rework string functions and get easyly player data
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@@ -17,6 +17,7 @@ class GameBoard:
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def print_story(self, story:str):
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def print_story(self, story:str):
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print(story)
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print(story)
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# Save State
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def find_game_state(self):
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def find_game_state(self):
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if os.path.exists(self.save_state_file['path']):
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if os.path.exists(self.save_state_file['path']):
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self.saved_state = SavedState.load_from_file(self.save_state_file)
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self.saved_state = SavedState.load_from_file(self.save_state_file)
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@@ -32,6 +33,20 @@ class GameBoard:
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def save_game_state(self):
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def save_game_state(self):
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self.saved_state.save_to_file(self.save_state_file)
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self.saved_state.save_to_file(self.save_state_file)
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def get_game_state(self):
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return self.saved_state
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#Player
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def get_player(self):
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return self.saved_state.get_player()
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def get_player_species(self):
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return self.saved_state.get_player_species(self.config["player"]["species"])
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def get_player_combineble_species(self):
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return self.saved_state.get_player_combineble(self.config["player"]["species"])
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# Functions
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def replace_keyword_into_place_story(self, place:dict):
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def replace_keyword_into_place_story(self, place:dict):
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story:str = place['story']
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story:str = place['story']
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story.replace("SPECIES", self.saved_state.get_player().get_species_name())
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story.replace("SPECIES", self.saved_state.get_player().get_species_name())
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@@ -16,6 +16,7 @@ class SavedState:
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"place": None
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"place": None
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}
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}
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# Objects
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def add_player(self, player:dict):
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def add_player(self, player:dict):
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self.player = Player(player["name"], player["type"], player["species"], player["combineble_species"])
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self.player = Player(player["name"], player["type"], player["species"], player["combineble_species"])
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@@ -25,6 +26,13 @@ class SavedState:
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def get_player(self):
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def get_player(self):
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return self.player
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return self.player
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def get_player_species(self, species:str):
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return self.player.get_species(species)
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def get_player_combineble(self, species:str):
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return self.player.get_combineble_species(species)
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# Functions
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def get_chapter(self):
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def get_chapter(self):
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return self.story["chapter"]
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return self.story["chapter"]
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@@ -35,7 +43,7 @@ class SavedState:
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return self.story["place"]
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return self.story["place"]
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def __str__(self):
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def __str__(self):
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return f"{self.__class__.__name__} | Home: {self.home}\nStory: {self.story}\n\n{self.player}"
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return f"{self.__class__.__name__}\n Home: {self.home}\n Story: {self.story}\n\n{self.player}"
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def __repr__(self):
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def __repr__(self):
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return str(vars(self))
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return str(vars(self))
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@@ -27,5 +27,9 @@ if __name__ == '__main__':
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game_board.find_game_state()
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game_board.find_game_state()
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game_board.user_input()
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game_board.user_input()
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print(game_board.saved_state)
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print(game_board.get_game_state())
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game_board.save_game_state()
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game_board.save_game_state()
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print()
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print(game_board.get_player_species())
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print(game_board.get_player_combineble_species())
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