Bound remote pool and rate-limiter memory

Both tables grew one entry per distinct key and never shrank, so a long-running
SDK client or a public serve process accumulated state for every endpoint or
identity it had ever seen. GC cannot reclaim them while the pool and limiter
still reference them.

Cap the pool at 64 endpoint buckets and the limiter at 4096 buckets. Both evict
useless state first: connections past the idle timeout the server has likely
dropped anyway, and buckets that have fully refilled, which carry no throttling
information. Only then fall back to evicting the oldest entry.

Evicting a limiter bucket resets throttling for that identity, which is the
deliberate trade: an attacker cycling identities faster than they go idle can
regain tokens, but unbounded growth would take the process down instead.
This commit is contained in:
2026-08-09 20:49:35 +02:00
parent 1b32410575
commit 541b950519
4 changed files with 103 additions and 1 deletions
+23
View File
@@ -26,6 +26,7 @@ from browser_cli.framing import frame
# hand back one the server has just timed out and closed.
_MAX_IDLE_SECONDS = max(5, REMOTE_SESSION_IDLE_TIMEOUT - 5)
_MAX_PER_ENDPOINT = 8
_MAX_ENDPOINTS = 64
class PooledConnection:
__slots__ = ("sock", "secret", "last_used")
@@ -56,10 +57,32 @@ def checkout(endpoint: str) -> PooledConnection | None:
_close(conn.sock) # too old — assume the server has dropped it
return None
def _prune_endpoints_locked(now: float) -> None:
"""Keep the number of endpoint buckets bounded for long-running SDK users."""
for endpoint, bucket in list(_POOL.items()):
fresh = [conn for conn in bucket if now - conn.last_used <= _MAX_IDLE_SECONDS]
if fresh:
_POOL[endpoint] = fresh
else:
for conn in bucket:
_close(conn.sock)
_POOL.pop(endpoint, None)
while len(_POOL) >= _MAX_ENDPOINTS:
oldest_endpoint, bucket = min(
_POOL.items(),
key=lambda item: min(conn.last_used for conn in item[1]) if item[1] else 0.0,
)
for conn in bucket:
_close(conn.sock)
_POOL.pop(oldest_endpoint, None)
def checkin(endpoint: str, conn: PooledConnection) -> None:
"""Return a still-healthy connection to the pool for reuse."""
conn.last_used = time.monotonic()
with _LOCK:
if endpoint not in _POOL and len(_POOL) >= _MAX_ENDPOINTS:
_prune_endpoints_locked(conn.last_used)
bucket = _POOL.setdefault(endpoint, [])
if len(bucket) >= _MAX_PER_ENDPOINT:
_close(conn.sock)
+30 -1
View File
@@ -70,19 +70,48 @@ class RateLimiter:
``rate`` is the sustained refill in tokens/second; ``burst`` is the bucket
capacity (defaults to ``rate``). ``rate <= 0`` disables limiting entirely.
Thread-safe so it can be shared across all connections of one serve process.
The bucket table is capped. Without that bound, a long-running public server
could retain one entry per ever-seen identity/IP forever; GC cannot reclaim
those entries because the limiter still references them.
"""
def __init__(self, rate: float, burst: float | None = None) -> None:
def __init__(self, rate: float, burst: float | None = None, max_buckets: int = 4096) -> None:
self.rate = float(rate)
self.capacity = float(burst) if burst is not None else max(float(rate), 1.0)
self.max_buckets = max(1, int(max_buckets))
self._buckets: dict[str, tuple[float, float]] = {}
self._lock = threading.Lock()
def _prune_locked(self, now: float) -> None:
"""Drop idle/full buckets, then oldest buckets, until the table is bounded."""
if len(self._buckets) < self.max_buckets or self.rate <= 0:
return
# Once a bucket has fully refilled, keeping it around carries no useful
# throttling state. Use at least 60s so normal active identities are not
# churned out aggressively on high-rate configs.
idle_seconds = max(60.0, (self.capacity / self.rate) * 2)
full_epsilon = 1e-9
for bucket_key, (tokens, last) in list(self._buckets.items()):
refilled = min(self.capacity, tokens + (now - last) * self.rate)
if refilled >= self.capacity - full_epsilon and now - last >= idle_seconds:
self._buckets.pop(bucket_key, None)
# If an attacker keeps creating fresh identities faster than they go idle,
# still keep memory bounded. Evict the oldest identity state; that may reset
# throttling for that identity, but bounded memory is more important here.
while len(self._buckets) >= self.max_buckets:
oldest_key = min(self._buckets, key=lambda k: self._buckets[k][1])
self._buckets.pop(oldest_key, None)
def allow(self, key: str) -> bool:
if self.rate <= 0:
return True
now = time.monotonic()
with self._lock:
if key not in self._buckets and len(self._buckets) >= self.max_buckets:
self._prune_locked(now)
tokens, last = self._buckets.get(key, (self.capacity, now))
tokens = min(self.capacity, tokens + (now - last) * self.rate)
if tokens < 1.0: