add to not store_state to debug better the CharacterCreater

This commit is contained in:
2024-04-04 12:39:27 +02:00
parent 1de963333d
commit 9c4900fc34
+2 -1
View File
@@ -18,12 +18,13 @@ class GameBoard:
print(story) print(story)
# Save State # Save State
def find_game_state(self): def find_game_state(self, store_state:bool=True):
if os.path.exists(self.save_state_file['path']): if os.path.exists(self.save_state_file['path']):
self.saved_state = SavedState.load_from_file(self.save_state_file) self.saved_state = SavedState.load_from_file(self.save_state_file)
else: else:
self.saved_state = SavedState() self.saved_state = SavedState()
self.saved_state.add_player(CharacterCreater.create_character(self.config["player"], self.config["create_character_message"])) self.saved_state.add_player(CharacterCreater.create_character(self.config["player"], self.config["create_character_message"]))
if store_state:
self.saved_state.save_to_file(self.save_state_file) self.saved_state.save_to_file(self.save_state_file)
print() print()