init commit, working save game
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from classes.SavedState import SavedState
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import my_helpers.myPickle as my_pickle
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import os
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class GameBoard:
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def __init__(self, config:dict, save_state_file:dict, map_file:dict):
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self.config = config
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self.save_state_file = save_state_file
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self.map_file = map_file
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def create_character(self, player_config:dict):
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name = input("Enter Character Name: ")
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species = list(player_config["species"].keys())
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print(species)
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types = [ x["name"] for x in player_config["types"] ]
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print(types)
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species_selected = player_config["species"]["Gnoll"]
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species_selected["name"] = "Gnoll"
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return {
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"name": name,
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"species": species_selected,
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"type": types
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}
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def find_save_state(self):
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if os.path.exists(self.save_state_file['path']):
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saved_state:SavedState = self.load_from_file(self.save_state_file)
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else:
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saved_state = SavedState()
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player = self.create_character(self.config["player"])
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saved_state.add_player(player)
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self.save_to_file(saved_state, self.save_state_file)
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self.map = self.load_from_file(self.map_file)
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self.saved_state = saved_state
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return saved_state
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def load_from_file(self, file_options):
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if os.path.exists(file_options["path"]):
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with open(file_options["path"], "rb") as f:
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data = my_pickle.load(f, file_options['compression'], None)
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return data
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else:
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raise FileNotFoundError(f"Could not load map file: {file_options['path']}")
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def save_to_file(self, obj, file_options):
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os.makedirs(os.path.dirname(file_options["path"]), exist_ok=True)
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with open(file_options["path"], "wb") as f:
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my_pickle.dump(obj, f, file_options['compression'], None)
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def get_world(self):
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return self.map[self.saved_state.story_position]["World"][self.saved_state.story_world_index]
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