change load function to use Config stored variables

This commit is contained in:
2024-04-04 20:36:05 +02:00
parent f3d85922ed
commit b460480e2b
5 changed files with 18 additions and 22 deletions
+2 -10
View File
@@ -13,16 +13,8 @@ if __name__ == '__main__':
logging.basicConfig(filename=f"{CONFIG['logging']['file']['path']}/{CONFIG['logging']['file']['name']}", encoding='utf-8', level=logging.DEBUG)
LOGGING = logging.getLogger(__name__)
SAVE_STATE_FILE = {
"path": f"{CONFIG['save_file']['path']}/{CONFIG['save_file']['filename']}",
"compression": lzma,
"key": CONFIG["save_file"]["encryption_key"]
}
MAP_FILE = {
"path": f"{CONFIG['map_file']['path']}/{CONFIG['map_file']['filename']}",
"compression": lzma,
"key": CONFIG["map_file"]["encryption_key"]
}
SAVE_STATE_FILE = CONFIG.get_file_path("file/save", add_to_dictionary={"compression": lzma, "key": CONFIG['file']["save"]["encryption_key"]})
MAP_FILE = CONFIG.get_file_path("file/map", add_to_dictionary={"compression": lzma, "key": CONFIG['file']["map"]["encryption_key"]})
game_board = GameBoard(CONFIG, SAVE_STATE_FILE, MAP_FILE)
game_board.find_game_state(store_state=not DEBUG)