})
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game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
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game_board.find_game_state(store_state=not DEBUG)
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