add to not store_state to debug better the CharacterCreater
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@@ -18,13 +18,14 @@ class GameBoard:
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print(story)
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print(story)
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# Save State
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# Save State
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def find_game_state(self):
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def find_game_state(self, store_state:bool=True):
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if os.path.exists(self.save_state_file['path']):
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if os.path.exists(self.save_state_file['path']):
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self.saved_state = SavedState.load_from_file(self.save_state_file)
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self.saved_state = SavedState.load_from_file(self.save_state_file)
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else:
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else:
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self.saved_state = SavedState()
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self.saved_state = SavedState()
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self.saved_state.add_player(CharacterCreater.create_character(self.config["player"], self.config["create_character_message"]))
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self.saved_state.add_player(CharacterCreater.create_character(self.config["player"], self.config["create_character_message"]))
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self.saved_state.save_to_file(self.save_state_file)
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if store_state:
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self.saved_state.save_to_file(self.save_state_file)
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print()
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print()
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self.map = Map.load_from_file(self.map_file)
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self.map = Map.load_from_file(self.map_file)
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